Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -2,56 +2,47 @@ namespace Server.Factions
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{
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public class TownDefinition
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{
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private int m_Sort;
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private int m_SigilID;
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public int Sort { get; }
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private string m_Region;
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public int SigilID { get; }
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private string m_FriendlyName;
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public string Region { get; }
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private TextDefinition m_TownName;
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private TextDefinition m_TownStoneHeader;
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private TextDefinition m_StrongholdMonolithName;
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private TextDefinition m_TownMonolithName;
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private TextDefinition m_TownStoneName;
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private TextDefinition m_SigilName;
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private TextDefinition m_CorruptedSigilName;
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public string FriendlyName { get; }
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private Point3D m_Monolith;
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private Point3D m_TownStone;
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public TextDefinition TownName { get; }
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public int Sort => m_Sort;
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public int SigilID => m_SigilID;
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public TextDefinition TownStoneHeader { get; }
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public string Region => m_Region;
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public string FriendlyName => m_FriendlyName;
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public TextDefinition StrongholdMonolithName { get; }
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public TextDefinition TownName => m_TownName;
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public TextDefinition TownStoneHeader => m_TownStoneHeader;
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public TextDefinition StrongholdMonolithName => m_StrongholdMonolithName;
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public TextDefinition TownMonolithName => m_TownMonolithName;
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public TextDefinition TownStoneName => m_TownStoneName;
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public TextDefinition SigilName => m_SigilName;
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public TextDefinition CorruptedSigilName => m_CorruptedSigilName;
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public TextDefinition TownMonolithName { get; }
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public Point3D Monolith => m_Monolith;
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public Point3D TownStone => m_TownStone;
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public TextDefinition TownStoneName { get; }
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public TextDefinition SigilName { get; }
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public TextDefinition CorruptedSigilName { get; }
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public Point3D Monolith { get; }
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public Point3D TownStone { get; }
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public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
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{
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m_Sort = sort;
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m_SigilID = sigilID;
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m_Region = region;
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m_FriendlyName = friendlyName;
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m_TownName = townName;
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m_TownStoneHeader = townStoneHeader;
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m_StrongholdMonolithName = strongholdMonolithName;
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m_TownMonolithName = townMonolithName;
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m_TownStoneName = townStoneName;
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m_SigilName = sigilName;
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m_CorruptedSigilName = corruptedSigilName;
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m_Monolith = monolith;
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m_TownStone = townStone;
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Sort = sort;
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SigilID = sigilID;
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Region = region;
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FriendlyName = friendlyName;
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TownName = townName;
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TownStoneHeader = townStoneHeader;
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StrongholdMonolithName = strongholdMonolithName;
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TownMonolithName = townMonolithName;
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TownStoneName = townStoneName;
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SigilName = sigilName;
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CorruptedSigilName = corruptedSigilName;
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Monolith = monolith;
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TownStone = townStone;
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}
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}
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}
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