Changes properties to use automatic property initializers
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f0a48ad431
commit
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623 changed files with 13072 additions and 19304 deletions
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@ -14,17 +14,12 @@ namespace Server.Engines.Doom
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{
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public class LeverPuzzleController : Item
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{
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private bool m_Enabled;
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private static bool installed;
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private ushort m_MyKey;
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private ushort m_TheirKey;
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private List<Item> m_Levers;
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private List<Item> m_Teles;
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private List<Item> m_Statues;
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private List<LeverPuzzleRegion> m_Tiles;
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private Mobile m_Successful;
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private LampRoomBox m_Box;
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private Region m_LampRoom;
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@ -58,21 +53,15 @@ namespace Server.Engines.Doom
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ushort MyKey { get => m_MyKey;
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set => m_MyKey = value;
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}
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public ushort MyKey { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public ushort TheirKey { get => m_TheirKey;
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set => m_TheirKey = value;
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}
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public ushort TheirKey { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Enabled { get => m_Enabled;
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set => m_Enabled = value;
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}
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public bool Enabled { get; set; }
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public Mobile Successful => m_Successful;
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public Mobile Successful { get; private set; }
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public bool CircleComplete
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{
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@ -253,7 +242,7 @@ namespace Server.Engines.Doom
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public virtual void RemoveSuccessful()
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{
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m_Successful=null;
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Successful=null;
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}
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public virtual void LeverPulled( ushort code )
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@ -280,7 +269,7 @@ namespace Server.Engines.Doom
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if ( TheirKey == MyKey )
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{
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GenKey();
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if (( m_Successful = ( m_Player=GetOccupant( 0 ))) != null )
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if (( Successful = ( m_Player=GetOccupant( 0 ))) != null )
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{
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SendLocationEffect( lp_Center, 0x1153, 0, 60, 1 );
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PlaySounds( lp_Center, cs1 );
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@ -290,7 +279,7 @@ namespace Server.Engines.Doom
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m_Timer = new LampRoomTimer( this );
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m_Timer.Start();
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m_Enabled = false;
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Enabled = false;
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}
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}
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else
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@ -715,9 +704,9 @@ namespace Server.Engines.Doom
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m_Tiles.Add( new LeverPuzzleRegion( this, TA[i] ));
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m_LampRoom = new LampRoomRegion( this );
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m_Enabled = true;
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m_TheirKey = 0;
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m_MyKey = 0;
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Enabled = true;
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TheirKey = 0;
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MyKey = 0;
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GenKey();
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}
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}
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@ -95,16 +95,15 @@ namespace Server.Engines.Doom
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public class LeverPuzzleLever : Item
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{
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private ushort m_Code;
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private LeverPuzzleController m_Controller;
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[CommandProperty( AccessLevel.GameMaster )]
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public ushort Code => m_Code;
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public ushort Code { get; private set; }
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public LeverPuzzleLever( ushort code, LeverPuzzleController controller ) : base( 0x108E )
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{
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m_Controller=controller;
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m_Code = code;
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Code = code;
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Hue = 0x66D;
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Movable = false;
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}
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@ -115,7 +114,7 @@ namespace Server.Engines.Doom
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{
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ItemID^=2;
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Effects.PlaySound( Location, Map, 0x3E8 );
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m_Controller.LeverPulled( m_Code );
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m_Controller.LeverPulled( Code );
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}
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else
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{
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@ -136,14 +135,14 @@ namespace Server.Engines.Doom
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (ushort) m_Code );
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writer.Write( (ushort) Code );
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writer.Write( m_Controller );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Code = reader.ReadUShort();
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Code = reader.ReadUShort();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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}
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}
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