This commit is contained in:
parent
4ee6ca5951
commit
06e5c8b732
70 changed files with 2798 additions and 286 deletions
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@ -1069,8 +1069,16 @@ namespace Server.Mobiles
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{
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get
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{
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if ( m_HitsMax >= 0 )
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return m_HitsMax + GetStatOffset( StatType.Str );
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if ( m_HitsMax > 0 ) {
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int value = m_HitsMax + GetStatOffset( StatType.Str );
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if( value < 1 )
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value = 1;
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else if( value > 65000 )
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value = 65000;
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return value;
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}
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return Str;
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}
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@ -1088,8 +1096,16 @@ namespace Server.Mobiles
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{
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get
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{
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if ( m_StamMax >= 0 )
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return m_StamMax + GetStatOffset( StatType.Dex );
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if ( m_StamMax > 0 ) {
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int value = m_StamMax + GetStatOffset( StatType.Dex );
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if( value < 1 )
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value = 1;
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else if( value > 65000 )
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value = 65000;
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return value;
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}
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return Dex;
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}
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@ -1107,8 +1123,16 @@ namespace Server.Mobiles
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{
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get
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{
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if ( m_ManaMax >= 0 )
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return m_ManaMax + GetStatOffset( StatType.Int );
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if ( m_ManaMax > 0 ) {
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int value = m_ManaMax + GetStatOffset( StatType.Int );
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if( value < 1 )
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value = 1;
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else if( value > 65000 )
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value = 65000;
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return value;
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}
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return Int;
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}
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@ -192,17 +192,17 @@ namespace Server.Engines.Craft
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if ( context != null )
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resIndex = ( m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
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bool cropScroll = ( m_CraftItem.Ressources.Count > 1 )
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&& m_CraftItem.Ressources.GetAt( m_CraftItem.Ressources.Count - 1 ).ItemType == typeofBlankScroll
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bool cropScroll = ( m_CraftItem.Resources.Count > 1 )
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&& m_CraftItem.Resources.GetAt( m_CraftItem.Resources.Count - 1 ).ItemType == typeofBlankScroll
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&& typeofSpellScroll.IsAssignableFrom( m_CraftItem.ItemType );
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for ( int i = 0; i < m_CraftItem.Ressources.Count - (cropScroll ? 1 : 0) && i < 4; i++ )
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for ( int i = 0; i < m_CraftItem.Resources.Count - (cropScroll ? 1 : 0) && i < 4; i++ )
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{
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Type type;
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string nameString;
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int nameNumber;
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CraftRes craftResource = m_CraftItem.Ressources.GetAt( i );
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CraftRes craftResource = m_CraftItem.Resources.GetAt( i );
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type = craftResource.ItemType;
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nameString = craftResource.NameString;
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@ -240,8 +240,8 @@ namespace Server.Engines.Craft
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if ( m_CraftItem.NameNumber == 1041267 ) // runebook
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{
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AddHtmlLocalized( 170, 219 + (m_CraftItem.Ressources.Count * 20), 310, 18, 1044447, LabelColor, false, false );
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AddLabel( 430, 219 + (m_CraftItem.Ressources.Count * 20), LabelHue, "1" );
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AddHtmlLocalized( 170, 219 + (m_CraftItem.Resources.Count * 20), 310, 18, 1044447, LabelColor, false, false );
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AddLabel( 430, 219 + (m_CraftItem.Resources.Count * 20), LabelHue, "1" );
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}
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if ( cropScroll )
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@ -226,7 +226,7 @@ namespace Server.Engines.Craft
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get { return m_NameNumber; }
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}
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public CraftResCol Ressources
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public CraftResCol Resources
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{
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get { return m_arCraftRes; }
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}
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@ -36,7 +36,7 @@ namespace Server.Engines.Craft
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CraftItem craftItem = craftSystem.CraftItems.SearchFor( item.GetType() );
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if ( craftItem == null || craftItem.Ressources.Count == 0 )
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if ( craftItem == null || craftItem.Resources.Count == 0 )
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return EnhanceResult.BadItem;
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bool allRequiredSkills = false;
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@ -336,7 +336,7 @@ namespace Server.Engines.Craft
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toDelete = true;
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}
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}
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else if ( (targeted is BaseClothing) )
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else if ( targeted is BaseClothing )
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{
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BaseClothing clothing = (BaseClothing)targeted;
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SkillName skill = m_CraftSystem.MainSkill;
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@ -358,8 +358,8 @@ namespace Server.Engines.Craft
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toWeaken = 3;
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}
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if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask) || targeted.GetType().IsSubclassOf(typeof(HornedTribalMask)) || targeted.GetType().IsSubclassOf(typeof(TribalMask))))
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{
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if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask)) )
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{
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number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
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}
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else if ( !clothing.IsChildOf( from.Backpack ) )
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@ -5,6 +5,13 @@ using Server.Items;
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namespace Server.Engines.Craft
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{
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public enum SmeltResult
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{
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Success,
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Invalid,
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NoSkill
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}
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public class Resmelt
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{
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public Resmelt()
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@ -37,27 +44,44 @@ namespace Server.Engines.Craft
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m_Tool = tool;
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}
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private bool Resmelt( Mobile from, Item item, CraftResource resource )
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private SmeltResult Resmelt( Mobile from, Item item, CraftResource resource )
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{
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try
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{
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if ( CraftResources.GetType( resource ) != CraftResourceType.Metal )
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return false;
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return SmeltResult.Invalid;
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CraftResourceInfo info = CraftResources.GetInfo( resource );
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if ( info == null || info.ResourceTypes.Length == 0 )
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return false;
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return SmeltResult.Invalid;
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CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor( item.GetType() );
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if ( craftItem == null || craftItem.Ressources.Count == 0 )
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return false;
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if ( craftItem == null || craftItem.Resources.Count == 0 )
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return SmeltResult.Invalid;
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CraftRes craftResource = craftItem.Ressources.GetAt( 0 );
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CraftRes craftResource = craftItem.Resources.GetAt( 0 );
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if ( craftResource.Amount < 2 )
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return false; // Not enough metal to resmelt
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return SmeltResult.Invalid; // Not enough metal to resmelt
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double difficulty = 0.0;
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switch ( resource )
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{
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case CraftResource.DullCopper: difficulty = 65.0; break;
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case CraftResource.ShadowIron: difficulty = 70.0; break;
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case CraftResource.Copper: difficulty = 75.0; break;
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case CraftResource.Bronze: difficulty = 80.0; break;
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case CraftResource.Gold: difficulty = 85.0; break;
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case CraftResource.Agapite: difficulty = 90.0; break;
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case CraftResource.Verite: difficulty = 95.0; break;
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case CraftResource.Valorite: difficulty = 99.0; break;
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}
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if ( difficulty > from.Skills[ SkillName.Mining ].Value )
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return SmeltResult.NoSkill;
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Type resourceType = info.ResourceTypes[0];
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Item ingot = (Item)Activator.CreateInstance( resourceType );
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@ -72,13 +96,13 @@ namespace Server.Engines.Craft
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from.PlaySound( 0x2A );
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from.PlaySound( 0x240 );
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return true;
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return SmeltResult.Success;
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}
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catch
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{
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}
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return false;
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return SmeltResult.Invalid;
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}
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protected override void OnTarget( Mobile from, object targeted )
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@ -91,29 +115,35 @@ namespace Server.Engines.Craft
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}
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else
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{
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bool success = false;
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SmeltResult result = SmeltResult.Invalid;
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bool isStoreBought = false;
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int message;
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if ( targeted is BaseArmor )
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{
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success = Resmelt( from, (BaseArmor)targeted, ((BaseArmor)targeted).Resource );
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result = Resmelt( from, (BaseArmor)targeted, ((BaseArmor)targeted).Resource );
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isStoreBought = !((BaseArmor)targeted).PlayerConstructed;
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}
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else if ( targeted is BaseWeapon )
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{
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success = Resmelt( from, (BaseWeapon)targeted, ((BaseWeapon)targeted).Resource );
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result = Resmelt( from, (BaseWeapon)targeted, ((BaseWeapon)targeted).Resource );
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isStoreBought = !((BaseWeapon)targeted).PlayerConstructed;
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}
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else if ( targeted is DragonBardingDeed )
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{
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success = Resmelt( from, (DragonBardingDeed)targeted, ((DragonBardingDeed)targeted).Resource );
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result = Resmelt( from, (DragonBardingDeed)targeted, ((DragonBardingDeed)targeted).Resource );
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isStoreBought = false;
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}
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if ( success )
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from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, isStoreBought ? 500418 : 1044270 ) ); // You melt the item down into ingots.
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else
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from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, 1044272 ) ); // You can't melt that down into ingots.
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switch ( result )
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{
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default:
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case SmeltResult.Invalid: message = 1044272; break; // You can't melt that down into ingots.
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case SmeltResult.NoSkill: message = 1044269; break; // You have no idea how to work this metal.
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case SmeltResult.Success: message = isStoreBought ? 500418 : 1044270; break; // You melt the item down into ingots.
