Changes properties to use automatic property initializers
This commit is contained in:
parent
f0a48ad431
commit
06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
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@ -80,18 +80,18 @@ namespace Server.Factions
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Movable = false;
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Town = town;
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Faction = faction;
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m_Monoliths.Add( this );
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Monoliths.Add( this );
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}
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public BaseMonolith( Serial serial ) : base( serial )
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{
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m_Monoliths.Add( this );
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Monoliths.Add( this );
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Monoliths.Remove( this );
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Monoliths.Remove( this );
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}
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public override void Serialize( GenericWriter writer )
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@ -124,12 +124,6 @@ namespace Server.Factions
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}
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}
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private static List<BaseMonolith> m_Monoliths = new List<BaseMonolith>();
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public static List<BaseMonolith> Monoliths
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{
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get => m_Monoliths;
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set => m_Monoliths = value;
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}
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public static List<BaseMonolith> Monoliths { get; set; } = new List<BaseMonolith>();
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}
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}
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@ -32,20 +32,17 @@ namespace Server {
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}
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private sealed class WeightedItem {
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private int _weight;
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private Type _type;
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public int Weight { get; }
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public int Weight => _weight;
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public Type Type => _type;
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public Type Type { get; }
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public WeightedItem( int weight, Type type ) {
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_weight = weight;
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_type = type;
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Weight = weight;
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Type = type;
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}
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public Item Construct() {
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return Activator.CreateInstance( _type ) as Item;
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return Activator.CreateInstance( Type ) as Item;
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}
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}
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@ -22,44 +22,21 @@ namespace Server.Factions
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// Once it's been returned the corrupting faction owns the town for this period of time
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public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays( 3.0 );
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private BaseMonolith m_LastMonolith;
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private Town m_Town;
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private Faction m_Corrupted;
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private Faction m_Corrupting;
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private DateTime m_LastStolen;
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private DateTime m_GraceStart;
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private DateTime m_CorruptionStart;
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private DateTime m_PurificationStart;
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime LastStolen { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime LastStolen
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{
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get => m_LastStolen;
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set => m_LastStolen = value;
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}
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public DateTime GraceStart { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime GraceStart
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{
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get => m_GraceStart;
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set => m_GraceStart = value;
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}
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public DateTime CorruptionStart { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime CorruptionStart
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{
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get => m_CorruptionStart;
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set => m_CorruptionStart = value;
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime PurificationStart
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{
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get => m_PurificationStart;
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set => m_PurificationStart = value;
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}
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public DateTime PurificationStart { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Town Town
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@ -83,20 +60,16 @@ namespace Server.Factions
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public BaseMonolith LastMonolith
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{
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get => m_LastMonolith;
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set => m_LastMonolith = value;
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}
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public BaseMonolith LastMonolith { get; set; }
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsBeingCorrupted => ( m_LastMonolith is StrongholdMonolith && m_LastMonolith.Faction == m_Corrupting && m_Corrupting != null );
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public bool IsBeingCorrupted => ( LastMonolith is StrongholdMonolith && LastMonolith.Faction == m_Corrupting && m_Corrupting != null );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupted => ( m_Corrupted != null );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsPurifying => ( m_PurificationStart != DateTime.MinValue );
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public bool IsPurifying => ( PurificationStart != DateTime.MinValue );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupting => ( m_Corrupting != null && m_Corrupting != m_Corrupted );
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@ -198,7 +171,7 @@ namespace Server.Factions
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Movable = false;
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Town = town;
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m_Sigils.Add( this );
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Sigils.Add( this );
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}
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public override void OnDoubleClick( Mobile from )
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@ -220,13 +193,13 @@ namespace Server.Factions
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private void BeginCorrupting( Faction faction )
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{
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m_Corrupting = faction;
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m_CorruptionStart = DateTime.UtcNow;
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CorruptionStart = DateTime.UtcNow;
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}
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private void ClearCorrupting()
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{
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m_Corrupting = null;
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m_CorruptionStart = DateTime.MinValue;
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CorruptionStart = DateTime.MinValue;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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@ -237,7 +210,7 @@ namespace Server.Factions
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if ( !IsBeingCorrupted )
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return TimeSpan.Zero;
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TimeSpan ts = ( m_CorruptionStart + CorruptionPeriod ) - DateTime.UtcNow;
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TimeSpan ts = ( CorruptionStart + CorruptionPeriod ) - DateTime.UtcNow;
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if ( ts < TimeSpan.Zero )
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ts = TimeSpan.Zero;
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@ -301,25 +274,25 @@ namespace Server.Factions
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if ( m_Corrupted != newController )
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BeginCorrupting( newController );
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}
