Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -5,24 +5,13 @@ namespace Server.Items
[Flippable( 0x1070, 0x1074 )]
public class TrainingDummy : AddonComponent
{
private double m_MinSkill;
private double m_MaxSkill;
private Timer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public double MinSkill
{
get => m_MinSkill;
set => m_MinSkill = value;
}
public double MinSkill { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public double MaxSkill
{
get => m_MaxSkill;
set => m_MaxSkill = value;
}
public double MaxSkill { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool Swinging => ( m_Timer != null );
@ -35,8 +24,8 @@ namespace Server.Items
[Constructible]
public TrainingDummy( int itemID ) : base( itemID )
{
m_MinSkill = -25.0;
m_MaxSkill = +25.0;
MinSkill = -25.0;
MaxSkill = +25.0;
}
public void UpdateItemID()
@ -76,7 +65,7 @@ namespace Server.Items
from.Direction = from.GetDirectionTo( GetWorldLocation() );
weapon.PlaySwingAnimation( from );
from.CheckSkill( weapon.Skill, m_MinSkill, m_MaxSkill );
from.CheckSkill( weapon.Skill, MinSkill, MaxSkill );
}
public override void OnDoubleClick( Mobile from )
@ -89,7 +78,7 @@ namespace Server.Items
SendLocalizedMessageTo( from, 501816 ); // You are too far away to do that.
else if ( Swinging )
SendLocalizedMessageTo( from, 501815 ); // You have to wait until it stops swinging.
else if ( from.Skills[weapon.Skill].Base >= m_MaxSkill )
else if ( from.Skills[weapon.Skill].Base >= MaxSkill )
SendLocalizedMessageTo( from, 501828 ); // Your skill cannot improve any further by simply practicing with a dummy.
else if ( from.Mounted )
SendLocalizedMessageTo( from, 501829 ); // You can't practice on this while on a mount.
@ -107,8 +96,8 @@ namespace Server.Items
writer.Write( (int) 0 );
writer.Write( m_MinSkill );
writer.Write( m_MaxSkill );
writer.Write( MinSkill );
writer.Write( MaxSkill );
}
public override void Deserialize( GenericReader reader )
@ -121,13 +110,13 @@ namespace Server.Items
{
case 0:
{
m_MinSkill = reader.ReadDouble();
m_MaxSkill = reader.ReadDouble();
MinSkill = reader.ReadDouble();
MaxSkill = reader.ReadDouble();
if ( m_MinSkill == 0.0 && m_MaxSkill == 30.0 )
if ( MinSkill == 0.0 && MaxSkill == 30.0 )
{
m_MinSkill = -25.0;
m_MaxSkill = +25.0;
MinSkill = -25.0;
MaxSkill = +25.0;
}
break;