Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -51,26 +51,24 @@ namespace Server.Items
public class MonsterStatuetteInfo
{
private int m_LabelNumber;
private int m_ItemID;
private int[] m_Sounds;
public int LabelNumber { get; }
public int LabelNumber => m_LabelNumber;
public int ItemID => m_ItemID;
public int[] Sounds => m_Sounds;
public int ItemID { get; }
public int[] Sounds { get; }
public MonsterStatuetteInfo( int labelNumber, int itemID, int baseSoundID )
{
m_LabelNumber = labelNumber;
m_ItemID = itemID;
m_Sounds = new[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
LabelNumber = labelNumber;
ItemID = itemID;
Sounds = new[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
}
public MonsterStatuetteInfo( int labelNumber, int itemID, int[] sounds )
{
m_LabelNumber = labelNumber;
m_ItemID = itemID;
m_Sounds = sounds;
LabelNumber = labelNumber;
ItemID = itemID;
Sounds = sounds;
}
private static MonsterStatuetteInfo[] m_Table = {
@ -131,14 +129,9 @@ namespace Server.Items
{
private MonsterStatuetteType m_Type;
private bool m_TurnedOn;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
public bool IsRewardItem { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool TurnedOn
@ -216,7 +209,7 @@ namespace Server.Items
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
if ( Core.ML && IsRewardItem )
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ m_Type } ) ); // X Year Veteran Reward
if ( m_TurnedOn )
@ -291,7 +284,7 @@ namespace Server.Items
writer.WriteEncodedInt( (int) m_Type );
writer.Write( (bool) m_TurnedOn );
writer.Write( (bool) m_IsRewardItem );
writer.Write( (bool) IsRewardItem );
}
public override void Deserialize( GenericReader reader )
@ -306,7 +299,7 @@ namespace Server.Items
{
m_Type = (MonsterStatuetteType)reader.ReadEncodedInt();
m_TurnedOn = reader.ReadBool();
m_IsRewardItem = reader.ReadBool();
IsRewardItem = reader.ReadBool();
break;
}
}