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}
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from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, message ) );
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}
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}
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}
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87
Scripts/Engines/Doom/Guardian Room/DarkGuardian.cs
Normal file
87
Scripts/Engines/Doom/Guardian Room/DarkGuardian.cs
Normal file
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@ -0,0 +1,87 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Engines.Doom;
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namespace Server.Mobiles
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{
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[CorpseName( "a dark guardians' corpse" )]
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public class DarkGuardian : BaseCreature
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{
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[Constructable]
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public DarkGuardian() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dark guardian";
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Body = 78;
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BaseSoundID = 0x3E9;
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SetStr( 125, 150 );
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SetDex( 100, 120 );
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SetInt( 200, 235 );
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SetHits( 150, 180 );
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SetDamage( 43, 48 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 20, 45 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 20, 45 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 40.1, 50);
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SetSkill( SkillName.Magery, 50.1, 60.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 50.1, 70.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 50;
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PackNecroReg( 15, 25 );
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PackItem( new DaemonBone( 30 ) );
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}
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public DarkGuardian( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override int TreasureMapLevel{ get{ return 2; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool Unprovokable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( Region is GuardianRoomRegion )
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Delete();
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}
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}
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}
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599
Scripts/Engines/Doom/Guardian Room/GuardianRoom.cs
Normal file
599
Scripts/Engines/Doom/Guardian Room/GuardianRoom.cs
Normal file
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@ -0,0 +1,599 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Regions;
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using Server.Commands;
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namespace Server.Engines.Doom
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{
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public class GuardianRoomRegion : BaseRegion
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{
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private static GuardianRoomRegion m_Region;
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public static void Initialize()
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{
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CommandSystem.Register( "GenGuardianRoom", AccessLevel.Administrator, new CommandEventHandler( GenRoom_OnCommand ) );
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}
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[Usage( "GenGuardianRoom" )]
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[Description( "Generates guardian room in doom." )]
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public static void GenRoom_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendMessage( "Generating room, please wait." );
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int count = 0;
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// doors
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MetalDoor north = FindItem( new GuardianRoomDoor( DoorFacing.NorthCCW ), 0, 355, 14, -1, Map.Malas, ref count ) as MetalDoor;
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MetalDoor south = FindItem( new GuardianRoomDoor( DoorFacing.SouthCW ), 0, 355, 15, -1, Map.Malas, ref count ) as MetalDoor;
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if ( north != null && south != null )
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{
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north.Link = south;
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south.Link = north;
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}
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// pentagram center
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FindItem( new Static( 0xFEA ), 0x835, 365, 15, -1, Map.Malas, ref count );
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// ghost teleporters
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Teleporter tele;
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tele = FindItem( new GhostTeleporter(), 0x835, 354, 14, -1, Map.Malas, ref count ) as Teleporter;
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if ( tele != null )
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{
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tele.PointDest = new Point3D( 349, 176, 14 );
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tele.MapDest = Map.Malas;
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}
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tele = FindItem( new GhostTeleporter(), 0x835, 354, 15, -1, Map.Malas, ref count ) as Teleporter;
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if ( tele != null )
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{
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tele.PointDest = new Point3D( 349, 176, 14 );
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tele.MapDest = Map.Malas;
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}
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// treasure chest spawner
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Spawner spawner = new Spawner( 3, 1, 5, 0, 9, "GuardianTreasureChest" );
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spawner = FindItem( spawner, 0, 365, 15, 0, Map.Malas, ref count ) as Spawner;
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if ( spawner != null )
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{
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spawner.Movable = false;
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spawner.Respawn();
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}
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if ( count > 0 )
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e.Mobile.SendMessage( "Room generating complete. {0} items were generated.", count );
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else
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e.Mobile.SendMessage( "Room generating complete. No changes neccessary." );
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}
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public static Item FindItem( Item item, int hue, int x, int y, int z, Map map, ref int count )
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{
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Point3D p = new Point3D( x, y, z );
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Type type = item.GetType();
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foreach ( Item i in map.GetItemsInRange( p, 0 ) )
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{
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if ( i.GetType() == type && i.ItemID == item.ItemID && i.Hue == hue )
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{
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item.Delete();
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return i;
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}
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}
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count++;
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item.MoveToWorld( p, map );
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if ( hue > 0 )
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item.Hue = hue;
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return item;
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}
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private BaseDoor m_Door;
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private List<Mobile> m_Dead;
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private Timer m_Timer;
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private int m_LightLevel;
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public List<Mobile> Dead
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{
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get { return m_Dead; }
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}
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public bool Active
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{
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get { return m_Timer != null && m_Timer.Running; }
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}
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private static Rectangle2D[] m_Bounds = new Rectangle2D[]
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{
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new Rectangle2D( new Point2D( 356, 5 ), new Point2D( 375, 25 ) )
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};
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public GuardianRoomRegion( BaseDoor door ) : base( "NorthDoomPoisonRoom", Map.Malas, 51, m_Bounds )
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{
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m_Door = door;
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m_Dead = new List<Mobile>();
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||||
m_LightLevel = LightCycle.DungeonLevel;
|
||||
m_Guardians = new List<Mobile>();
|
||||
|
||||
ExcludeFromParentSpawns = true;
|
||||
}
|
||||
|
||||
public override void OnEnter( Mobile m )
|
||||
{
|
||||
if ( !Active && IsTrappable( m, true ) )
|
||||
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 35 ) ), new TimerCallback( StartTrap ) );
|
||||
}
|
||||
|
||||
public override void OnDeath( Mobile m )
|
||||
{
|
||||
base.OnDeath( m );
|
||||
|
||||
if ( m.IsDeadBondedPet || ( m.Player && m.AccessLevel == AccessLevel.Player ) )
|
||||
m_Dead.Add( m );
|
||||
|
||||
if ( m is DarkGuardian )
|
||||
m_Guardians.Remove( m );
|
||||
|
||||
if ( m_Guardians.Count == 0 )
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5 ), new TimerCallback( StopTrap ) );
|
||||
|
||||
List<Mobile> list = GetPoisonableMobiles();
|
||||
list.Remove( m );
|
||||
|
||||
if ( list.Count == 0 )
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5 ), new TimerCallback( StopTrap ) );
|
||||
}
|
||||
|
||||
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
|
||||
{
|
||||
global = m_LightLevel;
|
||||
}
|
||||
|
||||
public virtual void PoisonMobiles( Poison poison, int ticks )
|
||||
{
|
||||
List<Mobile> list = GetPoisonableMobiles();
|
||||
int number = 0;
|
||||
int hue = 0x485;
|
||||
|
||||
if ( ticks % 12 == 0 ) // every 60 seconds
|
||||
{
|
||||
switch ( poison.Level )
|
||||
{
|
||||
// It is becoming more difficult for you to breathe as the poisons in the room become more concentrated.
|
||||
case 1: number = 1050001; break;
|
||||
// You begin to panic as the poison clouds thicken.
|
||||
case 2: number = 1050003; break;
|
||||
// Terror grips your spirit as you realize you may never leave this room alive.
|
||||
case 3: number = 1050056; break;
|
||||
case 4:
|
||||
if ( ticks < 50 )
|
||||
{
|
||||
number = 1050057; // The end is near. You feel hopeless and desolate. The poison is beginning to stiffen your muscles.
|
||||
}
|
||||
else
|
||||
{
|
||||
hue = 0x23F3;
|
||||
number = 1062091; // The poison is becoming too much for you to bear. You fear that you may die at any moment.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach ( Mobile m in list )
|
||||
{
|
||||
if ( m.Player && number > 0 )
|
||||
m.SendLocalizedMessage( number, null, hue );
|
||||
|
||||
if ( ( m.Poison == null || m.Poison.Level < poison.Level ) )
|
||||
m.ApplyPoison( null, poison );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void HurtMobiles( int level )
|
||||
{
|
||||
foreach ( Mobile m in GetPoisonableMobiles() )
|
||||
{
|
||||
if ( m.Player )
|
||||
{
|
||||
m.Say( 1062092 ); // Your body reacts violently from the pain.
|
||||
m.Animate( 32, 5, 1, true, false, 0 );
|
||||
}
|
||||
|
||||
m.Damage( Utility.Random( 15, 20 ) );
|
||||
|
||||
if ( level >= 10 )
|
||||
m.Kill();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual List<Mobile> GetPoisonableMobiles()
|
||||
{
|
||||
List<Mobile> list = new List<Mobile>();
|
||||
|
||||
foreach ( Mobile m in GetMobiles() )
|
||||
{
|
||||
if ( IsTrappable( m, false ) )
|
||||
list.Add( m );
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public virtual bool IsTrappable( Mobile m, bool trapStart )
|
||||
{
|
||||
if ( m.Alive )
|
||||
{
|
||||
if ( m.Player && m.AccessLevel == AccessLevel.Player )
|
||||
return true;
|
||||
|
||||
BaseCreature bc = m as BaseCreature;
|
||||
|
||||
if ( bc != null )
|
||||
{
|
||||
Mobile master = null;
|
||||
|
||||
if ( bc.Controlled && bc.ControlMaster != null )
|
||||
master = bc.ControlMaster;
|
||||
else if ( !trapStart && bc.Summoned && bc.SummonMaster != null )
|
||||
master = bc.SummonMaster;
|
||||
|
||||
if ( master != null )
|
||||
return master.Player && master.AccessLevel == AccessLevel.Player;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool CanStart( List<Mobile> list )
|
||||
{
|
||||
foreach ( Mobile m in list )
|
||||
if ( IsTrappable( m, true ) )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void RestartTrap()
|
||||
{
|
||||
if ( !Active )
|
||||
StartTrap();
|
||||
}
|
||||
|
||||
public virtual void StartTrap()
|
||||
{
|
||||
List<Mobile> list = GetPoisonableMobiles();
|
||||
|
||||
if ( !CanStart( list ) )
|
||||
return;
|
||||
|
||||
m_Timer = new PoisonRoomTimer( this );
|
||||
m_Timer.Start();
|
||||
|
||||
if ( m_Door != null )
|
||||
{
|
||||
m_Door.Locked = true;
|
||||
m_Door.Open = false;
|
||||
|
||||
if ( m_Door.Link != null )
|
||||
{
|
||||
m_Door.Link.Locked = true;
|
||||
m_Door.Link.Open = false;
|
||||
|
||||
Effects.PlaySound( m_Door.Link.Location, Map, 0x1FF );
|
||||
}
|
||||
|
||||
Effects.PlaySound( m_Door.Location, Map, 0x1FF );
|
||||
}
|
||||
|
||||
foreach ( Mobile m in list )
|
||||
m.SendLocalizedMessage( 1050000, null, 0x41 ); // The locks on the door click loudly and you begin to hear a faint hissing near the walls.
|
||||
|
||||
for ( int i = m_Dead.Count - 1; i >= 0; i-- )
|
||||
if ( m_Dead[ i ].Alive )
|
||||
m_Dead.RemoveAt( i );
|
||||
|
||||
SpawnGuardians( list.Count * 2 );
|
||||
}
|
||||
|
||||
public virtual void StopTrap()
|
||||
{
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 30, 60 ) ), new TimerCallback( RestartTrap ) );
|
||||
|
||||
if ( m_Door != null )
|
||||
{
|
||||
m_Door.Locked = false;
|
||||
|
||||
if ( m_Door.Link != null )
|
||||
{
|
||||
m_Door.Link.Locked = false;
|
||||
|
||||
Effects.PlaySound( m_Door.Link.Location, Map, 0x1FF );
|
||||
}
|
||||
|
||||
Effects.PlaySound( m_Door.Location, Map, 0x1FF );
|
||||
}
|
||||
|
||||
if ( m_Timer != null && m_Timer.Running )
|
||||
m_Timer.Stop();
|
||||
|
||||
foreach ( Mobile m in GetPlayers() )
|
||||
m.SendLocalizedMessage( 1050055, null, 0x41 ); // You hear the doors unlocking and the hissing stops.
