Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -15,7 +15,6 @@ namespace Server.Items
{
private bool m_Redyable;
private int m_DyedHue;
private SecureLevel m_SecureLevel;
public virtual CustomHuePicker CustomHuePicker => null;
@ -35,7 +34,7 @@ namespace Server.Items
writer.Write( (int) 1 ); // version
writer.Write( (int)m_SecureLevel );
writer.Write( (int)Level );
writer.Write( (bool) m_Redyable );
writer.Write( (int) m_DyedHue );
}
@ -50,7 +49,7 @@ namespace Server.Items
{
case 1:
{
m_SecureLevel = (SecureLevel)reader.ReadInt();
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
@ -85,11 +84,7 @@ namespace Server.Items
}
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get => m_SecureLevel;
set => m_SecureLevel = value;
}
public SecureLevel Level { get; set; }
[Constructible]
public DyeTub() : base( 0xFAB )