Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -15,7 +15,6 @@ namespace Server.Items
private Mobile m_CompletedBy;
private Mobile m_Decoder;
private Map m_Map;
private Point2D m_Location;
[CommandProperty( AccessLevel.GameMaster )]
public int Level{ get => m_Level;
@ -38,9 +37,7 @@ namespace Server.Items
set{ m_Map = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public Point2D ChestLocation{ get => m_Location;
set => m_Location = value;
}
public Point2D ChestLocation { get; set; }
private static Point2D[] m_Locations;
private static Point2D[] m_HavenLocations;
@ -207,9 +204,9 @@ namespace Server.Items
m_Map = map;
if ( level == 0 )
m_Location = GetRandomHavenLocation();
ChestLocation = GetRandomHavenLocation();
else
m_Location = GetRandomLocation();
ChestLocation = GetRandomLocation();
Width = 300;
Height = 300;
@ -217,8 +214,8 @@ namespace Server.Items
int width = 600;
int height = 600;
int x1 = m_Location.X - Utility.RandomMinMax( width / 4, (width / 4) * 3 );
int y1 = m_Location.Y - Utility.RandomMinMax( height / 4, (height / 4) * 3 );
int x1 = ChestLocation.X - Utility.RandomMinMax( width / 4, (width / 4) * 3 );
int y1 = ChestLocation.Y - Utility.RandomMinMax( height / 4, (height / 4) * 3 );
if ( x1 < 0 )
x1 = 0;
@ -241,7 +238,7 @@ namespace Server.Items
Bounds = new Rectangle2D( x1, y1, width, height );
Protected = true;
AddWorldPin( m_Location.X, m_Location.Y );
AddWorldPin( ChestLocation.X, ChestLocation.Y );
}
public TreasureMap( Serial serial ) : base( serial )
@ -360,7 +357,7 @@ namespace Server.Items
else
maxRange = 1;
Point2D loc = m_Map.m_Location;
Point2D loc = m_Map.ChestLocation;
int x = loc.X, y = loc.Y;
Point3D chest3D0 = new Point3D( loc, 0 );
@ -858,7 +855,7 @@ namespace Server.Items
writer.Write( m_Completed );
writer.Write( m_Decoder );
writer.Write( m_Map );
writer.Write( m_Location );
writer.Write( ChestLocation );
}
public override void Deserialize( GenericReader reader )
@ -881,7 +878,7 @@ namespace Server.Items
m_Completed = reader.ReadBool();
m_Decoder = reader.ReadMobile();
m_Map = reader.ReadMap();
m_Location = reader.ReadPoint2D();
ChestLocation = reader.ReadPoint2D();
if ( version == 0 && m_Completed )
m_CompletedBy = m_Decoder;