|
||||
|
||||
ClearGuardians();
|
||||
}
|
||||
|
||||
#region Spawns
|
||||
private List<Mobile> m_Guardians;
|
||||
|
||||
public void SpawnGuardians( int amount )
|
||||
{
|
||||
for ( int i = 0; i < amount; ++i )
|
||||
{
|
||||
DarkGuardian guardian = new DarkGuardian();
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: guardian.MoveToWorld( new Point3D( 364, 15, -1 ), Map.Malas ); break;
|
||||
case 1: guardian.MoveToWorld( new Point3D( 366, 15, -1 ), Map.Malas ); break;
|
||||
case 2: guardian.MoveToWorld( new Point3D( 365, 14, -1 ), Map.Malas ); break;
|
||||
case 3: guardian.MoveToWorld( new Point3D( 365, 16, -1 ), Map.Malas ); break;
|
||||
}
|
||||
|
||||
m_Guardians.Add( guardian );
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearGuardians()
|
||||
{
|
||||
foreach ( Mobile m in m_Guardians )
|
||||
{
|
||||
if ( m.Alive && !m.Deleted )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
|
||||
Effects.PlaySound( m, m.Map, 0x201 );
|
||||
|
||||
m.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
m_Guardians.Clear();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Effects
|
||||
private static Point3D[] m_GasLocations = new Point3D[]
|
||||
{
|
||||
// west
|
||||
new Point3D( 356, 7, -1 ), new Point3D( 356, 13, -1 ),
|
||||
new Point3D( 356, 16, -1 ), new Point3D( 356, 22, -1 ),
|
||||
|
||||
// north
|
||||
new Point3D( 358, 6, -1 ), new Point3D( 363, 6, -1 ),
|
||||
new Point3D( 368, 6, -1 ), new Point3D( 373, 6, -1 )
|
||||
};
|
||||
|
||||
public virtual void DoGasEffect()
|
||||
{
|
||||
for ( int i = Utility.RandomMinMax( 2, 4 ); i > 0; i-- )
|
||||
{
|
||||
int pos = Utility.Random( m_GasLocations.Length );
|
||||
int itemID;
|
||||
|
||||
if ( pos <= 3 )
|
||||
itemID = 0x1145;
|
||||
else
|
||||
itemID = 0x113A;
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_GasLocations[ pos ], Map, EffectItem.DefaultDuration ), itemID, 1, 100, 0, 4, 0x139D, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
private static int[] m_PoisonEffects = new int[]
|
||||
{
|
||||
0x36B0, 0x36BD, 0x36CB
|
||||
};
|
||||
|
||||
public virtual void DoPoisonEffect( int level )
|
||||
{
|
||||
int hue = 0;
|
||||
|
||||
switch ( level )
|
||||
{
|
||||
default:
|
||||
case 0: hue = 0xA6; break;
|
||||
case 1: hue = 0xAA; break;
|
||||
case 2: hue = 0xAC; break;
|
||||
case 3: hue = 0xA8; break;
|
||||
case 4: hue = 0xA4; break;
|
||||
}
|
||||
|
||||
for ( int i = Utility.RandomMinMax( 5, 7 ); i > 0; i-- )
|
||||
{
|
||||
Point3D p = RandomSpawnLocation( 0, true, true, Point3D.Zero, 0 );
|
||||
|
||||
if ( p != Point3D.Zero )
|
||||
{
|
||||
IEntity e = EffectItem.Create( p, Map, EffectItem.DefaultDuration );
|
||||
int itemID = Utility.RandomList( m_PoisonEffects );
|
||||
int duration = Utility.RandomMinMax( 150, 200 );
|
||||
|
||||
Effects.SendLocationParticles( e, itemID, 1, duration, hue, 0, 0x139D, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public class PoisonRoomTimer : Timer
|
||||
{
|
||||
private GuardianRoomRegion m_Room;
|
||||
private int m_Count;
|
||||
|
||||
public PoisonRoomTimer( GuardianRoomRegion room ) : base( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ) )
|
||||
{
|
||||
m_Room = room;
|
||||
m_Count = 0;
|
||||
}
|
||||
|
||||
public int CurrentPoisonLevel()
|
||||
{
|
||||
int poisonLevel = 1 + m_Count / 20;
|
||||
|
||||
if ( poisonLevel > 4 )
|
||||
poisonLevel = 4;
|
||||
|
||||
return poisonLevel;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Count++;
|
||||
|
||||
if ( m_Count % 5 == 0 && m_Room.Active )
|
||||
{
|
||||
int level = CurrentPoisonLevel();
|
||||
|
||||
m_Room.PoisonMobiles( Poison.GetPoison( level ), m_Count / 5 );
|
||||
}
|
||||
|
||||
if ( m_Count % 8 == 0 && m_Room.Active )
|
||||
{
|
||||
m_Room.DoPoisonEffect( CurrentPoisonLevel() );
|
||||
m_Room.DoGasEffect();
|
||||
}
|
||||
|
||||
if ( m_Count >= 720 && m_Count % 10 == 0 && m_Room.Active )
|
||||
m_Room.HurtMobiles( ( m_Count - 720 ) / 10 );
|
||||
}
|
||||
}
|
||||
|
||||
public class GhostTeleporter : Teleporter
|
||||
{
|
||||
private static BaseRegion m_GhostRegion;
|
||||
|
||||
private static Rectangle2D[] m_GhostRegionBounds = new Rectangle2D[]
|
||||
{
|
||||
new Rectangle2D( new Point2D( 345, 180 ), new Point2D( 352, 184 ) ),
|
||||
new Rectangle2D( new Point2D( 342, 172 ), new Point2D( 344, 181 ) ),
|
||||
new Rectangle2D( new Point2D( 345, 169 ), new Point2D( 352, 172 ) )
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public GhostTeleporter() : base()
|
||||
{
|
||||
Name = "GhostTeleporter";
|
||||
|
||||
if ( m_GhostRegion == null )
|
||||
{
|
||||
m_GhostRegion = new BaseRegion( "DoomGhostTeleportRegion", Map.Malas, 55, m_GhostRegionBounds );
|
||||
m_GhostRegion.Register();
|
||||
}
|
||||
}
|
||||
|
||||
public GhostTeleporter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( !DiedInside( m ) )
|
||||
return true;
|
||||
|
||||
return base.OnMoveOver( m );
|
||||
}
|
||||
|
||||
public bool DiedInside( Mobile m )
|
||||
{
|
||||
bool valid = false;
|
||||
|
||||
if ( m_Region != null )
|
||||
valid = m_Region.Dead.Remove( m );
|
||||
|
||||
return valid && !m.Alive;
|
||||
}
|
||||
|
||||
public override void DoTeleport( Mobile m )
|
||||
{
|
||||
if ( m.Corpse != null && !m.Corpse.Deleted )
|
||||
{
|
||||
Point3D location = Point3D.Zero;
|
||||
|
||||
if ( m_GhostRegion != null )
|
||||
location = m_GhostRegion.RandomSpawnLocation( 0, true, false, Point3D.Zero, 0 );
|
||||
|
||||
if ( location == Point3D.Zero )
|
||||
location = new Point3D( 349, 176, 14 );
|
||||
|
||||
m.Corpse.MoveToWorld( location, Map.Malas );
|
||||
m.MoveToWorld( location, Map.Malas );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
if ( m_GhostRegion == null )
|
||||
{
|
||||
m_GhostRegion = new BaseRegion( "DoomGhostTeleportRegion", Map.Malas, 55, m_GhostRegionBounds );
|
||||
m_GhostRegion.Register();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GuardianRoomDoor : MetalDoor
|
||||
{
|
||||
public GuardianRoomDoor( DoorFacing facing ) : base( facing )
|
||||
{
|
||||
if ( m_Region == null )
|
||||
{
|
||||
m_Region = new GuardianRoomRegion( this );
|
||||
m_Region.Register();
|
||||
}
|
||||
}
|
||||
|
||||
public GuardianRoomDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Locked = false;
|
||||
|
||||
if ( m_Region == null )
|
||||
{
|
||||
m_Region = new GuardianRoomRegion( this );
|
||||
m_Region.Register();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
179
Scripts/Engines/Doom/Guardian Room/GuardiansTreasureChest.cs
Normal file
179
Scripts/Engines/Doom/Guardian Room/GuardiansTreasureChest.cs
Normal file
|
|
@ -0,0 +1,179 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Engines.Doom;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GuardianTreasureChest : LockableContainer
|
||||
{
|
||||
private const int m_Level = 6;
|
||||
|
||||
public override bool Decays { get { return true; } }
|
||||
|
||||
public override int DefaultGumpID { get { return 0x42; } }
|
||||
public override int DefaultDropSound { get { return 0x42; } }
|
||||
|
||||
public override Rectangle2D Bounds
|
||||
{
|
||||
get { return new Rectangle2D( 18, 105, 144, 73 ); }
|
||||
}
|
||||
|
||||
private Timer m_DecayTimer;
|
||||
|
||||
[Constructable]
|
||||
public GuardianTreasureChest() : base( 0xE41 )
|
||||
{
|
||||
SetChestAppearance();
|
||||
Movable = false;
|
||||
|
||||
/* TrapType = TrapType.ExplosionTrap;
|
||||
TrapPower = m_Level * Utility.Random( 20, 35 );*/
|
||||
Locked = true;
|
||||
|
||||
RequiredSkill = 99;
|
||||
LockLevel = RequiredSkill - Utility.Random( 1, 10 );
|
||||
MaxLockLevel = RequiredSkill + 21;
|
||||
|
||||
// According to OSI, loot in level 4 chest is:
|
||||
// Gold 500 - 900
|
||||
// Reagents
|
||||
// Scrolls
|
||||
// Blank scrolls
|
||||
// Potions
|
||||
// Gems
|
||||
// Magic Wand
|
||||
// Magic weapon
|
||||
// Magic armour
|
||||
// Magic clothing (not implemented)
|
||||
// Magic jewelry (not implemented)
|
||||
// Crystal ball (not implemented)
|
||||
|
||||
// Gold
|
||||
DropItem( new Gold( Utility.Random( 300, 325 ) ) );
|
||||
|
||||
// Reagents
|
||||
for ( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
||||
{
|
||||
Item ReagentLoot = Loot.RandomReagent();
|
||||
ReagentLoot.Amount = 12;
|
||||
DropItem( ReagentLoot );
|
||||
}
|
||||
|
||||
// Scrolls
|
||||
for ( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
||||
{
|
||||
Item ScrollLoot = Loot.RandomScroll( 0, 47, SpellbookType.Regular );
|
||||
ScrollLoot.Amount = 16;
|
||||
DropItem( ScrollLoot );
|
||||
}
|
||||
|
||||
// Drop blank scrolls
|
||||
DropItem( new BlankScroll( Utility.Random( 1, m_Level ) ) );
|
||||
|
||||
// Potions
|
||||
for ( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
||||
{
|
||||
Item PotionLoot = Loot.RandomPotion();
