Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -62,12 +62,11 @@ namespace Server.Items
}
}
private CannonDirection m_CannonDirection;
private int m_Charges;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public CannonDirection CannonDirection => m_CannonDirection;
public CannonDirection CannonDirection { get; private set; }
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
@ -98,7 +97,7 @@ namespace Server.Items
[Constructible]
public CannonAddon( CannonDirection direction )
{
m_CannonDirection = direction;
CannonDirection = direction;
switch ( direction )
{
@ -224,7 +223,7 @@ namespace Server.Items
writer.WriteEncodedInt( 0 ); // version
writer.Write( (int) m_CannonDirection );
writer.Write( (int) CannonDirection );
writer.Write( (int) m_Charges );
writer.Write( (bool) m_IsRewardItem );
}
@ -235,7 +234,7 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
m_CannonDirection = (CannonDirection) reader.ReadInt();
CannonDirection = (CannonDirection) reader.ReadInt();
m_Charges = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
}