Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -54,7 +54,7 @@ namespace Server.Items
private ArmorDurabilityLevel m_Durability;
private ArmorProtectionLevel m_Protection;
private CraftResource m_Resource;
private bool m_Identified, m_PlayerConstructed;
private bool m_Identified;
private int m_PhysicalBonus, m_FireBonus, m_ColdBonus, m_PoisonBonus, m_EnergyBonus;
private AosAttributes m_AosAttributes;
@ -213,11 +213,7 @@ namespace Server.Items
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayerConstructed
{
get => m_PlayerConstructed;
set => m_PlayerConstructed = value;
}
public bool PlayerConstructed { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
@ -252,8 +248,8 @@ namespace Server.Items
{
int pos = (int)BodyPosition;
if ( pos >= 0 && pos < m_ArmorScalars.Length )
return m_ArmorScalars[pos];
if ( pos >= 0 && pos < ArmorScalars.Length )
return ArmorScalars[pos];
return 1.0;
}
@ -548,7 +544,7 @@ namespace Server.Items
{
Item res = (Item)Activator.CreateInstance( CraftResources.GetInfo( m_Resource ).ResourceTypes[0] );
ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
ScissorHelper( from, res, PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
return true;
}
catch
@ -560,13 +556,7 @@ namespace Server.Items
return false;
}
private static double[] m_ArmorScalars = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };
public static double[] ArmorScalars
{
get => m_ArmorScalars;
set => m_ArmorScalars = value;
}
public static double[] ArmorScalars { get; set; } = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };
public static void ValidateMobile( Mobile m )
{
@ -734,7 +724,7 @@ namespace Server.Items
SetSaveFlag( ref flags, SaveFlag.IntReq, m_IntReq != -1 );
SetSaveFlag( ref flags, SaveFlag.MedAllowance, m_Meditate != (AMA)(-1) );
SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, PlayerConstructed != false );
writer.WriteEncodedInt( (int) flags );
@ -935,7 +925,7 @@ namespace Server.Items
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true;
PlayerConstructed = true;
break;
}
@ -1091,7 +1081,7 @@ namespace Server.Items
m?.CheckStatTimers();
if ( version < 7 )
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
PlayerConstructed = true; // we don't know, so, assume it's crafted
}
public virtual CraftResource DefaultResource => CraftResource.Iron;