|
||||
DropItem( PotionLoot );
|
||||
}
|
||||
|
||||
// Gems
|
||||
for ( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
||||
{
|
||||
Item GemLoot = Loot.RandomGem();
|
||||
GemLoot.Amount = 15;
|
||||
DropItem( GemLoot );
|
||||
}
|
||||
|
||||
// Magic Wand
|
||||
for ( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
||||
DropItem( Loot.RandomWand() );
|
||||
|
||||
// Equipment
|
||||
for ( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
||||
{
|
||||
Item item = Loot.RandomArmorOrShieldOrWeapon();
|
||||
|
||||
if ( item is BaseWeapon )
|
||||
{
|
||||
BaseWeapon weapon = (BaseWeapon) item;
|
||||
weapon.DamageLevel = (WeaponDamageLevel) Utility.Random( m_Level );
|
||||
weapon.AccuracyLevel = (WeaponAccuracyLevel) Utility.Random( m_Level );
|
||||
weapon.DurabilityLevel = (WeaponDurabilityLevel) Utility.Random( m_Level );
|
||||
weapon.Quality = WeaponQuality.Regular;
|
||||
}
|
||||
else if ( item is BaseArmor )
|
||||
{
|
||||
BaseArmor armor = (BaseArmor) item;
|
||||
armor.ProtectionLevel = (ArmorProtectionLevel) Utility.Random( m_Level );
|
||||
armor.Durability = (ArmorDurabilityLevel) Utility.Random( m_Level );
|
||||
armor.Quality = ArmorQuality.Regular;
|
||||
}
|
||||
|
||||
DropItem( item );
|
||||
}
|
||||
|
||||
// Clothing
|
||||
for ( int i = Utility.Random( 1, 2 ); i > 1; i-- )
|
||||
DropItem( Loot.RandomClothing() );
|
||||
|
||||
// Jewelry
|
||||
for ( int i = Utility.Random( 1, 2 ); i > 1; i-- )
|
||||
DropItem( Loot.RandomJewelry() );
|
||||
|
||||
// Crystal ball (not implemented)
|
||||
m_DecayTimer = Timer.DelayCall( TimeSpan.FromMinutes( Utility.RandomMinMax( 1, 5 ) ), new TimerCallback( Delete ) );
|
||||
}
|
||||
|
||||
private void SetChestAppearance()
|
||||
{
|
||||
bool facing = Utility.RandomBool();
|
||||
|
||||
switch ( Utility.RandomList( 0, 1, 2 ) )
|
||||
{
|
||||
case 0:// Wooden Chest
|
||||
ItemID = ( facing ? 0xE42 : 0xE43 );
|
||||
GumpID = 0x49;
|
||||
break;
|
||||
|
||||
case 1:// Metal Chest
|
||||
ItemID = ( facing ? 0x9AB : 0xE7C );
|
||||
GumpID = 0x4A;
|
||||
break;
|
||||
|
||||
case 2:// Metal Golden Chest
|
||||
ItemID = ( facing ? 0xE40 : 0xE41 );
|
||||
GumpID = 0x42;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_DecayTimer != null || m_DecayTimer.Running )
|
||||
m_DecayTimer.Stop();
|
||||
|
||||
m_DecayTimer = null;
|
||||
}
|
||||
|
||||
public GuardianTreasureChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_DecayTimer = Timer.DelayCall( TimeSpan.FromMinutes( Utility.RandomMinMax( 1, 5 ) ), new TimerCallback( Delete ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
230
Scripts/Engines/Doom/Guardian Room/PoisonRoom.cs
Normal file
230
Scripts/Engines/Doom/Guardian Room/PoisonRoom.cs
Normal file
|
|
@ -0,0 +1,230 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
using Server.Spells.Fourth;
|
||||
using Server.Spells.Sixth;
|
||||
using Server.Spells.Seventh;
|
||||
using Server.Spells.Chivalry;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class PoisonRoom
|
||||
{
|
||||
public virtual int GasEffects { get { return 3; } }
|
||||
public virtual double TimePerPoisonCast { get { return 3; } }
|
||||
public virtual int TicksPerPoisonLevel { get { return 15; } }
|
||||
public virtual Poison MinPoisonLevel { get { return Poison.Lesser; } }
|
||||
public virtual Poison MaxPoisonLevel { get { return Poison.Lethal; } }
|
||||
public virtual int GasEffectHeight { get { return 0; } }
|
||||
public virtual bool HasPoisonSoundEffect { get { return true; } }
|
||||
|
||||
protected PoisonRoomRegion m_Region;
|
||||
protected PoisonRoomTimer m_Timer;
|
||||
protected int m_EffectHue = 1166;
|
||||
protected int m_EffectId = 4518;
|
||||
protected int m_EffectDuration = 16;
|
||||
protected List<Mobile> m_Dead;
|
||||
|
||||
public List<Mobile> Dead
|
||||
{
|
||||
get { return m_Dead; }
|
||||
}
|
||||
|
||||
public PoisonRoom( string name, Map map, int priority, Rectangle2D[] rect, int LightLevel )
|
||||
{
|
||||
m_Region = new PoisonRoomRegion( this, name, map, priority, rect, LightLevel );
|
||||
m_Region.Register();
|
||||
m_Dead = new List<Mobile>();
|
||||
}
|
||||
|
||||
public virtual void OnEnter( Mobile m )
|
||||
{
|
||||
if ( m.AccessLevel == AccessLevel.Player && m_Timer == null )
|
||||
StartGas();
|
||||
}
|
||||
|
||||
public virtual void OnPoison( Poison poison, int tick )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void StartGas()
|
||||
{
|
||||
m_Timer = new PoisonRoomTimer( this );
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public virtual void StopGas()
|
||||
{
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
}
|
||||
|
||||
public virtual void OnExit( Mobile m )
|
||||
{
|
||||
if ( GetPoisonableMobiles( m ).Count == 0 )
|
||||
{
|
||||
StopGas();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnDeath( Mobile m )
|
||||
{
|
||||
m_Dead.Add( m );
|
||||
}
|
||||
|
||||
public virtual void DoGasEffect()
|
||||
{
|
||||
for ( int i = 0; i < this.GasEffects; ++i )
|
||||
RandomGasEffect();
|
||||
}
|
||||
|
||||
public virtual void RandomGasEffect()
|
||||
{
|
||||
Point3D location = m_Region.RandomSpawnLocation( GasEffectHeight, true, true, Point3D.Zero, 0 );
|
||||
|
||||
if ( location != Point3D.Zero )
|
||||
{
|
||||
Effects.SendLocationEffect( location, m_Region.Map, 4518, 16, 1, 1166, 0 );
|
||||
|
||||
if ( HasPoisonSoundEffect )
|
||||
Effects.PlaySound( location, m_Region.Map, 0x231 );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PoisonPlayers( Poison poison )
|
||||
{
|
||||
List<Mobile> list = GetPoisonableMobiles( null );
|
||||
|
||||
foreach ( Mobile m in list )
|
||||
{
|
||||
if ( ( m.Poison == null || m.Poison.Level < poison.Level ) )
|
||||
m.ApplyPoison( null, poison );
|
||||
}
|
||||
}
|
||||
|
||||
public int CurrentPoisonLevel()
|
||||
{
|
||||
if ( m_Timer != null )
|
||||
return m_Timer.CurrentPoisonLevel();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected virtual bool IsPoisonable( Mobile m )
|
||||
{
|
||||
if ( m.AccessLevel == AccessLevel.Player && m.CheckAlive() && ( m.Player || ( m is BaseCreature && ((BaseCreature)m).Controlled ) ) )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual List<Mobile> GetPoisonableMobiles( Mobile toexclude )
|
||||
{
|
||||
List<Mobile> list = new List<Mobile>();
|
||||
List<Mobile> templist = m_Region.GetMobiles();
|
||||
|
||||
foreach ( Mobile m in templist )
|
||||
{
|
||||
if ( IsPoisonable( m ) )
|
||||
list.Add( m );
|
||||
}
|
||||
|
||||
if ( toexclude != null )
|
||||
list.Remove( toexclude );
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public class PoisonRoomTimer : Timer
|
||||
{
|
||||
private PoisonRoom m_Room;
|
||||
private int m_Count = 0;
|
||||
|
||||
public PoisonRoomTimer( PoisonRoom room ) : base( TimeSpan.FromSeconds( 0 ), TimeSpan.FromSeconds( room.TimePerPoisonCast ) )
|
||||
{
|
||||
m_Room = room;
|
||||
}
|
||||
|
||||
public int CurrentPoisonLevel()
|
||||
{
|
||||
int poisonLevel = m_Room.MinPoisonLevel.Level + m_Count / m_Room.TicksPerPoisonLevel;
|
||||
|
||||
if ( poisonLevel > m_Room.MaxPoisonLevel.Level )
|
||||
poisonLevel = m_Room.MaxPoisonLevel.Level;
|
||||
|
||||
return poisonLevel;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Count++;
|
||||
|
||||
int poisonLevel = CurrentPoisonLevel();
|
||||
|
||||
m_Room.OnPoison( Poison.GetPoison( poisonLevel ), m_Count );
|
||||
m_Room.PoisonPlayers( Poison.GetPoison( poisonLevel ) );
|
||||
m_Room.DoGasEffect();
|
||||
}
|
||||
}
|
||||
|
||||
public class PoisonRoomRegion : BaseRegion
|
||||
{
|
||||
private PoisonRoom m_Room;
|
||||
private int m_LightLevel;
|
||||
|
||||
public PoisonRoomRegion( PoisonRoom room, string name, Map map, int priority, Rectangle2D[] rect, int lightlevel ) : base( name, map, priority, rect )
|
||||
{
|
||||
ExcludeFromParentSpawns = true;
|
||||
m_Room = room;
|
||||
m_LightLevel = lightlevel;
|
||||
}
|
||||
|
||||
public override void OnEnter( Mobile m )
|
||||
{
|
||||
base.OnEnter( m );
|
||||
|
||||
m_Room.OnEnter( m );
|
||||
}
|
||||
|
||||
public override void OnExit( Mobile m )
|
||||
{
|
||||
base.OnExit( m );
|
||||
|
||||
m_Room.OnExit( m );
|
||||
}
|
||||
|
||||
public override void OnDeath( Mobile m )
|
||||
{
|
||||
base.OnDeath( m );
|
||||
|
||||
m_Room.OnDeath( m );
|
||||
}
|
||||
|
||||
public override bool OnResurrect( Mobile from )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
|
||||
{
|
||||
global = m_LightLevel;
|
||||
}
|
||||
|
||||
public override bool OnBeginSpellCast( Mobile m, ISpell s )
|
||||
{
|
||||
if ( ( s is MarkSpell || s is GateTravelSpell || s is RecallSpell || s is SacredJourneySpell ) && m.AccessLevel == AccessLevel.Player )
|
||||
{
|
||||
m.SendLocalizedMessage( 501802 ); // Thy spell doth not appear to work...
