Changes properties to use automatic property initializers
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f0a48ad431
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623 changed files with 13072 additions and 19304 deletions
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@ -1402,16 +1402,14 @@ namespace Server.Commands
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private class SpeechEntry
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{
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private int m_Index;
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private List<string> m_Strings;
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public int Index { get; }
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public int Index => m_Index;
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public List<string> Strings => m_Strings;
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public List<string> Strings { get; }
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public SpeechEntry( int index )
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{
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m_Index = index;
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m_Strings = new List<string>();
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Index = index;
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Strings = new List<string>();
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}
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}
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@ -1475,25 +1473,23 @@ namespace Server.Commands
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public class DocCommandEntry
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{
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private AccessLevel m_AccessLevel;
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private string m_Name;
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private string[] m_Aliases;
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private string m_Usage;
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private string m_Description;
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public AccessLevel AccessLevel { get; }
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public AccessLevel AccessLevel => m_AccessLevel;
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public string Name => m_Name;
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public string[] Aliases => m_Aliases;
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public string Usage => m_Usage;
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public string Description => m_Description;
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public string Name { get; }
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public string[] Aliases { get; }
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public string Usage { get; }
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public string Description { get; }
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public DocCommandEntry( AccessLevel accessLevel, string name, string[] aliases, string usage, string description )
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{
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m_AccessLevel = accessLevel;
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m_Name = name;
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m_Aliases = aliases;
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m_Usage = usage;
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m_Description = description;
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AccessLevel = accessLevel;
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Name = name;
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Aliases = aliases;
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Usage = usage;
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Description = description;
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}
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}
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@ -2530,31 +2526,29 @@ namespace Server.Commands
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public class BodyEntry
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{
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private Body m_Body;
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private ModelBodyType m_BodyType;
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private string m_Name;
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public Body Body { get; }
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public Body Body => m_Body;
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public ModelBodyType BodyType => m_BodyType;
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public string Name => m_Name;
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public ModelBodyType BodyType { get; }
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public string Name { get; }
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public BodyEntry( Body body, ModelBodyType bodyType, string name )
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{
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m_Body = body;
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m_BodyType = bodyType;
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m_Name = name;
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Body = body;
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BodyType = bodyType;
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Name = name;
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}
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public override bool Equals( object obj )
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{
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BodyEntry e = (BodyEntry)obj;
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return (m_Body == e.m_Body && m_BodyType == e.m_BodyType && m_Name == e.m_Name);
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return (Body == e.Body && BodyType == e.BodyType && Name == e.Name);
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}
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public override int GetHashCode()
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{
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return m_Body.BodyID ^ (int)m_BodyType ^ m_Name.GetHashCode();
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return Body.BodyID ^ (int)BodyType ^ Name.GetHashCode();
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}
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}
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