Changes properties to use automatic property initializers
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f0a48ad431
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623 changed files with 13072 additions and 19304 deletions
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@ -51,26 +51,24 @@ namespace Server.Items
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public class MonsterStatuetteInfo
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{
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private int m_LabelNumber;
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private int m_ItemID;
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private int[] m_Sounds;
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public int LabelNumber { get; }
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public int LabelNumber => m_LabelNumber;
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public int ItemID => m_ItemID;
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public int[] Sounds => m_Sounds;
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public int ItemID { get; }
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public int[] Sounds { get; }
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public MonsterStatuetteInfo( int labelNumber, int itemID, int baseSoundID )
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{
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m_LabelNumber = labelNumber;
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m_ItemID = itemID;
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m_Sounds = new[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
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LabelNumber = labelNumber;
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ItemID = itemID;
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Sounds = new[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
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}
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public MonsterStatuetteInfo( int labelNumber, int itemID, int[] sounds )
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{
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m_LabelNumber = labelNumber;
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m_ItemID = itemID;
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m_Sounds = sounds;
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LabelNumber = labelNumber;
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ItemID = itemID;
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Sounds = sounds;
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}
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private static MonsterStatuetteInfo[] m_Table = {
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@ -131,14 +129,9 @@ namespace Server.Items
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{
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private MonsterStatuetteType m_Type;
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private bool m_TurnedOn;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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public bool IsRewardItem { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool TurnedOn
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@ -216,7 +209,7 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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if ( Core.ML && IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ m_Type } ) ); // X Year Veteran Reward
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if ( m_TurnedOn )
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@ -291,7 +284,7 @@ namespace Server.Items
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writer.WriteEncodedInt( (int) m_Type );
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writer.Write( (bool) m_TurnedOn );
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (bool) IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -306,7 +299,7 @@ namespace Server.Items
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{
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m_Type = (MonsterStatuetteType)reader.ReadEncodedInt();
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m_TurnedOn = reader.ReadBool();
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m_IsRewardItem = reader.ReadBool();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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