Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -7,14 +7,8 @@ namespace Server.Engines.ConPVP
{
public class LadderItem : Item
{
private LadderController m_Ladder;
[CommandProperty( AccessLevel.GameMaster )]
public LadderController Ladder
{
get => m_Ladder;
set => m_Ladder = value;
}
public LadderController Ladder { get; set; }
public override string DefaultName => "1v1 leaderboard";
@ -34,7 +28,7 @@ namespace Server.Engines.ConPVP
writer.Write( (int) 1 );
writer.Write( (Item) m_Ladder );
writer.Write( (Item) Ladder );
}
public override void Deserialize( GenericReader reader )
@ -47,7 +41,7 @@ namespace Server.Engines.ConPVP
{
case 1:
{
m_Ladder = reader.ReadItem() as LadderController;
Ladder = reader.ReadItem() as LadderController;
break;
}
}
@ -59,8 +53,8 @@ namespace Server.Engines.ConPVP
{
Ladder ladder = Server.Engines.ConPVP.Ladder.Instance;
if ( m_Ladder != null )
ladder = m_Ladder.Ladder;
if ( Ladder != null )
ladder = Ladder.Ladder;
if ( ladder != null )
{