Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -7,14 +7,8 @@ namespace Server.Items
{
public abstract class BaseHat : BaseClothing, IShipwreckedItem
{
private bool m_IsShipwreckedItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShipwreckedItem
{
get => m_IsShipwreckedItem;
set => m_IsShipwreckedItem = value;
}
public bool IsShipwreckedItem { get; set; }
public BaseHat( int itemID ) : this( itemID, 0 )
{
@ -34,7 +28,7 @@ namespace Server.Items
writer.Write( (int) 1 ); // version
writer.Write( m_IsShipwreckedItem );
writer.Write( IsShipwreckedItem );
}
public override void Deserialize( GenericReader reader )
@ -47,7 +41,7 @@ namespace Server.Items
{
case 1:
{
m_IsShipwreckedItem = reader.ReadBool();
IsShipwreckedItem = reader.ReadBool();
break;
}
}
@ -57,7 +51,7 @@ namespace Server.Items
{
base.AddEquipInfoAttributes( from, attrs );
if ( m_IsShipwreckedItem )
if ( IsShipwreckedItem )
attrs.Add( new EquipInfoAttribute( 1041645 ) ); // recovered from a shipwreck
}
@ -65,7 +59,7 @@ namespace Server.Items
{
base.AddNameProperties( list );
if ( m_IsShipwreckedItem )
if ( IsShipwreckedItem )
list.Add( 1041645 ); // recovered from a shipwreck
}