Changes properties to use automatic property initializers
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parent
f0a48ad431
commit
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623 changed files with 13072 additions and 19304 deletions
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@ -7,14 +7,8 @@ namespace Server.Items
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{
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public abstract class BaseHat : BaseClothing, IShipwreckedItem
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{
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private bool m_IsShipwreckedItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShipwreckedItem
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{
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get => m_IsShipwreckedItem;
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set => m_IsShipwreckedItem = value;
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}
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public bool IsShipwreckedItem { get; set; }
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public BaseHat( int itemID ) : this( itemID, 0 )
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{
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@ -34,7 +28,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( m_IsShipwreckedItem );
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writer.Write( IsShipwreckedItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -47,7 +41,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsShipwreckedItem = reader.ReadBool();
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IsShipwreckedItem = reader.ReadBool();
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break;
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}
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}
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@ -57,7 +51,7 @@ namespace Server.Items
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{
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base.AddEquipInfoAttributes( from, attrs );
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if ( m_IsShipwreckedItem )
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if ( IsShipwreckedItem )
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attrs.Add( new EquipInfoAttribute( 1041645 ) ); // recovered from a shipwreck
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}
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@ -65,7 +59,7 @@ namespace Server.Items
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{
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base.AddNameProperties( list );
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if ( m_IsShipwreckedItem )
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if ( IsShipwreckedItem )
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list.Add( 1041645 ); // recovered from a shipwreck
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}
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