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else if ( m_GraceStart > DateTime.MinValue && (m_GraceStart + CorruptionGrace) < DateTime.UtcNow )
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else if ( GraceStart > DateTime.MinValue && (GraceStart + CorruptionGrace) < DateTime.UtcNow )
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{
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if ( m_Corrupted != newController )
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BeginCorrupting( newController ); // grace time over, reset period
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else
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ClearCorrupting();
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m_GraceStart = DateTime.MinValue;
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GraceStart = DateTime.MinValue;
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}
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else if ( newController == oldController )
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{
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m_GraceStart = DateTime.MinValue; // returned within grace period
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GraceStart = DateTime.MinValue; // returned within grace period
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}
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else if ( m_GraceStart == DateTime.MinValue )
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else if ( GraceStart == DateTime.MinValue )
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{
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m_GraceStart = DateTime.UtcNow;
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GraceStart = DateTime.UtcNow;
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}
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m_PurificationStart = DateTime.MinValue;
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PurificationStart = DateTime.MinValue;
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}
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}
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#endregion
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@ -336,8 +309,8 @@ namespace Server.Factions
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tm.Sigil = this;
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m_Corrupting = null;
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m_PurificationStart = DateTime.UtcNow;
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m_CorruptionStart = DateTime.MinValue;
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PurificationStart = DateTime.UtcNow;
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CorruptionStart = DateTime.MinValue;
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m_Town.Capture( m_Corrupted );
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m_Corrupted = null;
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@ -355,7 +328,7 @@ namespace Server.Factions
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public Sigil( Serial serial ) : base( serial )
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{
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m_Sigils.Add( this );
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Sigils.Add( this );
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}
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public override void Serialize( GenericWriter writer )
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@ -368,12 +341,12 @@ namespace Server.Factions
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Faction.WriteReference( writer, m_Corrupted );
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Faction.WriteReference( writer, m_Corrupting );
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writer.Write( (Item) m_LastMonolith );
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writer.Write( (Item) LastMonolith );
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writer.Write( m_LastStolen );
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writer.Write( m_GraceStart );
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writer.Write( m_CorruptionStart );
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writer.Write( m_PurificationStart );
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writer.Write( LastStolen );
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writer.Write( GraceStart );
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writer.Write( CorruptionStart );
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writer.Write( PurificationStart );
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}
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public override void Deserialize( GenericReader reader )
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@ -390,12 +363,12 @@ namespace Server.Factions
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m_Corrupted = Faction.ReadReference( reader );
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m_Corrupting = Faction.ReadReference( reader );
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m_LastMonolith = reader.ReadItem() as BaseMonolith;
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LastMonolith = reader.ReadItem() as BaseMonolith;
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m_LastStolen = reader.ReadDateTime();
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m_GraceStart = reader.ReadDateTime();
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m_CorruptionStart = reader.ReadDateTime();
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m_PurificationStart = reader.ReadDateTime();
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LastStolen = reader.ReadDateTime();
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GraceStart = reader.ReadDateTime();
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CorruptionStart = reader.ReadDateTime();
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PurificationStart = reader.ReadDateTime();
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Update();
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@ -409,7 +382,7 @@ namespace Server.Factions
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public bool ReturnHome()
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{
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BaseMonolith monolith = m_LastMonolith;
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BaseMonolith monolith = LastMonolith;
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if ( monolith == null && m_Town != null )
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monolith = m_Town.Monolith;
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@ -431,7 +404,7 @@ namespace Server.Factions
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{
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base.OnAfterDelete();
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m_Sigils.Remove( this );
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Sigils.Remove( this );
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}
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public override void Delete()
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@ -442,8 +415,6 @@ namespace Server.Factions
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base.Delete();
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}
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private static List<Sigil> m_Sigils = new List<Sigil>();
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public static List<Sigil> Sigils => m_Sigils;
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public static List<Sigil> Sigils { get; } = new List<Sigil>();
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}
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}
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@ -15,32 +15,16 @@ namespace Server.Factions
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public abstract class BaseFactionTrap : BaseTrap
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{
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private Faction m_Faction;
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private Mobile m_Placer;
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private DateTime m_TimeOfPlacement;
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private Timer m_Concealing;
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get => m_Faction;
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set => m_Faction = value;
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}
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public Faction Faction { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Placer
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{
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get => m_Placer;
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set => m_Placer = value;
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}
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public Mobile Placer { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfPlacement
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{
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get => m_TimeOfPlacement;
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set => m_TimeOfPlacement = value;
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}
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public DateTime TimeOfPlacement { get; set; }
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public virtual int EffectSound => 0;
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@ -79,24 +63,24 @@ namespace Server.Factions
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int silverToAward = ( from.Alive ? 20 : 40 );
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if ( silverToAward > 0 && m_Placer != null && m_Faction != null )
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if ( silverToAward > 0 && Placer != null && Faction != null )
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{
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PlayerState victimState = PlayerState.Find( from );
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if ( victimState != null && victimState.CanGiveSilverTo( m_Placer ) && victimState.KillPoints > 0 )
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if ( victimState != null && victimState.CanGiveSilverTo( Placer ) && victimState.KillPoints > 0 )
