Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -4,30 +4,14 @@ namespace Server.Items
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{
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public class SerpentPillar : Item
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{
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private bool m_Active;
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private string m_Word;
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private Rectangle2D m_Destination;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Active { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Active
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{
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get => m_Active;
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set => m_Active = value;
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}
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public string Word { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public string Word
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{
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get => m_Word;
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set => m_Word = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Rectangle2D Destination
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{
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get => m_Destination;
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set => m_Destination = value;
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}
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public Rectangle2D Destination { get; set; }
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[Constructible]
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public SerpentPillar() : this( null, new Rectangle2D(), false )
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@ -42,9 +26,9 @@ namespace Server.Items
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{
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Movable = false;
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m_Active = active;
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m_Word = word;
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m_Destination = destination;
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Active = active;
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Word = word;
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Destination = destination;
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}
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public override bool HandlesOnSpeech => true;
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@ -103,9 +87,9 @@ namespace Server.Items
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_Active );
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writer.Write( (string) m_Word );
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writer.Write( (Rectangle2D) m_Destination );
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writer.Write( (bool) Active );
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writer.Write( (string) Word );
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writer.Write( (Rectangle2D) Destination );
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}
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public override void Deserialize( GenericReader reader )
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@ -114,9 +98,9 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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m_Active = reader.ReadBool();
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m_Word = reader.ReadString();
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m_Destination = reader.ReadRect2D();
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Active = reader.ReadBool();
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Word = reader.ReadString();
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Destination = reader.ReadRect2D();
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}
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}
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}
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