Changes properties to use automatic property initializers
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parent
f0a48ad431
commit
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623 changed files with 13072 additions and 19304 deletions
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@ -60,9 +60,7 @@ namespace Server.Items
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private Timer m_Timer;
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public List<Mobile> Users => m_Users;
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private List<Mobile> m_Users;
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public List<Mobile> Users { get; private set; }
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public override void Drink( Mobile from )
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{
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@ -80,11 +78,11 @@ namespace Server.Items
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from.RevealingAction();
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if ( m_Users == null )
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m_Users = new List<Mobile>();
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if ( Users == null )
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Users = new List<Mobile>();
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if ( !m_Users.Contains( from ) )
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m_Users.Add( from );
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if ( !Users.Contains( from ) )
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Users.Add( from );
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from.Target = new ThrowTarget( this );
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@ -164,18 +162,16 @@ namespace Server.Items
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private class ThrowTarget : Target
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{
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private BaseExplosionPotion m_Potion;
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public BaseExplosionPotion Potion => m_Potion;
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public BaseExplosionPotion Potion { get; }
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public ThrowTarget( BaseExplosionPotion potion ) : base( 12, true, TargetFlags.None )
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{
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m_Potion = potion;
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Potion = potion;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Potion.Deleted || m_Potion.Map == Map.Internal )
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if ( Potion.Deleted || Potion.Map == Map.Internal )
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return;
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if ( !(targeted is IPoint3D p) )
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@ -200,15 +196,15 @@ namespace Server.Items
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to = m;
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}
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Effects.SendMovingEffect( from, to, m_Potion.ItemID, 7, 0, false, false, m_Potion.Hue, 0 );
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Effects.SendMovingEffect( from, to, Potion.ItemID, 7, 0, false, false, Potion.Hue, 0 );
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if ( m_Potion.Amount > 1 )
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if ( Potion.Amount > 1 )
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{
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Mobile.LiftItemDupe( m_Potion, 1 );
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Mobile.LiftItemDupe( Potion, 1 );
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}
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m_Potion.Internalize();
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( m_Potion.Reposition_OnTick ), new object[]{ from, p, map } );
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Potion.Internalize();
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Potion.Reposition_OnTick ), new object[]{ from, p, map } );
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}
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}
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@ -219,9 +215,9 @@ namespace Server.Items
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Consume();
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for ( int i = 0; m_Users != null && i < m_Users.Count; ++i )
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for ( int i = 0; Users != null && i < Users.Count; ++i )
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{
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Mobile m = m_Users[i];
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Mobile m = Users[i];
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if ( m.Target is ThrowTarget targ && targ.Potion == this )
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Target.Cancel( m );
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