Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -95,16 +95,15 @@ namespace Server.Engines.Doom
public class LeverPuzzleLever : Item
{
private ushort m_Code;
private LeverPuzzleController m_Controller;
[CommandProperty( AccessLevel.GameMaster )]
public ushort Code => m_Code;
public ushort Code { get; private set; }
public LeverPuzzleLever( ushort code, LeverPuzzleController controller ) : base( 0x108E )
{
m_Controller=controller;
m_Code = code;
Code = code;
Hue = 0x66D;
Movable = false;
}
@ -115,7 +114,7 @@ namespace Server.Engines.Doom
{
ItemID^=2;
Effects.PlaySound( Location, Map, 0x3E8 );
m_Controller.LeverPulled( m_Code );
m_Controller.LeverPulled( Code );
}
else
{
@ -136,14 +135,14 @@ namespace Server.Engines.Doom
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (ushort) m_Code );
writer.Write( (ushort) Code );
writer.Write( m_Controller );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Code = reader.ReadUShort();
Code = reader.ReadUShort();
m_Controller = reader.ReadItem() as LeverPuzzleController;
}
}