Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -72,13 +72,8 @@ namespace Server.Engines.Quests.Doom
public class VanquishDaemonObjective : QuestObjective
{
private BoneDemon m_Daemon;
private Corpse m_CorpseWithSkull;
public Corpse CorpseWithSkull
{
get => m_CorpseWithSkull;
set => m_CorpseWithSkull = value;
}
public Corpse CorpseWithSkull { get; set; }
public override object Message => 1050037;
@ -143,7 +138,7 @@ namespace Server.Engines.Quests.Doom
from.SendLocalizedMessage( 1050035 ); // The devourer lies dead. Search his corpse to claim your prize!
if ( m_Daemon != null )
m_CorpseWithSkull = m_Daemon.Corpse as Corpse;
CorpseWithSkull = m_Daemon.Corpse as Corpse;
}
}
}
@ -153,7 +148,7 @@ namespace Server.Engines.Quests.Doom
int version = reader.ReadEncodedInt();
m_Daemon = reader.ReadMobile() as BoneDemon;
m_CorpseWithSkull = reader.ReadItem() as Corpse;
CorpseWithSkull = reader.ReadItem() as Corpse;
}
public override void ChildSerialize( GenericWriter writer )
@ -161,7 +156,7 @@ namespace Server.Engines.Quests.Doom
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (Mobile) m_Daemon );
writer.Write( (Item) m_CorpseWithSkull );
writer.Write( (Item) CorpseWithSkull );
}
}
}