Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -9,25 +9,23 @@ namespace Server.Engines.Mahjong
return new MahjongPieceDim( position, 20, 40 );
}
private MahjongGame m_Game;
private Point2D m_Position;
private MahjongPieceDirection m_Direction;
private MahjongWind m_Wind;
public MahjongGame Game { get; }
public MahjongGame Game => m_Game;
public Point2D Position => m_Position;
public MahjongPieceDirection Direction => m_Direction;
public MahjongWind Wind => m_Wind;
public Point2D Position { get; private set; }
public MahjongPieceDirection Direction { get; private set; }
public MahjongWind Wind { get; private set; }
public MahjongDealerIndicator( MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind )
{
m_Game = game;
m_Position = position;
m_Direction = direction;
m_Wind = wind;
Game = game;
Position = position;
Direction = direction;
Wind = wind;
}
public MahjongPieceDim Dimensions => GetDimensions( m_Position, m_Direction );
public MahjongPieceDim Dimensions => GetDimensions( Position, Direction );
public void Move( Point2D position, MahjongPieceDirection direction, MahjongWind wind )
{
@ -36,31 +34,31 @@ namespace Server.Engines.Mahjong
if ( !dim.IsValid() )
return;
m_Position = position;
m_Direction = direction;
m_Wind = wind;
Position = position;
Direction = direction;
Wind = wind;
m_Game.Players.SendGeneralPacket( true, true );
Game.Players.SendGeneralPacket( true, true );
}
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
writer.Write( m_Position );
writer.Write( (int) m_Direction );
writer.Write( (int) m_Wind );
writer.Write( Position );
writer.Write( (int) Direction );
writer.Write( (int) Wind );
}
public MahjongDealerIndicator( MahjongGame game, GenericReader reader )
{
m_Game = game;
Game = game;
int version = reader.ReadInt();
m_Position = reader.ReadPoint2D();
m_Direction = (MahjongPieceDirection) reader.ReadInt();
m_Wind = (MahjongWind) reader.ReadInt();
Position = reader.ReadPoint2D();
Direction = (MahjongPieceDirection) reader.ReadInt();
Wind = (MahjongWind) reader.ReadInt();
}
}
}