Changes properties to use automatic property initializers
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f0a48ad431
commit
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623 changed files with 13072 additions and 19304 deletions
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@ -316,16 +316,11 @@ namespace Server.Mobiles
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public class StainedOoze : Item
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{
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private bool m_Corrosive;
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private Timer m_Timer;
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private int m_Ticks;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Corrosive
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{
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get => m_Corrosive;
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set => m_Corrosive = value;
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}
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public bool Corrosive { get; set; }
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[Constructible]
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public StainedOoze()
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@ -340,7 +335,7 @@ namespace Server.Mobiles
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Movable = false;
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Hue = 0x95;
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m_Corrosive = corrosive;
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Corrosive = corrosive;
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m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick );
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m_Ticks = 0;
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}
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@ -387,7 +382,7 @@ namespace Server.Mobiles
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public void Damage( Mobile m )
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{
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if ( m_Corrosive )
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if ( Corrosive )
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{
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List<Item> items = m.Items;
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bool damaged = false;
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@ -422,7 +417,7 @@ namespace Server.Mobiles
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writer.Write( (int) 0 ); // version
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writer.Write( m_Corrosive );
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writer.Write( Corrosive );
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}
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public override void Deserialize( GenericReader reader )
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@ -431,7 +426,7 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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m_Corrosive = reader.ReadBool();
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Corrosive = reader.ReadBool();
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m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick );
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m_Ticks = ( ItemID == 0x122A ) ? 0 : 30;
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