Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -6,32 +6,26 @@ namespace Server.Items
{
public class PlagueBeastMutationCore : Item, IScissorable
{
private bool m_Cut;
[CommandProperty( AccessLevel.GameMaster )]
public bool Cut
{
get => m_Cut;
set => m_Cut = value;
}
public bool Cut { get; set; }
public override string DefaultName => "a plague beast mutation core";
[Constructible]
public PlagueBeastMutationCore() : base( 0x1CF0 )
{
m_Cut = true;
Cut = true;
Weight = 1.0;
Hue = 0x480;
}
public virtual bool Scissor( Mobile from, Scissors scissors )
{
if ( !m_Cut )
if ( !Cut )
{
PlagueBeastLord owner = RootParent as PlagueBeastLord;
m_Cut = true;
Cut = true;
Movable = true;
from.AddToBackpack( this );
@ -62,7 +56,7 @@ namespace Server.Items
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_Cut );
writer.Write( (bool) Cut );
}
public override void Deserialize( GenericReader reader )
@ -71,7 +65,7 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
m_Cut = reader.ReadBool();
Cut = reader.ReadBool();
}
}
}