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.OnBeginSpellCast( m, s );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
744
Scripts/Engines/Doom/Lamp Room/LampController.cs
Normal file
744
Scripts/Engines/Doom/Lamp Room/LampController.cs
Normal file
|
|
@ -0,0 +1,744 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Commands;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LampController : Item
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "GenLampPuzzle", AccessLevel.Administrator, new CommandEventHandler( GenLampPuzzle_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "GenLampPuzzle" )]
|
||||
[Description( "Generates lamp room puzzle in doom." )]
|
||||
public static void GenLampPuzzle_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
e.Mobile.SendMessage( "Generating puzzle, please wait." );
|
||||
|
||||
Point3D loc = new Point3D( 324, 64, -1 );
|
||||
bool exists = false;
|
||||
|
||||
foreach ( Item item in Map.Malas.GetItemsInRange( loc, 0 ) )
|
||||
{
|
||||
if ( item is LampController )
|
||||
{
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !exists )
|
||||
{
|
||||
LampController controller = new LampController();
|
||||
controller.MoveToWorld( loc, Map.Malas );
|
||||
e.Mobile.SendMessage( "Puzzle generating complete. Puzzle were generated." );
|
||||
}
|
||||
else
|
||||
e.Mobile.SendMessage( "Puzzle generating complete. Puzzle aleardy exists." );
|
||||
}
|
||||
|
||||
public Rectangle2D Rect = new Rectangle2D( 464, 91, 10, 10 );
|
||||
public PoisonTimer m_Timer;
|
||||
|
||||
private string m_Code;
|
||||
private string m_PuzzleCode;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string PuzzleCode { get { return m_PuzzleCode; } set { m_PuzzleCode = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Code
|
||||
{
|
||||
get { return m_Code; }
|
||||
set
|
||||
{
|
||||
m_Code = value;
|
||||
|
||||
if ( m_Code.Length == 4 )
|
||||
{
|
||||
CheckCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ArrayList m_Levers;
|
||||
private ArrayList m_Statues;
|
||||
private ArrayList m_Pads;
|
||||
private PuzzleBox m_Box;
|
||||
private bool m_CanActive;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool CanActive { get { return m_CanActive; } set { m_CanActive = value; } }
|
||||
|
||||
private bool Check()
|
||||
{
|
||||
foreach ( Item item in World.Items.Values )
|
||||
{
|
||||
if ( item is LampController && !item.Deleted && item != this )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LampController() : base( 0x1BC3 )
|
||||
{
|
||||
if ( Check() )
|
||||
{
|
||||
World.Broadcast( 0x35, true, "Another Lamp's room controller exists in the world!" );
|
||||
Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
Visible = false;
|
||||
Movable = false;
|
||||
|
||||
Setup();
|
||||
}
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
m_CanActive = true;
|
||||
m_Code = "";
|
||||
m_PuzzleCode = "";
|
||||
|
||||
m_Levers = new ArrayList();
|
||||
m_Statues = new ArrayList();
|
||||
m_Pads = new ArrayList();
|
||||
|
||||
PuzzleLever lever1 = new PuzzleLever( 1 );
|
||||
lever1.Controller = this;
|
||||
lever1.MoveToWorld( new Point3D( 316, 64, 5 ), Map.Malas );
|
||||
m_Levers.Add( lever1 );
|
||||
|
||||
PuzzleLever lever2 = new PuzzleLever( 2 );
|
||||
lever2.Controller = this;
|
||||
lever2.MoveToWorld( new Point3D( 323, 58, 5 ), Map.Malas );
|
||||
m_Levers.Add( lever2 );
|
||||
|
||||
PuzzleLever lever3 = new PuzzleLever( 3 );
|
||||
lever3.Controller = this;
|
||||
lever3.MoveToWorld( new Point3D( 332, 63, 5 ), Map.Malas );
|
||||
m_Levers.Add( lever3 );
|
||||
|
||||
PuzzleLever lever4 = new PuzzleLever( 4 );
|
||||
lever4.Controller = this;
|
||||
lever4.MoveToWorld( new Point3D( 323, 71, 5 ), Map.Malas );
|
||||
m_Levers.Add( lever4 );
|
||||
|
||||
PuzzleStatue statue1 = new PuzzleStatue( 0x12D8 );
|
||||
statue1.MoveToWorld( new Point3D( 319, 70, 18 ), Map.Malas );
|
||||
m_Statues.Add( statue1 );
|
||||
|
||||
PuzzleStatue statue2 = new PuzzleStatue( 0x12D9 );
|
||||
statue2.MoveToWorld( new Point3D( 329, 60, 18 ), Map.Malas );
|
||||
m_Statues.Add( statue2 );
|
||||
|
||||
PuzzlePad pad1 = new PuzzlePad();
|
||||
pad1.MoveToWorld( new Point3D( 324, 58, -1 ), Map.Malas );
|
||||
pad1.Visible = false;
|
||||
m_Pads.Add( pad1 );
|
||||
|
||||
PuzzlePad pad2 = new PuzzlePad();
|
||||
pad2.MoveToWorld( new Point3D( 332, 64, -1 ), Map.Malas );
|
||||
pad2.Visible = false;
|
||||
m_Pads.Add( pad2 );
|
||||
|
||||
PuzzlePad pad3 = new PuzzlePad();
|
||||
pad3.MoveToWorld( new Point3D( 323, 72, -1 ), Map.Malas );
|
||||
pad3.Visible = false;
|
||||
m_Pads.Add( pad3 );
|
||||
|
||||
PuzzlePad pad4 = new PuzzlePad();
|
||||
pad4.MoveToWorld( new Point3D( 316, 65, -1 ), Map.Malas );
|
||||
pad4.Visible = false;
|
||||
m_Pads.Add( pad4 );
|
||||
|
||||
PuzzlePad pad5 = new PuzzlePad();
|
||||
pad5.MoveToWorld( new Point3D( 324, 64, -1 ), Map.Malas );
|
||||
m_Pads.Add( pad5 );
|
||||
|
||||
Teleporter teleporter1 = new Teleporter();
|
||||
teleporter1.MapDest = Map.Malas;
|
||||
teleporter1.PointDest = new Point3D( 353, 172, -1 );
|
||||
teleporter1.MoveToWorld( new Point3D( 468, 92, -1 ), Map.Malas );
|
||||
|
||||
Teleporter teleporter2 = new Teleporter();
|
||||
teleporter2.MapDest = Map.Malas;
|
||||
teleporter2.PointDest = new Point3D( 353, 172, -1 );
|
||||
teleporter2.MoveToWorld( new Point3D( 469, 92, -1 ), Map.Malas );
|
||||
|
||||
Teleporter teleporter3 = new Teleporter();
|
||||
teleporter3.MapDest = Map.Malas;
|
||||
teleporter3.PointDest = new Point3D( 353, 172, -1 );
|
||||
teleporter3.MoveToWorld( new Point3D( 470, 92, -1 ), Map.Malas );
|
||||
|
||||
m_Box = new PuzzleBox();
|
||||
m_Box.CanSummon = true;
|
||||
m_Box.MoveToWorld( new Point3D( 469, 96, 6 ), Map.Malas );
|
||||
|
||||
m_PuzzleCode = GenerateCode( m_PuzzleCode );
|
||||
}
|
||||
|
||||
public void ClearRoom()
|
||||
{
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( Rect );
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( obj is Mobile )
|
||||
{
|
||||
Mobile mobile = obj as Mobile;
|
||||
|
||||
list.Add( mobile );
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < list.Count; i++ )
|
||||
{
|
||||
Mobile m = list[ i ] as Mobile;
|
||||
|
||||
if ( m is WandererOfTheVoid )
|
||||
{
|
||||
m.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
Rectangle2D rect = new Rectangle2D( 342, 168, 16, 16 );
|
||||
|
||||
int x = Utility.Random( rect.X, rect.Width );
|
||||
int y = Utility.Random( rect.Y, rect.Height );
|
||||
|
||||
if ( x >= 345 && x <= 352 && y >= 173 && y <= 179 )
|
||||
{
|
||||
x = 353;
|
||||
y = 172;
|
||||
}
|
||||
|
||||
m.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas );
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Timer != null )
|
||||
{
|
||||
m_Timer.Stop();
|
||||
}
|
||||
|
||||
m_CanActive = true;
|
||||
m_Box.CanSummon = true;
|
||||
m_PuzzleCode = "";
|
||||
m_PuzzleCode = GenerateCode( m_PuzzleCode );
|
||||
}
|
||||
|
||||
public static string[] m_Combinations = new string[] { "1234", "1243", "1324", "1342", "1423", "1432", "2134", "2143", "2314", "2341", "2413", "2431", "3124", "3142", "3214", "3241", "3412", "3421", "4123", "4132", "4213", "4231", "4312", "4321" };
|
||||
|
||||
public void FreeLevers()
|
||||
{
|
||||
for ( int i = 0; i < m_Levers.Count; i++ )
|
||||
{
|
||||
PuzzleLever lever = m_Levers[ i ] as PuzzleLever;
|
||||
lever.ItemID = 0x108E;
|
||||
}
|
||||
|
||||
m_Code = "";
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 30.0 ), new TimerCallback( SayQuitMessage ) );
|
||||
}
|
||||
|
||||
public void SayQuitMessage()
|
||||
{
|
||||
SayStatues( 1062053, -1 ); // The sands of time have run their course.
