Changes properties to use automatic property initializers
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f0a48ad431
commit
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623 changed files with 13072 additions and 19304 deletions
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@ -95,16 +95,15 @@ namespace Server.Engines.Doom
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public class LeverPuzzleLever : Item
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{
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private ushort m_Code;
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private LeverPuzzleController m_Controller;
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[CommandProperty( AccessLevel.GameMaster )]
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public ushort Code => m_Code;
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public ushort Code { get; private set; }
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public LeverPuzzleLever( ushort code, LeverPuzzleController controller ) : base( 0x108E )
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{
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m_Controller=controller;
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m_Code = code;
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Code = code;
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Hue = 0x66D;
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Movable = false;
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}
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@ -115,7 +114,7 @@ namespace Server.Engines.Doom
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{
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ItemID^=2;
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Effects.PlaySound( Location, Map, 0x3E8 );
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m_Controller.LeverPulled( m_Code );
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m_Controller.LeverPulled( Code );
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}
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else
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{
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@ -136,14 +135,14 @@ namespace Server.Engines.Doom
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (ushort) m_Code );
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writer.Write( (ushort) Code );
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writer.Write( m_Controller );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Code = reader.ReadUShort();
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Code = reader.ReadUShort();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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}
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}
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