Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -6,11 +6,9 @@ namespace Server.Engines.ConPVP
{
public class DuelContextGump : Gump
{
private Mobile m_From;
private DuelContext m_Context;
public Mobile From { get; }
public Mobile From => m_From;
public DuelContext Context => m_Context;
public DuelContext Context { get; }
public string Center( string text )
{
@ -31,8 +29,8 @@ namespace Server.Engines.ConPVP
public DuelContextGump( Mobile from, DuelContext context ) : base( 50, 50 )
{
m_From = from;
m_Context = context;
From = from;
Context = context;
from.CloseGump( typeof( RulesetGump ) );
from.CloseGump( typeof( DuelContextGump ) );
@ -71,7 +69,7 @@ namespace Server.Engines.ConPVP
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( !m_Context.Registered )
if ( !Context.Registered )
return;
int index = info.ButtonID;
@ -84,39 +82,39 @@ namespace Server.Engines.ConPVP
}
case 0: // closed
{
m_Context.Unregister();
Context.Unregister();
break;
}
case 1: // Rules
{
//m_From.SendGump( new RulesetGump( m_From, m_Context.Ruleset, m_Context.Ruleset.Layout, m_Context ) );
m_From.SendGump( new PickRulesetGump( m_From, m_Context, m_Context.Ruleset ) );
From.SendGump( new PickRulesetGump( From, Context, Context.Ruleset ) );
break;
}
case 2: // Start
{
if ( m_Context.CheckFull() )
if ( Context.CheckFull() )
{
m_Context.CloseAllGumps();
m_Context.SendReadyUpGump();
Context.CloseAllGumps();
Context.SendReadyUpGump();
//m_Context.SendReadyGump();
}
else
{
m_From.SendMessage( "You cannot start the duel before all participating players have been assigned." );
m_From.SendGump( new DuelContextGump( m_From, m_Context ) );
From.SendMessage( "You cannot start the duel before all participating players have been assigned." );
From.SendGump( new DuelContextGump( From, Context ) );
}
break;
}
case 3: // New Participant
{
if ( m_Context.Participants.Count < 10 )
m_Context.Participants.Add( new Participant( m_Context, 1 ) );
if ( Context.Participants.Count < 10 )
Context.Participants.Add( new Participant( Context, 1 ) );
else
m_From.SendMessage( "The number of participating parties may not be increased further." );
From.SendMessage( "The number of participating parties may not be increased further." );
m_From.SendGump( new DuelContextGump( m_From, m_Context ) );
From.SendGump( new DuelContextGump( From, Context ) );
break;
}
@ -124,8 +122,8 @@ namespace Server.Engines.ConPVP
{
index -= 4;
if ( index >= 0 && index < m_Context.Participants.Count )
m_From.SendGump( new ParticipantGump( m_From, m_Context, (Participant)m_Context.Participants[index] ) );
if ( index >= 0 && index < Context.Participants.Count )
From.SendGump( new ParticipantGump( From, Context, (Participant)Context.Participants[index] ) );
break;
}