Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -15,14 +15,8 @@ namespace Server.Items
private int m_ActiveItemID;
private int m_InactiveItemID;
private SecureLevel m_Level;
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get => m_Level;
set => m_Level = value;
}
public SecureLevel Level { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public virtual int ActiveItemID
@ -50,18 +44,14 @@ namespace Server.Items
}
}
private string m_Account, m_LastUserName;
private string m_LastUserName;
private DateTime m_NextUse; // TODO: unused, it's here not to break serialize/deserialize
private SkillName m_Skill;
private double m_SkillValue;
[CommandProperty( AccessLevel.GameMaster )]
public string Account
{
get => m_Account;
set => m_Account = value;
}
public string Account { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public string LastUserName
@ -121,7 +111,7 @@ namespace Server.Items
m_InactiveItemID = inactiveItemID;
m_ActiveItemID = activeItemID;
m_Account = account;
Account = account;
}
public override void GetProperties( ObjectPropertyList list )
@ -751,12 +741,12 @@ namespace Server.Items
writer.Write( (string) m_LastUserName );
//version 2
writer.Write( (int)m_Level );
writer.Write( (int)Level );
writer.Write( m_ActiveItemID );
writer.Write( m_InactiveItemID );
writer.Write( (string) m_Account );
writer.Write( (string) Account );
writer.Write( (DateTime) m_NextUse ); //TODO: delete it in a harmless way
writer.WriteEncodedInt( (int) m_Skill );
@ -778,7 +768,7 @@ namespace Server.Items
}
case 2:
{
m_Level = (SecureLevel)reader.ReadInt();
Level = (SecureLevel)reader.ReadInt();
goto case 1;
}
case 1:
@ -790,7 +780,7 @@ namespace Server.Items
}
case 0:
{
m_Account = reader.ReadString();
Account = reader.ReadString();
m_NextUse = reader.ReadDateTime(); //TODO: delete it in a harmless way
m_Skill = (SkillName)reader.ReadEncodedInt();