Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -46,7 +46,6 @@ namespace Server.Items
private int m_HitPoints;
private Mobile m_Crafter;
private ClothingQuality m_Quality;
private bool m_PlayerConstructed;
protected CraftResource m_Resource;
private int m_StrReq = -1;
@ -104,11 +103,7 @@ namespace Server.Items
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayerConstructed
{
get => m_PlayerConstructed;
set => m_PlayerConstructed = value;
}
public bool PlayerConstructed { get; set; }
public virtual CraftResource DefaultResource => CraftResource.None;
@ -744,7 +739,7 @@ namespace Server.Items
SetSaveFlag( ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty );
SetSaveFlag( ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0 );
SetSaveFlag( ref flags, SaveFlag.HitPoints, m_HitPoints != 0 );
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, PlayerConstructed != false );
SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular );
SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 );
@ -839,7 +834,7 @@ namespace Server.Items
m_StrReq = -1;
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true;
PlayerConstructed = true;
break;
}
@ -860,7 +855,7 @@ namespace Server.Items
}
case 2:
{
m_PlayerConstructed = reader.ReadBool();
PlayerConstructed = reader.ReadBool();
goto case 1;
}
case 1:
@ -878,7 +873,7 @@ namespace Server.Items
}
if ( version < 2 )
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
PlayerConstructed = true; // we don't know, so, assume it's crafted
if ( version < 3 )
{
@ -951,7 +946,7 @@ namespace Server.Items
Item res = (Item)Activator.CreateInstance( resourceType );
ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
ScissorHelper( from, res, PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
res.LootType = LootType.Regular;