Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -22,9 +22,6 @@ namespace Server.Items
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public class AquariumState
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{
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private int m_State;
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private int m_Maintain;
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private int m_Improve;
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private int m_Added;
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[CommandProperty( AccessLevel.GameMaster )]
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public int State
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@ -43,25 +40,13 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Maintain
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{
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get => m_Maintain;
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set => m_Maintain = value;
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}
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public int Maintain { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Improve
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{
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get => m_Improve;
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set => m_Improve = value;
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}
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public int Improve { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Added
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{
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get => m_Added;
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set => m_Added = value;
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}
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public int Added { get; set; }
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public AquariumState()
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{
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@ -77,9 +62,9 @@ namespace Server.Items
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writer.Write( 0 ); // version
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writer.Write( m_State );
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writer.Write( m_Maintain );
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writer.Write( m_Improve );
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writer.Write( m_Added );
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writer.Write( Maintain );
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writer.Write( Improve );
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writer.Write( Added );
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}
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public virtual void Deserialize( GenericReader reader )
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@ -87,9 +72,9 @@ namespace Server.Items
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int version = reader.ReadInt();
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m_State = reader.ReadInt();
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m_Maintain = reader.ReadInt();
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m_Improve = reader.ReadInt();
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m_Added = reader.ReadInt();
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Maintain = reader.ReadInt();
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Improve = reader.ReadInt();
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Added = reader.ReadInt();
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}
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}
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}
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