Changes properties to use automatic property initializers
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f0a48ad431
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623 changed files with 13072 additions and 19304 deletions
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@ -8,25 +8,11 @@ namespace Server.Items
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{
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public virtual bool IsCuttable => false;
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private List<PlagueBeastComponent> m_Components;
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public List<PlagueBeastComponent> Components { get; private set; }
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public List<PlagueBeastComponent> Components => m_Components;
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public int BrainHue { get; set; }
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private int m_BrainHue;
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public int BrainHue
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{
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get => m_BrainHue;
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set => m_BrainHue = value;
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}
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private bool m_Opened;
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public bool Opened
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{
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get => m_Opened;
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set => m_Opened = value;
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}
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public bool Opened { get; set; }
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private Timer m_Timer;
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@ -37,8 +23,8 @@ namespace Server.Items
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public PlagueBeastOrgan( int itemID, int hue ) : base( itemID, hue )
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{
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m_Components = new List<PlagueBeastComponent>();
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m_Opened = false;
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Components = new List<PlagueBeastComponent>();
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Opened = false;
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Movable = false;
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@ -58,14 +44,14 @@ namespace Server.Items
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c.Location = new Point3D( X + x, Y + y, Z );
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c.Map = Map;
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m_Components.Add( c );
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Components.Add( c );
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}
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public override bool Scissor( Mobile from, Scissors scissors )
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{
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if ( IsCuttable && IsAccessibleTo( from ) )
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{
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if ( !m_Opened && m_Timer == null )
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if ( !Opened && m_Timer == null )
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{
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m_Timer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), FinishOpening, from );
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scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071897 ); // You carefully cut into the organ.
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@ -96,7 +82,7 @@ namespace Server.Items
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public virtual void FinishOpening( Mobile from )
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{
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m_Opened = true;
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Opened = true;
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Owner?.PlaySound( 0x50 );
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}
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@ -111,9 +97,9 @@ namespace Server.Items
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteItemList<PlagueBeastComponent>( m_Components );
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writer.Write( (int) m_BrainHue );
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writer.Write( (bool) m_Opened );
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writer.WriteItemList<PlagueBeastComponent>( Components );
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writer.Write( (int) BrainHue );
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writer.Write( (bool) Opened );
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}
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public override void Deserialize( GenericReader reader )
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@ -122,9 +108,9 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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m_Components = reader.ReadStrongItemList<PlagueBeastComponent>();
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m_BrainHue = reader.ReadInt();
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m_Opened = reader.ReadBool();
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Components = reader.ReadStrongItemList<PlagueBeastComponent>();
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BrainHue = reader.ReadInt();
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Opened = reader.ReadBool();
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}
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}
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