Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -425,18 +425,16 @@ namespace Server.Gumps
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public class SkillsGumpGroup
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{
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private string m_Name;
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private SkillName[] m_Skills;
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public string Name { get; }
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public string Name => m_Name;
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public SkillName[] Skills => m_Skills;
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public SkillName[] Skills { get; }
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public SkillsGumpGroup( string name, SkillName[] skills )
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{
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m_Name = name;
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m_Skills = skills;
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Name = name;
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Skills = skills;
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Array.Sort( m_Skills, new SkillNameComparer() );
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Array.Sort( Skills, new SkillNameComparer() );
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}
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private class SkillNameComparer : IComparer
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@ -457,88 +455,87 @@ namespace Server.Gumps
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}
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}
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private static SkillsGumpGroup[] m_Groups = {
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new SkillsGumpGroup( "Crafting", new[]
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{
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SkillName.Alchemy,
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SkillName.Blacksmith,
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SkillName.Cartography,
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SkillName.Carpentry,
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SkillName.Cooking,
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SkillName.Fletching,
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SkillName.Inscribe,
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SkillName.Tailoring,
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SkillName.Tinkering,
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SkillName.Imbuing
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} ),
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new SkillsGumpGroup( "Bardic", new[]
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{
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SkillName.Discordance,
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SkillName.Musicianship,
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SkillName.Peacemaking,
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SkillName.Provocation
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} ),
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new SkillsGumpGroup( "Magical", new[]
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{
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SkillName.Chivalry,
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SkillName.EvalInt,
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SkillName.Magery,
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SkillName.MagicResist,
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SkillName.Meditation,
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SkillName.Necromancy,
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SkillName.SpiritSpeak,
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SkillName.Ninjitsu,
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SkillName.Bushido,
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SkillName.Spellweaving,
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SkillName.Mysticism
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} ),
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new SkillsGumpGroup( "Miscellaneous", new[]
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{
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SkillName.Camping,
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SkillName.Fishing,
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SkillName.Focus,
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SkillName.Healing,
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SkillName.Herding,
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SkillName.Lockpicking,
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SkillName.Lumberjacking,
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SkillName.Mining,
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SkillName.Snooping,
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SkillName.Veterinary
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} ),
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new SkillsGumpGroup( "Combat Ratings", new[]
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{
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SkillName.Archery,
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SkillName.Fencing,
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SkillName.Macing,
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SkillName.Parry,
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SkillName.Swords,
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SkillName.Tactics,
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SkillName.Wrestling,
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SkillName.Throwing
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} ),
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new SkillsGumpGroup( "Actions", new[]
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{
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SkillName.AnimalTaming,
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SkillName.Begging,
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SkillName.DetectHidden,
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SkillName.Hiding,
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SkillName.RemoveTrap,
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SkillName.Poisoning,
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SkillName.Stealing,
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SkillName.Stealth,
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SkillName.Tracking
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} ),
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new SkillsGumpGroup( "Lore & Knowledge", new[]
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{
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SkillName.Anatomy,
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SkillName.AnimalLore,
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SkillName.ArmsLore,
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SkillName.Forensics,
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SkillName.ItemID,
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SkillName.TasteID
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} )
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};
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public static SkillsGumpGroup[] Groups => m_Groups;
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public static SkillsGumpGroup[] Groups { get; } =
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{
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new SkillsGumpGroup( "Crafting", new[]
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{
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SkillName.Alchemy,
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SkillName.Blacksmith,
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SkillName.Cartography,
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SkillName.Carpentry,
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SkillName.Cooking,
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SkillName.Fletching,
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SkillName.Inscribe,
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SkillName.Tailoring,
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SkillName.Tinkering,
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SkillName.Imbuing
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} ),
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new SkillsGumpGroup( "Bardic", new[]
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{
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SkillName.Discordance,
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SkillName.Musicianship,
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SkillName.Peacemaking,
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SkillName.Provocation
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} ),
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new SkillsGumpGroup( "Magical", new[]
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{
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SkillName.Chivalry,
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SkillName.EvalInt,
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SkillName.Magery,
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SkillName.MagicResist,
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SkillName.Meditation,
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SkillName.Necromancy,
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SkillName.SpiritSpeak,
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SkillName.Ninjitsu,
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SkillName.Bushido,
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SkillName.Spellweaving,
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SkillName.Mysticism
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} ),
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new SkillsGumpGroup( "Miscellaneous", new[]
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{
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SkillName.Camping,
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SkillName.Fishing,
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SkillName.Focus,
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SkillName.Healing,
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SkillName.Herding,
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SkillName.Lockpicking,
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SkillName.Lumberjacking,
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SkillName.Mining,
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SkillName.Snooping,
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SkillName.Veterinary
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} ),
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new SkillsGumpGroup( "Combat Ratings", new[]
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{
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SkillName.Archery,
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SkillName.Fencing,
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SkillName.Macing,
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SkillName.Parry,
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SkillName.Swords,
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SkillName.Tactics,
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SkillName.Wrestling,
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SkillName.Throwing
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} ),
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new SkillsGumpGroup( "Actions", new[]
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{
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SkillName.AnimalTaming,
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SkillName.Begging,
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SkillName.DetectHidden,
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SkillName.Hiding,
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SkillName.RemoveTrap,
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SkillName.Poisoning,
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SkillName.Stealing,
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SkillName.Stealth,
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SkillName.Tracking
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} ),
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new SkillsGumpGroup( "Lore & Knowledge", new[]
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{
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SkillName.Anatomy,
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SkillName.AnimalLore,
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SkillName.ArmsLore,
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SkillName.Forensics,
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SkillName.ItemID,
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SkillName.TasteID
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} )
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};
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}
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}
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