Changes properties to use automatic property initializers
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f0a48ad431
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623 changed files with 13072 additions and 19304 deletions
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@ -243,11 +243,7 @@ namespace Server.Engines.ConPVP
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return m_Table[mob] as LadderEntry;
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}
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private static Ladder m_Instance;
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public static Ladder Instance{ get => m_Instance;
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set => m_Instance = value;
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}
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public static Ladder Instance { get; set; }
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public Ladder()
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{
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@ -311,40 +307,30 @@ namespace Server.Engines.ConPVP
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public class LadderEntry : IComparable
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{
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private Mobile m_Mobile;
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private int m_Experience;
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private int m_Wins;
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private int m_Losses;
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private int m_Index;
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private Ladder m_Ladder;
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public Mobile Mobile => m_Mobile;
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public Mobile Mobile { get; }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public int Experience{ get => m_Experience;
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set{ m_Experience = value; m_Ladder.UpdateEntry(this); } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public int Wins{ get => m_Wins;
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set => m_Wins = value;
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}
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public int Wins { get; set; }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public int Losses{ get => m_Losses;
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set => m_Losses = value;
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}
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public int Losses { get; set; }
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public int Index{ get => m_Index;
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set => m_Index = value;
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}
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public int Index { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Rank => m_Index;
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public int Rank => Index;
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public LadderEntry( Mobile mob, Ladder ladder )
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{
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m_Ladder = ladder;
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m_Mobile = mob;
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Mobile = mob;
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}
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public LadderEntry( GenericReader reader, Ladder ladder, int version )
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@ -356,10 +342,10 @@ namespace Server.Engines.ConPVP
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case 1:
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case 0:
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{
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m_Mobile = reader.ReadMobile();
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Mobile = reader.ReadMobile();
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m_Experience = reader.ReadEncodedInt();
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m_Wins = reader.ReadEncodedInt();
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m_Losses = reader.ReadEncodedInt();
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Wins = reader.ReadEncodedInt();
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Losses = reader.ReadEncodedInt();
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break;
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}
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@ -368,10 +354,10 @@ namespace Server.Engines.ConPVP
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public void Serialize( GenericWriter writer )
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{
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writer.Write( (Mobile) m_Mobile );
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writer.Write( (Mobile) Mobile );
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writer.WriteEncodedInt( (int) m_Experience );
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writer.WriteEncodedInt( (int) m_Wins );
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writer.WriteEncodedInt( (int) m_Losses );
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writer.WriteEncodedInt( (int) Wins );
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writer.WriteEncodedInt( (int) Losses );
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}
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public int CompareTo( object obj )
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