|
||||
|
||||
for ( int i = 0; i < m_Levers.Count; i++ )
|
||||
{
|
||||
PuzzleLever lever = m_Levers[ i ] as PuzzleLever;
|
||||
lever.ItemID = 0x108E;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GenerateCode( string puzzle )
|
||||
{
|
||||
// at OSI code scheme is right order of pressed levers
|
||||
// any press at any of 4 levers is one bit of code
|
||||
// orientation of lever doesn't play any role
|
||||
// code can't have equal numbers in it, only different, i.e: 1-4-2-3, no 1-1-1-1
|
||||
// so, we have 24 combinations for solving
|
||||
|
||||
string old_code = puzzle;
|
||||
string new_code = "";
|
||||
|
||||
while ( new_code == old_code )
|
||||
{
|
||||
new_code = m_Combinations[ Utility.Random( m_Combinations.Length ) ];
|
||||
}
|
||||
|
||||
return new_code;
|
||||
}
|
||||
|
||||
public int CompareCodes( string puzzle, string player )
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if ( puzzle.Length != player.Length || puzzle.Length > 4 || player.Length > 4 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < puzzle.Length; i++ )
|
||||
{
|
||||
if ( puzzle[ i ] == player[ i ] )
|
||||
{
|
||||
result++;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void SayStatues( int message, int souls )
|
||||
{
|
||||
string args = "";
|
||||
|
||||
if ( souls != -1 )
|
||||
{
|
||||
args = souls.ToString();
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_Statues.Count; i++ )
|
||||
{
|
||||
PuzzleStatue statue = m_Statues[ i ] as PuzzleStatue;
|
||||
|
||||
if ( statue != null )
|
||||
{
|
||||
statue.PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, message, args );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckCode()
|
||||
{
|
||||
bool incomplete = false;
|
||||
|
||||
int correct_souls = 0;
|
||||
|
||||
for ( int i = 0; i < m_Pads.Count; i++ )
|
||||
{
|
||||
PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
|
||||
|
||||
if ( pad == null || !pad.Busy )
|
||||
{
|
||||
incomplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
correct_souls = CompareCodes( m_PuzzleCode, m_Code );
|
||||
|
||||
if ( incomplete )
|
||||
{
|
||||
SayStatues( 1050004, -1 ); // The circle is the key, the key is incomplete and so the gate remains closed.
|
||||
}
|
||||
else
|
||||
{
|
||||
// we don't guess code
|
||||
if ( correct_souls >= 0 && correct_souls < 4 )
|
||||
{
|
||||
ArrayList players = new ArrayList();
|
||||
|
||||
for ( int i = 0; i < m_Pads.Count; i++ )
|
||||
{
|
||||
PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
|
||||
|
||||
if ( pad != null && pad.Stander != null && pad.Stander.Alive )
|
||||
{
|
||||
players.Add( pad.Stander );
|
||||
}
|
||||
}
|
||||
|
||||
for ( int j = 0; j < players.Count; j++ )
|
||||
{
|
||||
PlayerMobile player = players[ j ] as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
Point3D location1 = player.Location;
|
||||
location1.Z = 49;
|
||||
|
||||
Point3D location2 = player.Location;
|
||||
location2.Z = -1;
|
||||
|
||||
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.Moving, Serial.Zero, player.Serial, 0x11B7, location1, location2, 20, 0, true, true, 0, 0 ) );
|
||||
Effects.PlaySound( new Point3D( 324, 64, -1 ), Map.Malas, 0x144 );
|
||||
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, Utility.RandomList( 0x154, 0x14B ) );
|
||||
player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, 0x66D, 3, "", "You are pinned down by the weight of the boulder!!!" ) );
|
||||
}
|
||||
}
|
||||
|
||||
switch ( correct_souls )
|
||||
{
|
||||
case 0:
|
||||
SayStatues( 1050009, correct_souls );
|
||||
break; // The circle of souls has failed to turn the key. The gate remains closed...
|
||||
case 1:
|
||||
SayStatues( 1050007, correct_souls );
|
||||
break; // ~1_NUM~ soul has turned the key correctly, but the rest have forsaken the circle...
|
||||
default:
|
||||
SayStatues( 1050008, correct_souls );
|
||||
break; // ~1_NUM~ souls have turned the key correctly, but the rest have forsaken the circle...
|
||||
}
|
||||
|
||||
for ( int j = 0; j < players.Count; j++ )
|
||||
{
|
||||
PlayerMobile player = players[ j ] as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x36BD, new Point3D( player.X, player.Y, 0 ), new Point3D( player.X, player.Y, 0 ), 20, 10, true, false, 0, 0 ) );
|
||||
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.FixedFrom, player.Serial, Serial.Zero, 0x36BD, new Point3D( player.X, player.Y, -1 ), new Point3D( player.X, player.Y, -1 ), 20, 10, true, false, 0, 0 ) );
|
||||
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), player.Map, 0x307 );
|
||||
|
||||
for ( int k = 0; k < 5; k++ )
|
||||
{
|
||||
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x1363 + Utility.Random( 0, 11 ), new Point3D( player.X, player.Y, 0 ), new Point3D( player.X, player.Y, 0 ), 5, 0, false, false, 0, 0 ) );
|
||||
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, 0x13F );
|
||||
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, 0x154 );
|
||||
|
||||
player.Say( "OUCH!" );
|
||||
}
|
||||
|
||||
player.Damage( 90, null );
|
||||
player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, 0x66D, 3, "", "A speeding rock hits you in the head!" ) );
|
||||
player.SendLocalizedMessage( 502382 ); // You can move!
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// we done it!
|
||||
PlayerMobile center = ( (PuzzlePad) m_Pads[ 4 ] ).Stander;
|
||||
|
||||
for ( int i = 0; i < m_Pads.Count; i++ )
|
||||
{
|
||||
PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
|
||||
|
||||
if ( pad != null && pad.Stander != null && pad.Stander.Alive )
|
||||
{
|
||||
Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x1153, new Point3D( 325, 64, -1 ), new Point3D( 325, 64, -1 ), 1, 60, true, false, 0, 0 ) );
|
||||
Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x1153, new Point3D( 325, 64, -1 ), new Point3D( 325, 64, -1 ), 1, 60, true, false, 0, 0 ) );
|
||||
Effects.PlaySound( new Point3D( 325, 64, -1 ), Map.Malas, 0x244 );
|
||||
|
||||
if ( center != null )
|
||||
{
|
||||
Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.Lightning, center.Serial, Serial.Zero, 0x0, new Point3D( 324, 64, -1 ), new Point3D( 324, 64, -1 ), 0, 0, false, false, 0, 0 ) );
|
||||
Effects.SendPacket( pad.Stander, Map.Malas, new ParticleEffect( EffectType.FixedFrom, center.Serial, Serial.Zero, 0x0, new Point3D( 324, 64, -1 ), new Point3D( 324, 64, -1 ), 0, 0, false, false, 0, 0, 0x13A7, 0, 0, center.Serial, 3, 0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( center != null )
|
||||
{
|
||||
center.MoveToWorld( new Point3D( 467, 96, -1 ), Map.Malas );
|
||||
|
||||
if ( m_Timer != null )
|
||||
{
|
||||
m_Timer.Stop();
|
||||
}
|
||||
|
||||
m_Timer = new PoisonTimer( this );
|
||||
m_Timer.Start();
|
||||
m_CanActive = false;
|
||||
m_Box.CanSummon = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FreeLevers();
|
||||
}
|
||||
|
||||
public LampController( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.WriteItemList( m_Levers, true );
|
||||
writer.WriteItemList( m_Statues, true );
|
||||
writer.WriteItemList( m_Pads, true );
|
||||
|
||||
writer.Write( m_Box );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Code = "";
|
||||
m_PuzzleCode = "";
|
||||
m_PuzzleCode = GenerateCode( m_PuzzleCode );
|
||||
|
||||
m_Levers = reader.ReadItemList();
|
||||
m_Statues = reader.ReadItemList();
|
||||
m_Pads = reader.ReadItemList();
|
||||
|
||||
m_Box = reader.ReadItem() as PuzzleBox;
|
||||
|
||||
m_CanActive = true;
|
||||
m_Box.CanSummon = true;
|
||||
}
|
||||
|
||||
public class PoisonTimer : Timer
|
||||
{
|
||||
public LampController m_Controller;
|
||||
public int count = 1;
|
||||
|
||||
public PoisonTimer( LampController controller ) : base( TimeSpan.FromSeconds( 8.0 ), TimeSpan.FromSeconds( 1.0 ) )
|
||||
{
|
||||
m_Controller = controller;
|
||||
}
|
||||
|
||||
public void CheckAlive()
|
||||
{
|
||||
bool AliveCreatures = false;
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( obj is Mobile )
|
||||
{
|
||||
Mobile mobile = obj as Mobile;
|
||||
|
||||
if ( mobile != null && mobile.Alive && !( mobile is WandererOfTheVoid ) )
|
||||
{
|
||||
AliveCreatures = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
if ( !AliveCreatures )
|
||||
{
|
||||
m_Controller.ClearRoom();
|
||||
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void Gas( int level )
|
||||
{
|
||||
int[] x = new int[ 3 ], y = new int[ 3 ];
|
||||
|
||||
for ( int i = 0; i < x.Length; i++ )
|
||||
{
|
||||
x[ i ] = Utility.Random( m_Controller.Rect.X, m_Controller.Rect.Width );
|
||||
y[ i ] = Utility.Random( m_Controller.Rect.Y, m_Controller.Rect.Height );
|
||||
}
|
||||
|
||||
int hue = 0xAC;
|
||||
|
||||
Poison poison = null;
|
||||
|
||||
switch ( level )
|
||||
{
|
||||
case 0:
|
||||
hue = 0xA6;
|
||||
poison = Poison.Lesser;
|
||||
break;
|
||||
case 1:
|
||||
hue = 0xAA;
|
||||
poison = Poison.Regular;
|
||||
break;
|
||||
case 2:
|
||||
hue = 0xAC;
|
||||
poison = Poison.Greater;
|
||||
break;
|
||||
case 3:
|
||||
hue = 0xA8;
|
||||
poison = Poison.Deadly;
|
||||
break;
|
||||
case 4:
|
||||
hue = 0xA4;
|
||||
poison = Poison.Lethal;
|
||||
break;
|
||||
case 5:
|
||||
hue = 0xAC;
|
||||
poison = Poison.Lethal;
|
||||
break;
|
||||
}
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 0 ], y[ 0 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36B0, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 1 ], y[ 1 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36CB, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 2 ], y[ 2 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36BD, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( obj is Mobile )
|
||||
{
|
||||
Mobile mobile = obj as Mobile;
|
||||
|
||||
if ( mobile != null && poison != null && mobile.Poison == null && !( mobile is WandererOfTheVoid ) )
|
||||
{
|
||||
double chance = ( level + 1 ) * 0.3;
|
||||
|
||||
if ( chance >= Utility.RandomDouble() )
|
||||
{
|
||||
mobile.ApplyPoison( mobile, poison );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
CheckAlive();
|
||||
|
||||
count++;
|
||||
|
||||
int level = (int) ( count / 60 );
|
||||
|
||||
if ( count % 60 == 0 ) // every minute we need send message to player about level's change
|
||||
{
|
||||
int number = 0;
|
||||
int hue = 0x485;
|
||||
|
||||
switch ( level )
|
||||
{
|
||||
case 1:
|
||||
number = 1050001;
|
||||
break; // It is becoming more difficult for you to breathe as the poisons in the room become more concentrated.