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{
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int silverGiven = m_Faction.AwardSilver( m_Placer, silverToAward );
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int silverGiven = Faction.AwardSilver( Placer, silverToAward );
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if ( silverGiven > 0 )
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{
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// TODO: Get real message
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if ( from.Alive )
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m_Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
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Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
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else
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m_Placer.SendLocalizedMessage( 1042736, $"{silverGiven} silver\t{from.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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Placer.SendLocalizedMessage( 1042736, $"{silverGiven} silver\t{from.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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victimState.OnGivenSilverTo( m_Placer );
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victimState.OnGivenSilverTo( Placer );
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}
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}
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@ -131,7 +115,7 @@ namespace Server.Factions
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{
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StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );
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if ( region != null && region.Faction == m_Faction )
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if ( region != null && region.Faction == Faction )
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return 0;
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return 1010355; // This trap can only be placed in your stronghold
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@ -149,7 +133,7 @@ namespace Server.Factions
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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if ( town != null && town.Owner == m_Faction )
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if ( town != null && town.Owner == Faction )
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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@ -181,9 +165,9 @@ namespace Server.Factions
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{
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Visible = false;
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m_Faction = f;
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m_TimeOfPlacement = DateTime.UtcNow;
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m_Placer = m;
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Faction = f;
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TimeOfPlacement = DateTime.UtcNow;
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Placer = m;
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}
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public BaseFactionTrap( Serial serial ) : base( serial )
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@ -197,7 +181,7 @@ namespace Server.Factions
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if ( decayPeriod == TimeSpan.MaxValue )
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return false;
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if ( (m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
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if ( (TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
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{
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Timer.DelayCall( TimeSpan.Zero, Delete );
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return true;
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@ -229,9 +213,9 @@ namespace Server.Factions
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writer.Write( (int) 0 ); // version
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Faction.WriteReference( writer, m_Faction );
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writer.Write( (Mobile) m_Placer );
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writer.Write( (DateTime) m_TimeOfPlacement );
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Faction.WriteReference( writer, Faction );
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writer.Write( (Mobile) Placer );
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writer.Write( (DateTime) TimeOfPlacement );
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if ( Visible )
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BeginConceal();
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@ -243,9 +227,9 @@ namespace Server.Factions
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int version = reader.ReadInt();
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m_Faction = Faction.ReadReference( reader );
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m_Placer = reader.ReadMobile();
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m_TimeOfPlacement = reader.ReadDateTime();
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Faction = Faction.ReadReference( reader );
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Placer = reader.ReadMobile();
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TimeOfPlacement = reader.ReadDateTime();
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if ( Visible )
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BeginConceal();
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@ -255,8 +239,8 @@ namespace Server.Factions
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public override void OnDelete()
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{
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if ( m_Faction != null && m_Faction.Traps.Contains( this ) )
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m_Faction.Traps.Remove( this );
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if ( Faction != null && Faction.Traps.Contains( this ) )
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Faction.Traps.Remove( this );
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base.OnDelete();
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}
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@ -277,7 +261,7 @@ namespace Server.Factions
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if ( faction == null )
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return false;
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return ( faction != m_Faction );
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return ( faction != Faction );
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}
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}
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}
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@ -2,14 +2,8 @@ namespace Server.Factions
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{
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public class FactionTrapRemovalKit : Item
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{
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private int m_Charges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Charges
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{
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get => m_Charges;
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set => m_Charges = value;
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}
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public int Charges { get; set; }
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public override int LabelNumber => 1041508; // a faction trap removal kit
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@ -17,14 +11,14 @@ namespace Server.Factions
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public FactionTrapRemovalKit() : base( 7867 )
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{
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LootType = LootType.Blessed;
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m_Charges = 25;
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Charges = 25;
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}
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public void ConsumeCharge( Mobile consumer )
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{
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--m_Charges;
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--Charges;
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if ( m_Charges <= 0 )
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if ( Charges <= 0 )
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{
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Delete();
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@ -37,7 +31,7 @@ namespace Server.Factions
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base.GetProperties( list );
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// NOTE: OSI does not list uses remaining; intentional difference
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list.Add( 1060584, m_Charges.ToString() ); // uses remaining: ~1_val~
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list.Add( 1060584, Charges.ToString() ); // uses remaining: ~1_val~
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}
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public FactionTrapRemovalKit( Serial serial ) : base( serial )
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|
|
@ -50,7 +44,7 @@ namespace Server.Factions
|
|||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Charges );
|
||||
writer.WriteEncodedInt( (int) Charges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
@ -63,12 +57,12 @@ namespace Server.Factions
|
|||
{
|
||||
case 1:
|
||||
{
|
||||
m_Charges = reader.ReadEncodedInt();
|
||||
Charges = reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Charges = 25;
|
||||
Charges = 25;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue