Changes properties to use automatic property initializers
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parent
f0a48ad431
commit
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623 changed files with 13072 additions and 19304 deletions
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@ -149,15 +149,13 @@ namespace Server.Engines.Quests.Haven
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public class SBDryad : SBInfo
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{
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private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBDryad()
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{
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}
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public override IShopSellInfo SellInfo => m_SellInfo;
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public override List<GenericBuyInfo> BuyInfo => m_BuyInfo;
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public override IShopSellInfo SellInfo { get; } = new InternalSellInfo();
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public override List<GenericBuyInfo> BuyInfo { get; } = new InternalBuyInfo();
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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@ -5,19 +5,13 @@ namespace Server.Engines.Quests.Haven
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{
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public class MilitiaCanoneer : BaseQuester
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{
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private bool m_Active;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Active
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{
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get => m_Active;
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set => m_Active = value;
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}
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public bool Active { get; set; }
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[Constructible]
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public MilitiaCanoneer() : base( "the Militia Canoneer" )
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{
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m_Active = true;
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Active = true;
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}
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public override void InitBody()
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@ -73,7 +67,7 @@ namespace Server.Engines.Quests.Haven
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public bool WillFire( Cannon cannon, Mobile target )
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{
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if ( m_Active && IsEnemy( target ) )
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if ( Active && IsEnemy( target ) )
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{
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Direction = GetDirectionTo( target );
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Say( Utility.RandomList( 500651, 1049098, 1049320, 1043149 ) );
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@ -93,7 +87,7 @@ namespace Server.Engines.Quests.Haven
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writer.Write( (int) 0 ); // version
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writer.Write( (bool) m_Active );
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writer.Write( (bool) Active );
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}
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public override void Deserialize( GenericReader reader )
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@ -102,7 +96,7 @@ namespace Server.Engines.Quests.Haven
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int version = reader.ReadInt();
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m_Active = reader.ReadBool();
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Active = reader.ReadBool();
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}
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}
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}
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