Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -7,19 +7,13 @@ namespace Server.Mobiles
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public abstract class BaseMount : BaseCreature, IMount
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{
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private Mobile m_Rider;
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private Item m_InternalItem;
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private DateTime m_NextMountAbility;
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public virtual TimeSpan MountAbilityDelay => TimeSpan.Zero;
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime NextMountAbility
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{
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get => m_NextMountAbility;
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set => m_NextMountAbility = value;
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}
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public DateTime NextMountAbility { get; set; }
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protected Item InternalItem => m_InternalItem;
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protected Item InternalItem { get; private set; }
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public virtual bool AllowMaleRider => true;
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public virtual bool AllowFemaleRider => true;
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@ -29,7 +23,7 @@ namespace Server.Mobiles
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Name = name;
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Body = bodyID;
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m_InternalItem = new MountItem( this, itemID );
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InternalItem = new MountItem( this, itemID );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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@ -40,8 +34,8 @@ namespace Server.Mobiles
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{
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base.Hue = value;
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if ( m_InternalItem != null )
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m_InternalItem.Hue = value;
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if ( InternalItem != null )
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InternalItem.Hue = value;
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}
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}
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@ -54,8 +48,8 @@ namespace Server.Mobiles
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public override void OnAfterDelete()
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{
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m_InternalItem?.Delete();
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m_InternalItem = null;
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InternalItem?.Delete();
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InternalItem = null;
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base.OnAfterDelete();
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}
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@ -78,10 +72,10 @@ namespace Server.Mobiles
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writer.Write( ( int )1 ); // version
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writer.Write( m_NextMountAbility );
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writer.Write( NextMountAbility );
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writer.Write( m_Rider );
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writer.Write( m_InternalItem );
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writer.Write( InternalItem );
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}
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public override void Deserialize( GenericReader reader )
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@ -94,15 +88,15 @@ namespace Server.Mobiles
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{
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case 1:
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{
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m_NextMountAbility = reader.ReadDateTime();
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NextMountAbility = reader.ReadDateTime();
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goto case 0;
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}
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case 0:
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{
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m_Rider = reader.ReadMobile();
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m_InternalItem = reader.ReadItem();
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InternalItem = reader.ReadItem();
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if ( m_InternalItem == null )
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if ( InternalItem == null )
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Delete();
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break;
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@ -187,11 +181,11 @@ namespace Server.Mobiles
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[CommandProperty( AccessLevel.GameMaster )]
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public int ItemID
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{
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get => m_InternalItem?.ItemID ?? 0;
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get => InternalItem?.ItemID ?? 0;
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set
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{
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if ( m_InternalItem != null )
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m_InternalItem.ItemID = value;
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if ( InternalItem != null )
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InternalItem.ItemID = value;
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}
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}
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@ -226,7 +220,7 @@ namespace Server.Mobiles
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Location = loc;
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Map = map;
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m_InternalItem?.Internalize();
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InternalItem?.Internalize();
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}
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else
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{
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@ -237,8 +231,8 @@ namespace Server.Mobiles
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Dismount( value );
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if ( m_InternalItem != null )
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value.AddItem( m_InternalItem );
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if ( InternalItem != null )
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value.AddItem( InternalItem );
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value.Direction = Direction;
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@ -281,10 +275,10 @@ namespace Server.Mobiles
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if ( attacker == null )
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attacker = m_Rider.FindMostRecentDamager( true );
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if ( !(attacker == this || attacker == m_Rider || willKill || DateTime.UtcNow < m_NextMountAbility) )
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if ( !(attacker == this || attacker == m_Rider || willKill || DateTime.UtcNow < NextMountAbility) )
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{
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if ( DoMountAbility( amount, from ) )
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m_NextMountAbility = DateTime.UtcNow + MountAbilityDelay;
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NextMountAbility = DateTime.UtcNow + MountAbilityDelay;
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}
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}
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