Changes properties to use automatic property initializers
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f0a48ad431
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623 changed files with 13072 additions and 19304 deletions
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@ -229,9 +229,7 @@ namespace Server.Mobiles
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return false;
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}
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private static Hashtable m_EscortTable = new Hashtable();
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public static Hashtable EscortTable => m_EscortTable;
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public static Hashtable EscortTable { get; } = new Hashtable();
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public virtual bool AcceptEscorter(Mobile m)
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{
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@ -245,7 +243,7 @@ namespace Server.Mobiles
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if (escorter != null || !m.Alive)
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return false;
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BaseEscortable escortable = (BaseEscortable)m_EscortTable[m];
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BaseEscortable escortable = (BaseEscortable)EscortTable[m];
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if (escortable != null && !escortable.Deleted && escortable.GetEscorter() == m)
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{
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@ -268,7 +266,7 @@ namespace Server.Mobiles
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((PlayerMobile)m).LastEscortTime = DateTime.UtcNow;
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Say("Lead on! Payment will be made when we arrive in {0}.", (dest.Name == "Ocllo" && m.Map == Map.Trammel) ? "Haven" : dest.Name);
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m_EscortTable[m] = this;
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EscortTable[m] = this;
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StartFollow();
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return true;
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}
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@ -387,7 +385,7 @@ namespace Server.Mobiles
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Say(1005653); // Hmmm. I seem to have lost my master.
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SetControlMaster(null);
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m_EscortTable.Remove(master);
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EscortTable.Remove(master);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), Delete);
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return null;
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@ -449,7 +447,7 @@ namespace Server.Mobiles
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StopFollow();
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SetControlMaster(null);
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m_EscortTable.Remove(escorter);
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EscortTable.Remove(escorter);
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BeginDelete();
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Misc.Titles.AwardFame(escorter, 10, true);
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@ -645,13 +643,11 @@ namespace Server.Mobiles
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public class EscortDestinationInfo
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{
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private string m_Name;
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private Region m_Region;
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//private Rectangle2D[] m_Bounds;
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public string Name => m_Name;
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public string Name { get; }
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public Region Region => m_Region;
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public Region Region { get; }
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/*public Rectangle2D[] Bounds
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{
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@ -660,13 +656,13 @@ namespace Server.Mobiles
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public bool Contains(Point3D p)
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{
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return m_Region.Contains(p);
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return Region.Contains(p);
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}
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public EscortDestinationInfo(string name, Region region)
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{
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m_Name = name;
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m_Region = region;
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Name = name;
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Region = region;
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}
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private static Hashtable m_Table;
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