|
||||
case 2:
|
||||
number = 1050003;
|
||||
break; // You begin to panic as the poison clouds thicken.
|
||||
case 3:
|
||||
number = 1050056;
|
||||
break; // Terror grips your spirit as you realize you may never leave this room alive.
|
||||
case 4:
|
||||
number = 1050057;
|
||||
break; // The end is near. You feel hopeless and desolate. The poison is beginning to stiffen your muscles.
|
||||
case 5:
|
||||
number = 1062091;
|
||||
hue = 0x23F3;
|
||||
break; // The poison is becoming too much for you to bear. You fear that you may die at any moment.
|
||||
}
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( obj is Mobile )
|
||||
{
|
||||
Mobile mobile = obj as Mobile;
|
||||
|
||||
if ( mobile != null && mobile.Player )
|
||||
{
|
||||
if ( number != 0 )
|
||||
{
|
||||
mobile.SendLocalizedMessage( number, null, hue );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
if ( level == 5 )
|
||||
{
|
||||
PainTimer timer = new PainTimer( m_Controller );
|
||||
|
||||
timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
if ( count % 5 == 0 ) // every 5 seconds we fill room with a gas
|
||||
{
|
||||
Gas( level );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PainTimer : Timer
|
||||
{
|
||||
public LampController m_Controller;
|
||||
public int count = 1;
|
||||
|
||||
public PainTimer( LampController controller ) : base( TimeSpan.FromSeconds( 10.0 ), TimeSpan.FromSeconds( 10.0 ) )
|
||||
{
|
||||
m_Controller = controller;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
count++;
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile mobile in eable )
|
||||
{
|
||||
targets.Add( mobile );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile mobile = targets[ i ] as Mobile;
|
||||
|
||||
if ( mobile != null && !( mobile is WandererOfTheVoid ) )
|
||||
{
|
||||
if ( mobile.Player )
|
||||
{
|
||||
mobile.Say( 1062092 ); // Your body reacts violently from the pain.
|
||||
|
||||
mobile.Animate( 32, 5, 1, true, false, 0 );
|
||||
}
|
||||
|
||||
mobile.Damage( Utility.Random( 15, 20 ) );
|
||||
|
||||
if ( count == 10 ) // at OSI at this second all mobiles is killed and room is cleared
|
||||
{
|
||||
mobile.Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
if ( count == 10 )
|
||||
{
|
||||
if ( m_Controller != null )
|
||||
{
|
||||
m_Controller.ClearRoom(); // clear room
|
||||
|
||||
if ( m_Controller.m_Timer != null )
|
||||
{
|
||||
m_Controller.m_Timer.Stop(); // stop gas effects
|
||||
}
|
||||
|
||||
Stop(); // stop convulsions
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Scripts/Engines/Doom/Lamp Room/PuzzleBox.cs
Normal file
80
Scripts/Engines/Doom/Lamp Room/PuzzleBox.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzleBox : Item
|
||||
{
|
||||
private bool m_CanSummon;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool CanSummon { get { return m_CanSummon; } set { m_CanSummon = value; } }
|
||||
|
||||
private WandererOfTheVoid m_Wanderer;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public WandererOfTheVoid Wanderer { get { return m_Wanderer; } set { m_Wanderer = value; } }
|
||||
|
||||
public override bool ForceShowProperties { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public PuzzleBox() : base( 0xE80 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Wanderer = null;
|
||||
}
|
||||
|
||||
public PuzzleBox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !from.InRange( this.GetWorldLocation(), 3 ) )
|
||||
return;
|
||||
|
||||
if ( m_CanSummon && ( m_Wanderer == null || !m_Wanderer.Alive ) )
|
||||
{
|
||||
m_Wanderer = new WandererOfTheVoid();
|
||||
m_Wanderer.MoveToWorld( new Point3D( 467, 94, -1 ), Map.Malas );
|
||||
|
||||
// I am the guardian of the Tomb of Sektu. Suffer my wrath!
|
||||
m_Wanderer.PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1060002, "" );
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( SayFakeMessage ) );
|
||||
|
||||
m_CanSummon = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SayFakeMessage()
|
||||
{
|
||||
// You try to pry the box open, when you notice that there is no opening. It's a fake box.
|
||||
PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1060003, "" );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Wanderer );
|
||||
writer.Write( (bool) m_CanSummon );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Wanderer = reader.ReadMobile() as WandererOfTheVoid;
|
||||
m_CanSummon = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
87
Scripts/Engines/Doom/Lamp Room/PuzzleLever.cs
Normal file
87
Scripts/Engines/Doom/Lamp Room/PuzzleLever.cs
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzleLever : Item
|
||||
{
|
||||
private LampController m_Controller;
|
||||
private int m_Code;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public LampController Controller
|
||||
{
|
||||
get { return m_Controller; }
|
||||
set { m_Controller = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Code
|
||||
{
|
||||
get { return m_Code; }
|
||||
set { m_Code = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public PuzzleLever( int code ) : base( 0x108E )
|
||||
{
|
||||
m_Code = code;
|
||||
|
||||
Hue = 0x66D;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public PuzzleLever( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Controller != null && m_Controller.CanActive )
|
||||
{
|
||||
if ( m_Controller.Code.Length < 4 )
|
||||
{
|
||||
m_Controller.Code += m_Code;
|
||||
|
||||
if ( ItemID == 0x108E )
|
||||
{
|
||||
ItemID = 0x108C;
|
||||
}
|
||||
else if ( ItemID == 0x108C )
|
||||
{
|
||||
ItemID = 0x108E;
|
||||
}
|
||||
|
||||
Effects.PlaySound( Location, Map, 0x3E8 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1060001 ); // You throw the switch, but the mechanism cannot be engaged again so soon.
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_Code );
|
||||
writer.Write( m_Controller );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Code = reader.ReadInt();
|
||||
m_Controller = reader.ReadItem() as LampController;
|
||||
}
|
||||
}
|
||||
}
|
||||
124
Scripts/Engines/Doom/Lamp Room/PuzzlePad.cs
Normal file
124
Scripts/Engines/Doom/Lamp Room/PuzzlePad.cs
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzlePad : Item
|
||||
{
|
||||
private PlayerMobile m_Stander;
|
||||
private bool m_Busy;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public PlayerMobile Stander
|
||||
{
|
||||
get { return m_Stander; }
|
||||
set { m_Stander = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Busy
|
||||
{
|
||||
get { return m_Busy; }
|
||||
set { m_Busy = value; }
|
||||
}
|
||||
|
||||
private InternalStandTimer m_Timer;
|
||||
|
||||
[Constructable]
|
||||
public PuzzlePad() : base( 0x1822 )
|
||||
{
|
||||
m_Busy = false;
|
||||
m_Stander = null;
|
||||
m_Timer = null;
|
||||
|
||||
Hue = 0x4C;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement { get { return true; } } // Tell the core that we implement OnMovement
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( ( m != null ) && ( m is PlayerMobile ) )
|
||||
{
|
||||
if ( m_Stander == null )
|
||||
{
|
||||
m_Stander = (PlayerMobile) m;
|
||||
|
||||
if ( m_Timer != null )
|
||||
{
|
||||
m_Timer.Stop();
|
||||
}
|
||||
|
||||
m_Timer = new InternalStandTimer( this );
|
||||
|
||||
m_Timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMoveOver( m );
|
||||
}
|
||||
|
||||
public PuzzlePad( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class InternalStandTimer : Timer
|
||||
{
|
||||
private PuzzlePad m_Pad;
|
||||
|
||||
public InternalStandTimer( PuzzlePad pad ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.25 ) )
|
||||
{
|
||||
m_Pad = pad;
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
}
|
||||
|
||||
private void Vacance()
|
||||
{
|
||||
if ( m_Pad != null )
|
||||
{
|
||||
m_Pad.Stander = null;
|
||||
m_Pad.Busy = false;
|
||||
}
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Pad != null && !m_Pad.Deleted && m_Pad.Stander != null )
|
||||
{
|
||||
if ( !m_Pad.Stander.Deleted && m_Pad.Stander.Alive && m_Pad.Stander.Location == m_Pad.Location )
|
||||
{
|
||||
m_Pad.Busy = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Vacance();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Vacance();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Scripts/Engines/Doom/Lamp Room/PuzzleStatue.cs
Normal file
36
Scripts/Engines/Doom/Lamp Room/PuzzleStatue.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzleStatue : Item
|
||||
{
|
||||
[Constructable]
|
||||
public PuzzleStatue( int itemID ) : base( itemID )
|
||||
{
|
||||
Hue = 0x44E;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public PuzzleStatue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -129,7 +129,11 @@ namespace Server.Engines.Plants
|
|||
PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( m_Plant.PlantType );
|
||||
PlantHueInfo hueInfo = PlantHueInfo.GetInfo( m_Plant.PlantHue );
|
||||
|
||||
AddItem( 130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, typeInfo.ItemID, hueInfo.Hue );
|
||||
// The large images for these trees trigger a client crash, so use a smaller, generic tree.
