Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -36,30 +36,14 @@ namespace Server.Items
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TargetCommands.Register( new ToggleCommand() );
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}
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private int m_InactiveItemID;
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private int m_ActiveItemID;
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private bool m_PlayersCanToggle;
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[CommandProperty( AccessLevel.GameMaster )]
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public int InactiveItemID { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int InactiveItemID
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{
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get => m_InactiveItemID;
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set => m_InactiveItemID = value;
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}
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public int ActiveItemID { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int ActiveItemID
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{
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get => m_ActiveItemID;
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set => m_ActiveItemID = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayersCanToggle
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{
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get => m_PlayersCanToggle;
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set => m_PlayersCanToggle = value;
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}
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public bool PlayersCanToggle { get; set; }
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[Constructible]
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public ToggleItem( int inactiveItemID, int activeItemID, bool playersCanToggle = false)
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@ -67,9 +51,9 @@ namespace Server.Items
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{
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Movable = false;
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m_InactiveItemID = inactiveItemID;
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m_ActiveItemID = activeItemID;
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m_PlayersCanToggle = playersCanToggle;
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InactiveItemID = inactiveItemID;
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ActiveItemID = activeItemID;
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PlayersCanToggle = playersCanToggle;
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}
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public override void OnDoubleClick( Mobile from )
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@ -78,7 +62,7 @@ namespace Server.Items
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{
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Toggle();
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}
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else if ( m_PlayersCanToggle )
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else if ( PlayersCanToggle )
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{
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if ( from.InRange( GetWorldLocation(), 1 ) )
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Toggle();
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@ -89,7 +73,7 @@ namespace Server.Items
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public void Toggle()
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{
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ItemID = ( ItemID == m_ActiveItemID ) ? m_InactiveItemID : m_ActiveItemID;
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ItemID = ( ItemID == ActiveItemID ) ? InactiveItemID : ActiveItemID;
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Visible = ( ItemID != 0x1 );
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}
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@ -104,9 +88,9 @@ namespace Server.Items
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writer.Write( (int) 0 ); // version
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writer.Write( m_InactiveItemID );
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writer.Write( m_ActiveItemID );
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writer.Write( m_PlayersCanToggle );
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writer.Write( InactiveItemID );
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writer.Write( ActiveItemID );
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writer.Write( PlayersCanToggle );
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}
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public override void Deserialize( GenericReader reader )
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@ -115,9 +99,9 @@ namespace Server.Items
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int version = reader.ReadInt();
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m_InactiveItemID = reader.ReadInt();
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m_ActiveItemID = reader.ReadInt();
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m_PlayersCanToggle = reader.ReadBool();
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InactiveItemID = reader.ReadInt();
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ActiveItemID = reader.ReadInt();
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PlayersCanToggle = reader.ReadBool();
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}
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}
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}
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