Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -11,17 +11,13 @@ namespace Server.Engines.Quests.Ninja
1063192 // Ah, a quiet hideout.
};
private int m_Message;
[CommandProperty( AccessLevel.GameMaster )]
public int Message{ get => m_Message;
set => m_Message = value;
}
public int Message { get; set; }
[Constructible]
public HiddenFigure()
{
m_Message = Utility.RandomList( Messages );
Message = Utility.RandomList( Messages );
}
public override void InitBody()
@ -67,7 +63,7 @@ namespace Server.Engines.Quests.Ninja
public override void OnTalk( PlayerMobile player, bool contextMenu )
{
PrivateOverheadMessage( MessageType.Regular, 0x3B2, m_Message, player.NetState );
PrivateOverheadMessage( MessageType.Regular, 0x3B2, Message, player.NetState );
}
public HiddenFigure( Serial serial ) : base( serial )
@ -80,7 +76,7 @@ namespace Server.Engines.Quests.Ninja
writer.WriteEncodedInt( 0 ); // version
writer.Write( (int) m_Message );
writer.Write( (int) Message );
}
public override void Deserialize( GenericReader reader )
@ -89,7 +85,7 @@ namespace Server.Engines.Quests.Ninja
int version = reader.ReadEncodedInt();
m_Message = reader.ReadInt();
Message = reader.ReadInt();
}
}
}