fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174)

* Fixes disarm
* Fixes strangle not refreshing
* Fixes curse not refreshing
* Fixes 125% bonus to looting rights
* Fixes mobs attacking each other, or not attacking each other
* Fixes items dropping to the floor
* Fixes protection spell
* Fixes cure sending wrong message
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mark1145 2022-09-28 15:19:15 +10:00 • committed by GitHub
parent 906ec095b9
commit 060edaa76a
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25 changed files with 127 additions and 112 deletions

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@ -77,8 +77,8 @@ namespace Server.Spells.Second
target.PlaySound(0x1E9);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
var physLoss = Math.Max(0, -15 + (int)(caster.Skills.Inscribe.Value / 20));
var resistLoss = Math.Max(0, -35 + (int)(caster.Skills.Inscribe.Value / 20));
var physLoss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
var resistLoss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
var physMod = new ResistanceMod(ResistanceType.Physical, physLoss);
var resistMod = new DefaultSkillMod(SkillName.MagicResist, true, resistLoss);