Changes properties to use automatic property initializers
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f0a48ad431
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623 changed files with 13072 additions and 19304 deletions
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@ -46,7 +46,6 @@ namespace Server.Items
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private int m_HitPoints;
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private Mobile m_Crafter;
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private ClothingQuality m_Quality;
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private bool m_PlayerConstructed;
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protected CraftResource m_Resource;
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private int m_StrReq = -1;
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@ -104,11 +103,7 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayerConstructed
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{
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get => m_PlayerConstructed;
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set => m_PlayerConstructed = value;
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}
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public bool PlayerConstructed { get; set; }
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public virtual CraftResource DefaultResource => CraftResource.None;
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@ -744,7 +739,7 @@ namespace Server.Items
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SetSaveFlag( ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty );
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SetSaveFlag( ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0 );
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SetSaveFlag( ref flags, SaveFlag.HitPoints, m_HitPoints != 0 );
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SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
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SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, PlayerConstructed != false );
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SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
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SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular );
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SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 );
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@ -839,7 +834,7 @@ namespace Server.Items
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m_StrReq = -1;
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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m_PlayerConstructed = true;
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PlayerConstructed = true;
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break;
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}
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@ -860,7 +855,7 @@ namespace Server.Items
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}
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case 2:
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{
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m_PlayerConstructed = reader.ReadBool();
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PlayerConstructed = reader.ReadBool();
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goto case 1;
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}
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case 1:
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@ -878,7 +873,7 @@ namespace Server.Items
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}
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if ( version < 2 )
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m_PlayerConstructed = true; // we don't know, so, assume it's crafted
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PlayerConstructed = true; // we don't know, so, assume it's crafted
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if ( version < 3 )
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{
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@ -951,7 +946,7 @@ namespace Server.Items
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Item res = (Item)Activator.CreateInstance( resourceType );
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ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
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ScissorHelper( from, res, PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
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res.LootType = LootType.Regular;
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