Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -4,24 +4,14 @@ namespace Server.Items
{
public class MorphItem : Item
{
private int m_InactiveItemID;
private int m_ActiveItemID;
private int m_InRange;
private int m_OutRange;
[CommandProperty( AccessLevel.GameMaster )]
public int InactiveItemID
{
get => m_InactiveItemID;
set => m_InactiveItemID = value;
}
public int InactiveItemID { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int ActiveItemID
{
get => m_ActiveItemID;
set => m_ActiveItemID = value;
}
public int ActiveItemID { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int InRange
@ -109,8 +99,8 @@ namespace Server.Items
writer.Write( (int) m_OutRange );
writer.Write( (int) m_InactiveItemID );
writer.Write( (int) m_ActiveItemID );
writer.Write( (int) InactiveItemID );
writer.Write( (int) ActiveItemID );
writer.Write( (int) m_InRange );
}
@ -129,8 +119,8 @@ namespace Server.Items
}
case 0:
{
m_InactiveItemID = reader.ReadInt();
m_ActiveItemID = reader.ReadInt();
InactiveItemID = reader.ReadInt();
ActiveItemID = reader.ReadInt();
m_InRange = reader.ReadInt();
if ( version < 1 )