Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -6,16 +6,11 @@ namespace Server.Mobiles
public class HarrowerTentacles : BaseCreature
{
public override string CorpseName => "a tentacles corpse";
private Mobile m_Harrower;
private DrainTimer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Harrower
{
get => m_Harrower;
set => m_Harrower = value;
}
public Mobile Harrower { get; set; }
public override string DefaultName => "tentacles of the harrower";
@ -26,7 +21,7 @@ namespace Server.Mobiles
public HarrowerTentacles( Mobile harrower ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Harrower = harrower;
Harrower = harrower;
Body = 129;
SetStr( 901, 1000 );
@ -119,7 +114,7 @@ namespace Server.Mobiles
writer.Write( (int) 0 ); // version
writer.Write( m_Harrower );
writer.Write( Harrower );
}
public override void Deserialize( GenericReader reader )
@ -132,7 +127,7 @@ namespace Server.Mobiles
{
case 0:
{
m_Harrower = reader.ReadMobile();
Harrower = reader.ReadMobile();
m_Timer = new DrainTimer( this );
m_Timer.Start();