|
||||
if ( m_Plant.PlantType == PlantType.CypressTwisted || m_Plant.PlantType == PlantType.CypressStraight )
|
||||
AddItem( 130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, 0x0CCA, hueInfo.Hue );
|
||||
else
|
||||
AddItem( 130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, typeInfo.ItemID, hueInfo.Hue );
|
||||
}
|
||||
|
||||
if ( status != PlantStatus.BowlOfDirt )
|
||||
|
|
|
|||
|
|
@ -259,23 +259,38 @@ namespace Server.Engines.Plants
|
|||
|
||||
if ( m_PlantStatus < PlantStatus.DecorativePlant )
|
||||
{
|
||||
string args = string.Format( "#{0}\t#{1}\t#{2}", m_PlantSystem.GetLocalizedHealth(), title, typeInfo.Name );
|
||||
|
||||
if ( typeInfo.ContainsPlant )
|
||||
if ( m_PlantType == PlantType.SugarCanes )
|
||||
{
|
||||
// a ~1_HEALTH~ [bright] ~2_COLOR~ ~3_NAME~
|
||||
list.Add( hueInfo.IsBright() ? 1061891 : 1061889, args );
|
||||
string args = string.Format( "#{0}", m_PlantSystem.GetLocalizedHealth() );
|
||||
list.Add ( 1094702, args );
|
||||
}
|
||||
else
|
||||
{
|
||||
// a ~1_HEALTH~ [bright] ~2_COLOR~ ~3_NAME~ plant
|
||||
list.Add( hueInfo.IsBright() ? 1061892 : 1061890, args );
|
||||
|
||||
string args = string.Format( "#{0}\t#{1}\t#{2}", m_PlantSystem.GetLocalizedHealth(), title, typeInfo.Name );
|
||||
|
||||
if ( typeInfo.ContainsPlant )
|
||||
{
|
||||
// a ~1_HEALTH~ [bright] ~2_COLOR~ ~3_NAME~
|
||||
list.Add( hueInfo.IsBright() ? 1061891 : 1061889, args );
|
||||
}
|
||||
else
|
||||
{
|
||||
// a ~1_HEALTH~ [bright] ~2_COLOR~ ~3_NAME~ plant
|
||||
list.Add( hueInfo.IsBright() ? 1061892 : 1061890, args );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// a decorative ~1_COLOR~ ~2_TYPE~ plant
|
||||
list.Add( hueInfo.IsBright() ? 1074267 : 1070973, string.Format( "#{0}\t#{1}", title, typeInfo.Name ) );
|
||||
if ( m_PlantType == PlantType.SugarCanes )
|
||||
list.Add ( 1094703 );
|
||||
else if ( title == 1080528 )
|
||||
// a decorative ~2_TYPE~
|
||||
list.Add( 1080539, string.Format( "#{0}\t#{1}", title, typeInfo.Name ) );
|
||||
else
|
||||
// a decorative ~1_COLOR~ ~2_TYPE~ plant
|
||||
list.Add( hueInfo.IsBright() ? 1074267 : 1070973, string.Format( "#{0}\t#{1}", title, typeInfo.Name ) );
|
||||
}
|
||||
}
|
||||
else if ( m_PlantStatus >= PlantStatus.Seed )
|
||||
|
|
|
|||
|
|
@ -29,7 +29,24 @@ namespace Server.Engines.Plants
|
|||
RareGreenBonsai,
|
||||
RarePinkBonsai,
|
||||
ExceptionalBonsai,
|
||||
ExoticBonsai
|
||||
ExoticBonsai,
|
||||
Cactus,
|
||||
FlaxFlowers,
|
||||
FoxgloveFlowers,
|
||||
HopsEast,
|
||||
OrfluerFlowers,
|
||||
CypressTwisted,
|
||||
HedgeShort,
|
||||
JuniperBush,
|
||||
SnowdropPatch,
|
||||
Cattails,
|
||||
PoppyPatch,
|
||||
SpiderTree,
|
||||
WaterLily,
|
||||
CypressStraight,
|
||||
HedgeTall,
|
||||
HopsSouth,
|
||||
SugarCanes
|
||||
}
|
||||
|
||||
public class PlantTypeInfo
|
||||
|
|
@ -60,7 +77,24 @@ namespace Server.Engines.Plants
|
|||
new PlantTypeInfo( 0x28DE, -5, 5, PlantType.RareGreenBonsai, true, false, false ),
|
||||
new PlantTypeInfo( 0x28E1, -5, 5, PlantType.RarePinkBonsai, true, false, false ),
|
||||
new PlantTypeInfo( 0x28E2, -5, 5, PlantType.ExceptionalBonsai, true, false, false ),
|
||||
new PlantTypeInfo( 0x28E3, -5, 5, PlantType.ExoticBonsai, true, false, false )
|
||||
new PlantTypeInfo( 0x28E3, -5, 5, PlantType.ExoticBonsai, true, false, false ),
|
||||
new PlantTypeInfo( 0x0D25, 0, 0, PlantType.Cactus, false, false, false ),
|
||||
new PlantTypeInfo( 0x1A9A, 5, 10, PlantType.FlaxFlowers, false, true, false ),
|
||||
new PlantTypeInfo( 0x0C84, 0, 0, PlantType.FoxgloveFlowers, false, true, false ),
|
||||
new PlantTypeInfo( 0x1A9F, 5, -25, PlantType.HopsEast, false, false, false ),
|
||||
new PlantTypeInfo( 0x0CC1, 0, 0, PlantType.OrfluerFlowers, false, true, false ),
|
||||
new PlantTypeInfo( 0x0CFE, -45, -30, PlantType.CypressTwisted, false, false, false ),
|
||||
new PlantTypeInfo( 0x0C8F, 0, 0, PlantType.HedgeShort, false, false, false ),
|
||||
new PlantTypeInfo( 0x0CC8, 0, 0, PlantType.JuniperBush, true, false, false ),
|
||||
new PlantTypeInfo( 0x0C8E, -20, 0, PlantType.SnowdropPatch, false, true, false ),
|
||||
new PlantTypeInfo( 0x0CB7, 0, 0, PlantType.Cattails, false, false, false ),
|
||||
new PlantTypeInfo( 0x0CBE, -20, 0, PlantType.PoppyPatch, false, true, false ),
|
||||
new PlantTypeInfo( 0x0CC9, 0, 0, PlantType.SpiderTree, false, false, false ),
|
||||
new PlantTypeInfo( 0x0DC1, -5, 15, PlantType.WaterLily, false, true, false ),
|
||||
new PlantTypeInfo( 0x0CFB, -45, -30, PlantType.CypressStraight, false, false, false ),
|
||||
new PlantTypeInfo( 0x0DB8, 0, -20, PlantType.HedgeTall, false, false, false ),
|
||||
new PlantTypeInfo( 0x1AA1, 10, -25, PlantType.HopsSouth, false, false, false ),
|
||||
new PlantTypeInfo( 0x246C, -25, -20, PlantType.SugarCanes, false, false, false )
|
||||
};
|
||||
|
||||
public static PlantTypeInfo GetInfo( PlantType plantType )
|
||||
|
|
@ -83,6 +117,51 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupOne()
|
||||
{
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: return PlantType.Cactus;
|
||||
case 1: return PlantType.FlaxFlowers;
|
||||
case 2: return PlantType.FoxgloveFlowers;
|
||||
case 3: return PlantType.HopsEast;
|
||||
default: return PlantType.OrfluerFlowers;
|
||||
}
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupTwo()
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: return PlantType.CypressTwisted;
|
||||
case 1: return PlantType.HedgeShort;
|
||||
case 2: return PlantType.JuniperBush;
|
||||
default: return PlantType.SnowdropPatch;
|
||||
}
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupThree()
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: return PlantType.Cattails;
|
||||
case 1: return PlantType.PoppyPatch;
|
||||
case 2: return PlantType.SpiderTree;
|
||||
default: return PlantType.WaterLily;
|
||||
}
|
||||
}
|
||||
|
||||
public static PlantType RandomPeculiarGroupFour()
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: return PlantType.CypressStraight;
|
||||
case 1: return PlantType.HedgeTall;
|
||||
case 2: return PlantType.HopsSouth;
|
||||
default: return PlantType.SugarCanes;
|
||||
}
|
||||
}
|
||||
|
||||
public static PlantType RandomBonsai( double increaseRatio )
|
||||
{
|
||||
/* Chances of each plant type are equal to the chances of the previous plant type * increaseRatio:
|
||||
|
|
@ -152,6 +231,25 @@ namespace Server.Engines.Plants
|
|||
{
|
||||
switch ( plantType )
|
||||
{
|
||||
case PlantType.Cactus:
|
||||
case PlantType.FlaxFlowers:
|
||||
case PlantType.FoxgloveFlowers:
|
||||
case PlantType.HopsEast:
|
||||
case PlantType.OrfluerFlowers:
|
||||
case PlantType.CypressTwisted:
|
||||
case PlantType.HedgeShort:
|
||||
case PlantType.JuniperBush:
|
||||
case PlantType.SnowdropPatch:
|
||||
case PlantType.Cattails:
|
||||
case PlantType.PoppyPatch:
|
||||
case PlantType.SpiderTree:
|
||||
case PlantType.WaterLily:
|
||||
case PlantType.CypressStraight:
|
||||
case PlantType.HedgeTall:
|
||||
case PlantType.HopsSouth:
|
||||
case PlantType.SugarCanes:
|
||||
return 1080528; // peculiar
|
||||
|
||||
case PlantType.CommonGreenBonsai:
|
||||
case PlantType.CommonPinkBonsai:
|
||||
return 1063335; // common
|
||||
|
|
|
|||
|
|
@ -56,6 +56,17 @@ namespace Server.Engines.Plants
|
|||
return new Seed( PlantTypeInfo.RandomBonsai( increaseRatio ), PlantHue.Plain, false );
|
||||
}
|
||||
|
||||
public static Seed RandomPeculiarSeed( int group )
|
||||
{
|
||||
switch ( group )
|
||||
{
|
||||
case 1: return new Seed ( PlantTypeInfo.RandomPeculiarGroupOne(), PlantHue.Plain, false );
|
||||
case 2: return new Seed ( PlantTypeInfo.RandomPeculiarGroupTwo(), PlantHue.Plain, false );
|
||||
case 3: return new Seed ( PlantTypeInfo.RandomPeculiarGroupThree(), PlantHue.Plain, false );
|
||||
default: return new Seed ( PlantTypeInfo.RandomPeculiarGroupFour(), PlantHue.Plain, false );
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Seed() : this( PlantTypeInfo.RandomFirstGeneration(), PlantHueInfo.RandomFirstGeneration(), false )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -594,8 +594,6 @@ namespace Server.Mobiles
|
|||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
else if ( result == AddonFitResult.NotInHouse )
|
||||
from.SendLocalizedMessage( 1076192 ); // Statues can only be placed in houses where you are the owner or co-owner.
|
||||
else if ( result == AddonFitResult.DoorsNotClosed )
|
||||
from.SendMessage( "You must close all house doors before placing this." );
|
||||
else if ( result == AddonFitResult.DoorTooClose )
|
||||
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
|
||||
}
|
||||
|
|
@ -621,9 +619,6 @@ namespace Server.Mobiles
|
|||
{
|
||||
BaseDoor door = doors[ i ] as BaseDoor;
|
||||
|
||||
if ( door != null && door.Open )
|
||||
return AddonFitResult.DoorsNotClosed;
|
||||
|
||||
Point3D doorLoc = door.GetWorldLocation();
|
||||
int doorHeight = door.ItemData.CalcHeight;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue