fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174)
* Fixes disarm * Fixes strangle not refreshing * Fixes curse not refreshing * Fixes 125% bonus to looting rights * Fixes mobs attacking each other, or not attacking each other * Fixes items dropping to the floor * Fixes protection spell * Fixes cure sending wrong message
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25 changed files with 127 additions and 112 deletions
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@ -77,8 +77,8 @@ namespace Server.Spells.Second
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target.PlaySound(0x1E9);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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var physLoss = Math.Max(0, -15 + (int)(caster.Skills.Inscribe.Value / 20));
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var resistLoss = Math.Max(0, -35 + (int)(caster.Skills.Inscribe.Value / 20));
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var physLoss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
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var resistLoss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
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var physMod = new ResistanceMod(ResistanceType.Physical, physLoss);
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var resistMod = new DefaultSkillMod(SkillName.MagicResist, true, resistLoss);
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