Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -2,56 +2,47 @@ namespace Server.Factions
{
public class TownDefinition
{
private int m_Sort;
private int m_SigilID;
public int Sort { get; }
private string m_Region;
public int SigilID { get; }
private string m_FriendlyName;
public string Region { get; }
private TextDefinition m_TownName;
private TextDefinition m_TownStoneHeader;
private TextDefinition m_StrongholdMonolithName;
private TextDefinition m_TownMonolithName;
private TextDefinition m_TownStoneName;
private TextDefinition m_SigilName;
private TextDefinition m_CorruptedSigilName;
public string FriendlyName { get; }
private Point3D m_Monolith;
private Point3D m_TownStone;
public TextDefinition TownName { get; }
public int Sort => m_Sort;
public int SigilID => m_SigilID;
public TextDefinition TownStoneHeader { get; }
public string Region => m_Region;
public string FriendlyName => m_FriendlyName;
public TextDefinition StrongholdMonolithName { get; }
public TextDefinition TownName => m_TownName;
public TextDefinition TownStoneHeader => m_TownStoneHeader;
public TextDefinition StrongholdMonolithName => m_StrongholdMonolithName;
public TextDefinition TownMonolithName => m_TownMonolithName;
public TextDefinition TownStoneName => m_TownStoneName;
public TextDefinition SigilName => m_SigilName;
public TextDefinition CorruptedSigilName => m_CorruptedSigilName;
public TextDefinition TownMonolithName { get; }
public Point3D Monolith => m_Monolith;
public Point3D TownStone => m_TownStone;
public TextDefinition TownStoneName { get; }
public TextDefinition SigilName { get; }
public TextDefinition CorruptedSigilName { get; }
public Point3D Monolith { get; }
public Point3D TownStone { get; }
public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
{
m_Sort = sort;
m_SigilID = sigilID;
m_Region = region;
m_FriendlyName = friendlyName;
m_TownName = townName;
m_TownStoneHeader = townStoneHeader;
m_StrongholdMonolithName = strongholdMonolithName;
m_TownMonolithName = townMonolithName;
m_TownStoneName = townStoneName;
m_SigilName = sigilName;
m_CorruptedSigilName = corruptedSigilName;
m_Monolith = monolith;
m_TownStone = townStone;
Sort = sort;
SigilID = sigilID;
Region = region;
FriendlyName = friendlyName;
TownName = townName;
TownStoneHeader = townStoneHeader;
StrongholdMonolithName = strongholdMonolithName;
TownMonolithName = townMonolithName;
TownStoneName = townStoneName;
SigilName = sigilName;
CorruptedSigilName = corruptedSigilName;
Monolith = monolith;
TownStone = townStone;
}
}
}