Changes properties to use automatic property initializers
This commit is contained in:
parent
f0a48ad431
commit
06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
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@ -5,58 +5,53 @@ namespace Server.Items
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{
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public class CustomHueGroup
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{
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private int m_Name;
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private string m_NameString;
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private int[] m_Hues;
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public int Name { get; }
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public int Name => m_Name;
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public string NameString => m_NameString;
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public string NameString { get; }
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public int[] Hues => m_Hues;
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public int[] Hues { get; }
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public CustomHueGroup( int name, int[] hues )
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{
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m_Name = name;
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m_Hues = hues;
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Name = name;
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Hues = hues;
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}
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public CustomHueGroup( string name, int[] hues )
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{
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m_NameString = name;
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m_Hues = hues;
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NameString = name;
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Hues = hues;
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}
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}
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public class CustomHuePicker
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{
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private CustomHueGroup[] m_Groups;
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private bool m_DefaultSupported;
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private int m_Title;
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private string m_TitleString;
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public bool DefaultSupported { get; }
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public bool DefaultSupported => m_DefaultSupported;
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public CustomHueGroup[] Groups => m_Groups;
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public int Title => m_Title;
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public string TitleString => m_TitleString;
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public CustomHueGroup[] Groups { get; }
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public int Title { get; }
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public string TitleString { get; }
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public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported )
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{
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m_Groups = groups;
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m_DefaultSupported = defaultSupported;
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Groups = groups;
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DefaultSupported = defaultSupported;
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}
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public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported, int title )
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{
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m_Groups = groups;
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m_DefaultSupported = defaultSupported;
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m_Title = title;
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Groups = groups;
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DefaultSupported = defaultSupported;
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Title = title;
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}
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public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported, string title )
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{
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m_Groups = groups;
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m_DefaultSupported = defaultSupported;
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m_TitleString = title;
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Groups = groups;
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DefaultSupported = defaultSupported;
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TitleString = title;
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}
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public static readonly CustomHuePicker SpecialDyeTub = new CustomHuePicker( new[]
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@ -15,7 +15,6 @@ namespace Server.Items
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{
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private bool m_Redyable;
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private int m_DyedHue;
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private SecureLevel m_SecureLevel;
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public virtual CustomHuePicker CustomHuePicker => null;
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@ -35,7 +34,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( (int)m_SecureLevel );
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writer.Write( (int)Level );
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writer.Write( (bool) m_Redyable );
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writer.Write( (int) m_DyedHue );
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}
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@ -50,7 +49,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_SecureLevel = (SecureLevel)reader.ReadInt();
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Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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@ -85,11 +84,7 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get => m_SecureLevel;
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set => m_SecureLevel = value;
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}
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public SecureLevel Level { get; set; }
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[Constructible]
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public DyeTub() : base( 0xFAB )
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@ -8,14 +8,8 @@ namespace Server.Items
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public override int FailMessage => 501021; // That is not a piece of furniture.
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public override int LabelNumber => 1041246; // Furniture Dye Tub
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[Constructible]
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public FurnitureDyeTub()
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@ -25,7 +19,7 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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if ( IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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base.OnDoubleClick( from );
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@ -39,7 +33,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( 1076217 ); // 1st Year Veteran Reward
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}
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@ -49,7 +43,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -62,7 +56,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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@ -9,14 +9,8 @@ namespace Server.Items
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public override int LabelNumber => 1041284; // Leather Dye Tub
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[Constructible]
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public LeatherDyeTub()
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@ -26,7 +20,7 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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if ( IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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base.OnDoubleClick( from );
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@ -40,7 +34,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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@ -50,7 +44,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -63,7 +57,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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@ -4,14 +4,8 @@ namespace Server.Items
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{
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public override int LabelNumber => 1006008; // Black Dye Tub
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[Constructible]
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public RewardBlackDyeTub()
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@ -23,7 +17,7 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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if ( IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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base.OnDoubleClick( from );
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@ -37,7 +31,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( 1076217 ); // 1st Year Veteran Reward
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}
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@ -47,7 +41,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -60,7 +54,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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@ -9,14 +9,8 @@ namespace Server.Items
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public override int LabelNumber => 1049740; // Runebook Dye Tub
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[Constructible]
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public RunebookDyeTub()
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@ -26,7 +20,7 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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if ( IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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base.OnDoubleClick( from );
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@ -40,7 +34,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( 1076220 ); // 4th Year Veteran Reward
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}
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@ -50,7 +44,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -63,7 +57,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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@ -7,14 +7,8 @@ namespace Server.Items
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.SpecialDyeTub;
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public override int LabelNumber => 1041285; // Special Dye Tub
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[Constructible]
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public SpecialDyeTub()
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@ -24,7 +18,7 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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if ( IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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base.OnDoubleClick( from );
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@ -38,7 +32,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( 1076217 ); // 1st Year Veteran Reward
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}
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@ -48,7 +42,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -61,7 +55,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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@ -9,14 +9,8 @@ namespace Server.Items
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public override int LabelNumber => 1049741; // Reward Statuette Dye Tub
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[Constructible]
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public StatuetteDyeTub()
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@ -26,7 +20,7 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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if ( IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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base.OnDoubleClick( from );
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@ -40,7 +34,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( 1076221 ); // 5th Year Veteran Reward
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}
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@ -50,7 +44,7 @@ namespace Server.Items
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -63,7 +57,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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