Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -25,7 +25,7 @@ namespace Server.Items
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( m_IsShipwreckedItem );
writer.Write( IsShipwreckedItem );
}
public override void Deserialize( GenericReader reader )
@ -37,7 +37,7 @@ namespace Server.Items
{
case 1:
{
m_IsShipwreckedItem = reader.ReadBool();
IsShipwreckedItem = reader.ReadBool();
break;
}
}
@ -47,7 +47,7 @@ namespace Server.Items
{
base.AddNameProperties( list );
if ( m_IsShipwreckedItem )
if ( IsShipwreckedItem )
list.Add( 1041645 ); // recovered from a shipwreck
}
@ -55,20 +55,15 @@ namespace Server.Items
{
base.OnSingleClick( from );
if ( m_IsShipwreckedItem )
if ( IsShipwreckedItem )
LabelTo( from, 1041645 ); //recovered from a shipwreck
}
#region IShipwreckedItem Members
private bool m_IsShipwreckedItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShipwreckedItem
{
get => m_IsShipwreckedItem;
set => m_IsShipwreckedItem = value;
}
public bool IsShipwreckedItem { get; set; }
#endregion
}
}