Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -22,9 +22,6 @@ namespace Server.Items
public class AquariumState
{
private int m_State;
private int m_Maintain;
private int m_Improve;
private int m_Added;
[CommandProperty( AccessLevel.GameMaster )]
public int State
@ -43,25 +40,13 @@ namespace Server.Items
}
[CommandProperty( AccessLevel.GameMaster )]
public int Maintain
{
get => m_Maintain;
set => m_Maintain = value;
}
public int Maintain { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int Improve
{
get => m_Improve;
set => m_Improve = value;
}
public int Improve { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int Added
{
get => m_Added;
set => m_Added = value;
}
public int Added { get; set; }
public AquariumState()
{
@ -77,9 +62,9 @@ namespace Server.Items
writer.Write( 0 ); // version
writer.Write( m_State );
writer.Write( m_Maintain );
writer.Write( m_Improve );
writer.Write( m_Added );
writer.Write( Maintain );
writer.Write( Improve );
writer.Write( Added );
}
public virtual void Deserialize( GenericReader reader )
@ -87,9 +72,9 @@ namespace Server.Items
int version = reader.ReadInt();
m_State = reader.ReadInt();
m_Maintain = reader.ReadInt();
m_Improve = reader.ReadInt();
m_Added = reader.ReadInt();
Maintain = reader.ReadInt();
Improve = reader.ReadInt();
Added = reader.ReadInt();
}
}
}