Changes properties to use automatic property initializers
This commit is contained in:
parent
f0a48ad431
commit
06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
|
|
@ -80,10 +80,6 @@ namespace Server.Items
|
|||
private SlayerName m_Slayer2;
|
||||
private SkillMod m_SkillMod, m_MageMod;
|
||||
private CraftResource m_Resource;
|
||||
private bool m_PlayerConstructed;
|
||||
|
||||
private bool m_Cursed; // Is this weapon cursed via Curse Weapon necromancer spell? Temporary; not serialized.
|
||||
private bool m_Consecrated; // Is this weapon blessed via Consecrate Weapon paladin ability? Temporary; not serialized.
|
||||
|
||||
private AosAttributes m_AosAttributes;
|
||||
private AosWeaponAttributes m_AosWeaponAttributes;
|
||||
|
|
@ -183,18 +179,10 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Cursed
|
||||
{
|
||||
get => m_Cursed;
|
||||
set => m_Cursed = value;
|
||||
}
|
||||
public bool Cursed { get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Consecrated
|
||||
{
|
||||
get => m_Consecrated;
|
||||
set => m_Consecrated = value;
|
||||
}
|
||||
public bool Consecrated { get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Identified
|
||||
|
|
@ -292,11 +280,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool PlayerConstructed
|
||||
{
|
||||
get => m_PlayerConstructed;
|
||||
set => m_PlayerConstructed = value;
|
||||
}
|
||||
public bool PlayerConstructed { get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxRange
|
||||
|
|
@ -1304,13 +1288,7 @@ namespace Server.Items
|
|||
return 0;
|
||||
}
|
||||
|
||||
private static bool m_InDoubleStrike;
|
||||
|
||||
public static bool InDoubleStrike
|
||||
{
|
||||
get => m_InDoubleStrike;
|
||||
set => m_InDoubleStrike = value;
|
||||
}
|
||||
public static bool InDoubleStrike { get; set; }
|
||||
|
||||
public virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1.0)
|
||||
{
|
||||
|
|
@ -1413,7 +1391,7 @@ namespace Server.Items
|
|||
percentageBonus += packInstinctBonus;
|
||||
}
|
||||
|
||||
if ( m_InDoubleStrike )
|
||||
if ( InDoubleStrike )
|
||||
{
|
||||
percentageBonus -= 10;
|
||||
}
|
||||
|
|
@ -1480,7 +1458,7 @@ namespace Server.Items
|
|||
quiver.AlterBowDamage( ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct );
|
||||
}
|
||||
|
||||
if ( m_Consecrated )
|
||||
if ( Consecrated )
|
||||
{
|
||||
phys = defender.PhysicalResistance;
|
||||
fire = defender.FireResistance;
|
||||
|
|
@ -1544,7 +1522,7 @@ namespace Server.Items
|
|||
if ( (int)(AosWeaponAttributes.GetValue( attacker, AosWeaponAttribute.HitLeechMana ) * propertyBonus) > Utility.Random( 100 ) )
|
||||
manaLeech += 40; // HitLeechMana% chance to leech 40% of damage as mana
|
||||
|
||||
if ( m_Cursed )
|
||||
if ( Cursed )
|
||||
lifeLeech += 50; // Additional 50% life leech for cursed weapons (necro spell)
|
||||
|
||||
context = TransformationSpellHelper.GetContext( attacker );
|
||||
|
|
@ -2423,7 +2401,7 @@ namespace Server.Items
|
|||
SetSaveFlag( ref flags, SaveFlag.Resource, m_Resource != CraftResource.Iron );
|
||||
SetSaveFlag( ref flags, SaveFlag.xAttributes, !m_AosAttributes.IsEmpty );
|
||||
SetSaveFlag( ref flags, SaveFlag.xWeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
|
||||
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed );
|
||||
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, PlayerConstructed );
|
||||
SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty );
|
||||
SetSaveFlag( ref flags, SaveFlag.Slayer2, m_Slayer2 != SlayerName.None );
|
||||
SetSaveFlag( ref flags, SaveFlag.ElementalDamages, !m_AosElementDamages.IsEmpty );
|
||||
|
|
@ -2720,7 +2698,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
|
||||
m_PlayerConstructed = true;
|
||||
PlayerConstructed = true;
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
|
||||
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
|
||||
|
|
@ -2876,7 +2854,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
if ( version < 6 )
|
||||
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
|
||||
PlayerConstructed = true; // we don't know, so, assume it's crafted
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
@ -3354,13 +3332,7 @@ namespace Server.Items
|
|||
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
|
||||
}
|
||||
|
||||
private static BaseWeapon m_Fists; // This value holds the default--fist--weapon
|
||||
|
||||
public static BaseWeapon Fists
|
||||
{
|
||||
get => m_Fists;
|
||||
set => m_Fists = value;
|
||||
}
|
||||
public static BaseWeapon Fists { get; set; }
|
||||
|
||||
#region ICraftable Members
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue