Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -36,30 +36,14 @@ namespace Server.Items
TargetCommands.Register( new ToggleCommand() );
}
private int m_InactiveItemID;
private int m_ActiveItemID;
private bool m_PlayersCanToggle;
[CommandProperty( AccessLevel.GameMaster )]
public int InactiveItemID { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int InactiveItemID
{
get => m_InactiveItemID;
set => m_InactiveItemID = value;
}
public int ActiveItemID { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int ActiveItemID
{
get => m_ActiveItemID;
set => m_ActiveItemID = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayersCanToggle
{
get => m_PlayersCanToggle;
set => m_PlayersCanToggle = value;
}
public bool PlayersCanToggle { get; set; }
[Constructible]
public ToggleItem( int inactiveItemID, int activeItemID, bool playersCanToggle = false)
@ -67,9 +51,9 @@ namespace Server.Items
{
Movable = false;
m_InactiveItemID = inactiveItemID;
m_ActiveItemID = activeItemID;
m_PlayersCanToggle = playersCanToggle;
InactiveItemID = inactiveItemID;
ActiveItemID = activeItemID;
PlayersCanToggle = playersCanToggle;
}
public override void OnDoubleClick( Mobile from )
@ -78,7 +62,7 @@ namespace Server.Items
{
Toggle();
}
else if ( m_PlayersCanToggle )
else if ( PlayersCanToggle )
{
if ( from.InRange( GetWorldLocation(), 1 ) )
Toggle();
@ -89,7 +73,7 @@ namespace Server.Items
public void Toggle()
{
ItemID = ( ItemID == m_ActiveItemID ) ? m_InactiveItemID : m_ActiveItemID;
ItemID = ( ItemID == ActiveItemID ) ? InactiveItemID : ActiveItemID;
Visible = ( ItemID != 0x1 );
}
@ -104,9 +88,9 @@ namespace Server.Items
writer.Write( (int) 0 ); // version
writer.Write( m_InactiveItemID );
writer.Write( m_ActiveItemID );
writer.Write( m_PlayersCanToggle );
writer.Write( InactiveItemID );
writer.Write( ActiveItemID );
writer.Write( PlayersCanToggle );
}
public override void Deserialize( GenericReader reader )
@ -115,9 +99,9 @@ namespace Server.Items
int version = reader.ReadInt();
m_InactiveItemID = reader.ReadInt();
m_ActiveItemID = reader.ReadInt();
m_PlayersCanToggle = reader.ReadBool();
InactiveItemID = reader.ReadInt();
ActiveItemID = reader.ReadInt();
PlayersCanToggle = reader.ReadBool();
}
}
}