Changes properties to use automatic property initializers
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f0a48ad431
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06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
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@ -46,7 +46,6 @@ namespace Server.Items
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private int m_HitPoints;
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private Mobile m_Crafter;
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private ClothingQuality m_Quality;
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private bool m_PlayerConstructed;
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protected CraftResource m_Resource;
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private int m_StrReq = -1;
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@ -104,11 +103,7 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayerConstructed
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{
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get => m_PlayerConstructed;
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set => m_PlayerConstructed = value;
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}
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public bool PlayerConstructed { get; set; }
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public virtual CraftResource DefaultResource => CraftResource.None;
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@ -744,7 +739,7 @@ namespace Server.Items
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SetSaveFlag( ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty );
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SetSaveFlag( ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0 );
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SetSaveFlag( ref flags, SaveFlag.HitPoints, m_HitPoints != 0 );
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SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
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SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, PlayerConstructed != false );
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SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
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SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular );
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SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 );
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@ -839,7 +834,7 @@ namespace Server.Items
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m_StrReq = -1;
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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m_PlayerConstructed = true;
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PlayerConstructed = true;
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break;
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}
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@ -860,7 +855,7 @@ namespace Server.Items
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}
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case 2:
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{
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m_PlayerConstructed = reader.ReadBool();
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PlayerConstructed = reader.ReadBool();
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goto case 1;
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}
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case 1:
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@ -878,7 +873,7 @@ namespace Server.Items
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}
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if ( version < 2 )
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m_PlayerConstructed = true; // we don't know, so, assume it's crafted
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PlayerConstructed = true; // we don't know, so, assume it's crafted
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if ( version < 3 )
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{
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@ -951,7 +946,7 @@ namespace Server.Items
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Item res = (Item)Activator.CreateInstance( resourceType );
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ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
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ScissorHelper( from, res, PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
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res.LootType = LootType.Regular;
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@ -156,14 +156,9 @@ namespace Server.Items
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public class RewardCloak : BaseCloak, IRewardItem
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{
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private int m_LabelNumber;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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@ -211,7 +206,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
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}
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@ -220,7 +215,7 @@ namespace Server.Items
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if ( !base.CanEquip( m ) )
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return false;
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return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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return !IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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}
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[Constructible]
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@ -253,7 +248,7 @@ namespace Server.Items
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_LabelNumber );
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -267,7 +262,7 @@ namespace Server.Items
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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@ -7,14 +7,8 @@ namespace Server.Items
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{
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public abstract class BaseHat : BaseClothing, IShipwreckedItem
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{
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private bool m_IsShipwreckedItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShipwreckedItem
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{
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get => m_IsShipwreckedItem;
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set => m_IsShipwreckedItem = value;
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}
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public bool IsShipwreckedItem { get; set; }
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public BaseHat( int itemID ) : this( itemID, 0 )
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{
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@ -34,7 +28,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( m_IsShipwreckedItem );
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writer.Write( IsShipwreckedItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -47,7 +41,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsShipwreckedItem = reader.ReadBool();
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IsShipwreckedItem = reader.ReadBool();
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break;
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}
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}
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@ -57,7 +51,7 @@ namespace Server.Items
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{
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base.AddEquipInfoAttributes( from, attrs );
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if ( m_IsShipwreckedItem )
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if ( IsShipwreckedItem )
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attrs.Add( new EquipInfoAttribute( 1041645 ) ); // recovered from a shipwreck
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}
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@ -65,7 +59,7 @@ namespace Server.Items
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{
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base.AddNameProperties( list );
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if ( m_IsShipwreckedItem )
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if ( IsShipwreckedItem )
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list.Add( 1041645 ); // recovered from a shipwreck
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}
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@ -231,14 +231,9 @@ namespace Server.Items
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public class RewardRobe : BaseOuterTorso, IRewardItem
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{
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private int m_LabelNumber;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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@ -286,7 +281,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
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}
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@ -295,7 +290,7 @@ namespace Server.Items
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if ( !base.CanEquip( m ) )
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return false;
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return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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return !IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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}
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[Constructible]
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@ -328,7 +323,7 @@ namespace Server.Items
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_LabelNumber );
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -342,7 +337,7 @@ namespace Server.Items
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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@ -356,14 +351,9 @@ namespace Server.Items
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public class RewardDress : BaseOuterTorso, IRewardItem
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{
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private int m_LabelNumber;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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@ -411,7 +401,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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if ( IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
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}
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@ -420,7 +410,7 @@ namespace Server.Items
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if ( !base.CanEquip( m ) )
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return false;
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return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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return !IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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}
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[Constructible]
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@ -453,7 +443,7 @@ namespace Server.Items
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_LabelNumber );
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -467,7 +457,7 @@ namespace Server.Items
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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