Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -11,7 +11,6 @@ namespace Server.Factions
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{
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private Faction m_Faction;
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private Town m_Town;
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private Orders m_Orders;
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public override bool BardImmune => true;
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@ -22,7 +21,7 @@ namespace Server.Factions
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set{ Unregister(); m_Faction = value; Register(); }
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}
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public Orders Orders => m_Orders;
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public Orders Orders { get; private set; }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Town Town
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@ -79,7 +78,7 @@ namespace Server.Factions
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m.Player && m.Alive && InRange( m, 10 ) && !InRange( oldLocation, 10 ) && InLOS( m ) && m_Orders.GetReaction( Faction.Find( m ) ).Type == ReactionType.Warn )
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if ( m.Player && m.Alive && InRange( m, 10 ) && !InRange( oldLocation, 10 ) && InLOS( m ) && Orders.GetReaction( Faction.Find( m ) ).Type == ReactionType.Warn )
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{
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Direction = GetDirectionTo( m );
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@ -141,7 +140,7 @@ namespace Server.Factions
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Say( def.String );
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}
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m_Orders.SetReaction( faction, type );
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Orders.SetReaction( faction, type );
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}
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private bool WasNamed( string speech )
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@ -217,7 +216,7 @@ namespace Server.Factions
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Home = Location;
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RangeHome = 6;
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Combatant = null;
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m_Orders.Movement = MovementType.Patrol;
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Orders.Movement = MovementType.Patrol;
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Say( 1005146 ); // This spot looks like it needs protection! I shall guard it with my life.
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understood = true;
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}
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@ -226,8 +225,8 @@ namespace Server.Factions
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Home = Location;
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RangeHome = 6;
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Combatant = null;
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m_Orders.Follow = from;
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m_Orders.Movement = MovementType.Follow;
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Orders.Follow = from;
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Orders.Movement = MovementType.Follow;
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Say( 1005144 ); // Yes, Sire.
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understood = true;
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}
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@ -391,7 +390,7 @@ namespace Server.Factions
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public BaseFactionGuard( string title ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_Orders = new Orders( this );
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Orders = new Orders( this );
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Title = title;
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RangeHome = 6;
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@ -410,7 +409,7 @@ namespace Server.Factions
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Faction.WriteReference( writer, m_Faction );
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Town.WriteReference( writer, m_Town );
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m_Orders.Serialize( writer );
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Orders.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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@ -421,7 +420,7 @@ namespace Server.Factions
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m_Faction = Faction.ReadReference( reader );
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m_Town = Town.ReadReference( reader );
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m_Orders = new Orders( this, reader );
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Orders = new Orders( this, reader );
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Timer.DelayCall( TimeSpan.Zero, Register );
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}
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@ -449,16 +448,15 @@ namespace Server.Factions
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public class VirtualMountItem : Item, IMountItem
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{
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private Mobile m_Rider;
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private VirtualMount m_Mount;
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public Mobile Rider => m_Rider;
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public Mobile Rider { get; private set; }
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public VirtualMountItem( Mobile mob ) : base( 0x3EA0 )
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{
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Layer = Layer.Mount;
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m_Rider = mob;
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Rider = mob;
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m_Mount = new VirtualMount( this );
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}
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@ -475,7 +473,7 @@ namespace Server.Factions
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writer.Write( (int) 0 ); // version
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writer.Write( (Mobile) m_Rider );
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writer.Write( (Mobile) Rider );
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}
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public override void Deserialize( GenericReader reader )
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@ -484,9 +482,9 @@ namespace Server.Factions
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int version = reader.ReadInt();
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m_Rider = reader.ReadMobile();
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Rider = reader.ReadMobile();
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if ( m_Rider == null )
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if ( Rider == null )
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Delete();
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}
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}
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