Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -10,14 +10,8 @@ namespace Server.Items
{
public override int LabelNumber => 1041079; // a special fishing net
private bool m_InUse;
[CommandProperty( AccessLevel.GameMaster )]
public bool InUse
{
get => m_InUse;
set => m_InUse = value;
}
public bool InUse { get; set; }
[Constructible]
public SpecialFishingNet() : base( 0x0DCA )
@ -70,7 +64,7 @@ namespace Server.Items
writer.Write( (int) 1 ); // version
writer.Write( m_InUse );
writer.Write( InUse );
}
public override void Deserialize( GenericReader reader )
@ -83,9 +77,9 @@ namespace Server.Items
{
case 1:
{
m_InUse = reader.ReadBool();
InUse = reader.ReadBool();
if ( m_InUse )
if ( InUse )
Delete();
break;
@ -97,7 +91,7 @@ namespace Server.Items
public override void OnDoubleClick( Mobile from )
{
if ( m_InUse )
if ( InUse )
{
from.SendLocalizedMessage( 1010483 ); // Someone is already using that net!
}
@ -116,7 +110,7 @@ namespace Server.Items
public void OnTarget( Mobile from, object obj )
{
if ( Deleted || m_InUse )
if ( Deleted || InUse )
return;
if ( !(obj is IPoint3D p3D) )
@ -147,7 +141,7 @@ namespace Server.Items
from.AddToBackpack( new SpecialFishingNet() );
}
m_InUse = true;
InUse = true;
Movable = false;
MoveToWorld( p, map );