Changes properties to use automatic property initializers
This commit is contained in:
parent
f0a48ad431
commit
06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
|
|
@ -8,9 +8,7 @@ namespace Server.Engines.Events
|
|||
{
|
||||
public class HalloweenHauntings
|
||||
{
|
||||
public static Dictionary<PlayerMobile, ZombieSkeleton> ReAnimated { get => m_ReAnimated;
|
||||
set => m_ReAnimated = value;
|
||||
}
|
||||
public static Dictionary<PlayerMobile, ZombieSkeleton> ReAnimated { get; set; }
|
||||
|
||||
private static Timer m_Timer;
|
||||
private static Timer m_ClearTimer;
|
||||
|
|
@ -20,8 +18,6 @@ namespace Server.Engines.Events
|
|||
private static int m_QueueDelaySeconds;
|
||||
private static int m_QueueClearIntervalSeconds;
|
||||
|
||||
private static Dictionary<PlayerMobile, ZombieSkeleton> m_ReAnimated;
|
||||
|
||||
private static List<PlayerMobile> m_DeathQueue;
|
||||
|
||||
private static Rectangle2D[] m_Cemetaries = {
|
||||
|
|
@ -55,7 +51,7 @@ namespace Server.Engines.Events
|
|||
TimeSpan tick = TimeSpan.FromSeconds( m_QueueDelaySeconds );
|
||||
TimeSpan clear = TimeSpan.FromSeconds( m_QueueClearIntervalSeconds );
|
||||
|
||||
m_ReAnimated = new Dictionary<PlayerMobile, ZombieSkeleton>();
|
||||
ReAnimated = new Dictionary<PlayerMobile, ZombieSkeleton>();
|
||||
m_DeathQueue = new List<PlayerMobile>();
|
||||
|
||||
if ( today >= HolidaySettings.StartHalloween && today <= HolidaySettings.FinishHalloween )
|
||||
|
|
@ -76,7 +72,7 @@ namespace Server.Engines.Events
|
|||
|
||||
private static void Clear_Callback()
|
||||
{
|
||||
m_ReAnimated.Clear();
|
||||
ReAnimated.Clear();
|
||||
|
||||
m_DeathQueue.Clear();
|
||||
|
||||
|
|
@ -94,7 +90,7 @@ namespace Server.Engines.Events
|
|||
{
|
||||
for( int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++ )
|
||||
{
|
||||
if ( !m_ReAnimated.ContainsKey( m_DeathQueue[ index ] ) )
|
||||
if ( !ReAnimated.ContainsKey( m_DeathQueue[ index ] ) )
|
||||
{
|
||||
player = m_DeathQueue[ index ];
|
||||
|
||||
|
|
@ -102,7 +98,7 @@ namespace Server.Engines.Events
|
|||
}
|
||||
}
|
||||
|
||||
if ( player != null && !player.Deleted && m_ReAnimated.Count < m_TotalZombieLimit )
|
||||
if ( player != null && !player.Deleted && ReAnimated.Count < m_TotalZombieLimit )
|
||||
{
|
||||
Map map = Utility.RandomBool() ? Map.Trammel : Map.Felucca;
|
||||
|
||||
|
|
@ -112,7 +108,7 @@ namespace Server.Engines.Events
|
|||
{
|
||||
ZombieSkeleton zombieskel = new ZombieSkeleton( player );
|
||||
|
||||
m_ReAnimated.Add( player, zombieskel );
|
||||
ReAnimated.Add( player, zombieskel );
|
||||
zombieskel.Home = home;
|
||||
zombieskel.RangeHome = 10;
|
||||
|
||||
|
|
|
|||
|
|
@ -21,8 +21,6 @@ namespace Server.Items
|
|||
private string m_Line2;
|
||||
private string m_Line3;
|
||||
|
||||
private DateTime m_EditLimit;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Owner
|
||||
{
|
||||
|
|
@ -52,15 +50,11 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime EditLimit
|
||||
{
|
||||
get => m_EditLimit;
|
||||
set => m_EditLimit = value;
|
||||
}
|
||||
public DateTime EditLimit { get; set; }
|
||||
|
||||
public bool IsSigned => ( m_Line1 != null || m_Line2 != null || m_Line3 != null );
|
||||
|
||||
public bool CanSign => ( !IsSigned || DateTime.UtcNow <= m_EditLimit );
|
||||
public bool CanSign => ( !IsSigned || DateTime.UtcNow <= EditLimit );
|
||||
|
||||
public StValentinesBear( int itemid, string name )
|
||||
: base( itemid )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue