Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -35,55 +35,31 @@ namespace Server.Multis
return null;
}
private Hold m_Hold;
private TillerMan m_TillerMan;
private Mobile m_Owner;
private Direction m_Facing;
private Direction m_Moving;
private int m_Speed;
private int m_ClientSpeed;
private bool m_Anchored;
private string m_ShipName;
private BoatOrder m_Order;
private MapItem m_MapItem;
private int m_NextNavPoint;
private Plank m_PPlank, m_SPlank;
private DateTime m_DecayTime;
private Timer m_TurnTimer;
private Timer m_MoveTimer;
[CommandProperty( AccessLevel.GameMaster )]
public Hold Hold{ get => m_Hold;
set => m_Hold = value;
}
public Hold Hold { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public TillerMan TillerMan{ get => m_TillerMan;
set => m_TillerMan = value;
}
public TillerMan TillerMan { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public Plank PPlank{ get => m_PPlank;
set => m_PPlank = value;
}
public Plank PPlank { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public Plank SPlank{ get => m_SPlank;
set => m_SPlank = value;
}
public Plank SPlank { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner{ get => m_Owner;
set => m_Owner = value;
}
public Mobile Owner { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public Direction Facing{ get => m_Facing;
@ -91,48 +67,36 @@ namespace Server.Multis
}
[CommandProperty( AccessLevel.GameMaster )]
public Direction Moving{ get => m_Moving;
set => m_Moving = value;
}
public Direction Moving { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool IsMoving => ( m_MoveTimer != null );
[CommandProperty( AccessLevel.GameMaster )]
public int Speed{ get => m_Speed;
set => m_Speed = value;
}
public int Speed { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public bool Anchored{ get => m_Anchored;
set => m_Anchored = value;
}
public bool Anchored { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public string ShipName{ get => m_ShipName;
set{ m_ShipName = value;
m_TillerMan?.InvalidateProperties();
TillerMan?.InvalidateProperties();
} }
[CommandProperty( AccessLevel.GameMaster )]
public BoatOrder Order{ get => m_Order;
set => m_Order = value;
}
public BoatOrder Order { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public MapItem MapItem{ get => m_MapItem;
set => m_MapItem = value;
}
public MapItem MapItem { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int NextNavPoint{ get => m_NextNavPoint;
set => m_NextNavPoint = value;
}
public int NextNavPoint { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public DateTime TimeOfDecay{ get => m_DecayTime;
set{ m_DecayTime = value;
m_TillerMan?.InvalidateProperties();
TillerMan?.InvalidateProperties();
} }
public int Status
@ -173,30 +137,28 @@ namespace Server.Multis
public virtual BaseDockedBoat DockedBoat => null;
private static List<BaseBoat> m_Instances = new List<BaseBoat>();
public static List<BaseBoat> Boats => m_Instances;
public static List<BaseBoat> Boats { get; } = new List<BaseBoat>();
public BaseBoat() : base( 0x0 )
{
m_DecayTime = DateTime.UtcNow + BoatDecayDelay;
m_TillerMan = new TillerMan( this );
m_Hold = new Hold( this );
TillerMan = new TillerMan( this );
Hold = new Hold( this );
m_PPlank = new Plank( this, PlankSide.Port, 0 );
m_SPlank = new Plank( this, PlankSide.Starboard, 0 );
PPlank = new Plank( this, PlankSide.Port, 0 );
SPlank = new Plank( this, PlankSide.Starboard, 0 );
m_PPlank.MoveToWorld( new Point3D( X + PortOffset.X, Y + PortOffset.Y, Z ), Map );
m_SPlank.MoveToWorld( new Point3D( X + StarboardOffset.X, Y + StarboardOffset.Y, Z ), Map );
PPlank.MoveToWorld( new Point3D( X + PortOffset.X, Y + PortOffset.Y, Z ), Map );
SPlank.MoveToWorld( new Point3D( X + StarboardOffset.X, Y + StarboardOffset.Y, Z ), Map );
Facing = Direction.North;
m_NextNavPoint = -1;
NextNavPoint = -1;
Movable = false;
m_Instances.Add( this );
Boats.Add( this );
}
public BaseBoat( Serial serial ) : base( serial )
@ -212,32 +174,32 @@ namespace Server.Multis
public void UpdateComponents()
{
if ( m_PPlank != null )
if ( PPlank != null )
{
m_PPlank.MoveToWorld( GetRotatedLocation( PortOffset.X, PortOffset.Y ), Map );
m_PPlank.SetFacing( m_Facing );
PPlank.MoveToWorld( GetRotatedLocation( PortOffset.X, PortOffset.Y ), Map );
PPlank.SetFacing( m_Facing );
}
if ( m_SPlank != null )
if ( SPlank != null )
{
m_SPlank.MoveToWorld( GetRotatedLocation( StarboardOffset.X, StarboardOffset.Y ), Map );
m_SPlank.SetFacing( m_Facing );
SPlank.MoveToWorld( GetRotatedLocation( StarboardOffset.X, StarboardOffset.Y ), Map );
SPlank.SetFacing( m_Facing );
}
int xOffset = 0, yOffset = 0;
Movement.Movement.Offset( m_Facing, ref xOffset, ref yOffset );
if ( m_TillerMan != null )
if ( TillerMan != null )
{
m_TillerMan.Location = new Point3D( X + (xOffset * TillerManDistance) + (m_Facing == Direction.North ? 1 : 0), Y + (yOffset * TillerManDistance), m_TillerMan.Z );
m_TillerMan.SetFacing( m_Facing );
m_TillerMan.InvalidateProperties();
TillerMan.Location = new Point3D( X + (xOffset * TillerManDistance) + (m_Facing == Direction.North ? 1 : 0), Y + (yOffset * TillerManDistance), TillerMan.Z );
TillerMan.SetFacing( m_Facing );
TillerMan.InvalidateProperties();
}
if ( m_Hold != null )
if ( Hold != null )
{
m_Hold.Location = new Point3D( X + (xOffset * HoldDistance), Y + (yOffset * HoldDistance), m_Hold.Z );
m_Hold.SetFacing( m_Facing );
Hold.Location = new Point3D( X + (xOffset * HoldDistance), Y + (yOffset * HoldDistance), Hold.Z );
Hold.SetFacing( m_Facing );
}
}
@ -247,19 +209,19 @@ namespace Server.Multis
writer.Write( (int) 3 );
writer.Write( (Item) m_MapItem );
writer.Write( (int) m_NextNavPoint );
writer.Write( (Item) MapItem );
writer.Write( (int) NextNavPoint );
writer.Write( (int) m_Facing );
writer.WriteDeltaTime( m_DecayTime );
writer.Write( m_Owner );
writer.Write( m_PPlank );
writer.Write( m_SPlank );
writer.Write( m_TillerMan );
writer.Write( m_Hold );
writer.Write( m_Anchored );
writer.Write( Owner );
writer.Write( PPlank );
writer.Write( SPlank );
writer.Write( TillerMan );
writer.Write( Hold );
writer.Write( Anchored );
writer.Write( m_ShipName );
CheckDecay();
@ -275,8 +237,8 @@ namespace Server.Multis
{
case 3:
{
m_MapItem = (MapItem) reader.ReadItem();
m_NextNavPoint = reader.ReadInt();
MapItem = (MapItem) reader.ReadItem();
NextNavPoint = reader.ReadInt();
goto case 2;
}
@ -295,7 +257,7 @@ namespace Server.Multis
case 0:
{
if ( version < 3 )
m_NextNavPoint = -1;
NextNavPoint = -1;
if ( version < 2 )
{
@ -309,12 +271,12 @@ namespace Server.Multis
m_Facing = Direction.West;
}
m_Owner = reader.ReadMobile();
m_PPlank = reader.ReadItem() as Plank;
m_SPlank = reader.ReadItem() as Plank;
m_TillerMan = reader.ReadItem() as TillerMan;
m_Hold = reader.ReadItem() as Hold;
m_Anchored = reader.ReadBool();
Owner = reader.ReadMobile();
PPlank = reader.ReadItem() as Plank;
SPlank = reader.ReadItem() as Plank;
TillerMan = reader.ReadItem() as TillerMan;
Hold = reader.ReadItem() as Hold;
Anchored = reader.ReadBool();
m_ShipName = reader.ReadString();
if ( version < 1)
@ -324,18 +286,18 @@ namespace Server.Multis
}
}
m_Instances.Add( this );
Boats.Add( this );
}
public void RemoveKeys( Mobile m )
{
uint keyValue = 0;
if ( m_PPlank != null )
keyValue = m_PPlank.KeyValue;
if ( PPlank != null )
keyValue = PPlank.KeyValue;
if ( keyValue == 0 && m_SPlank != null )
keyValue = m_SPlank.KeyValue;
if ( keyValue == 0 && SPlank != null )
keyValue = SPlank.KeyValue;
Key.RemoveKeys( m, keyValue );
}
@ -370,49 +332,49 @@ namespace Server.Multis
public override void OnAfterDelete()
{
m_TillerMan?.Delete();
TillerMan?.Delete();
m_Hold?.Delete();
Hold?.Delete();
m_PPlank?.Delete();
PPlank?.Delete();
m_SPlank?.Delete();
SPlank?.Delete();
m_TurnTimer?.Stop();
m_MoveTimer?.Stop();
m_Instances.Remove( this );
Boats.Remove( this );
}
public override void OnLocationChange( Point3D old )
{
if ( m_TillerMan != null )
m_TillerMan.Location = new Point3D( X + (m_TillerMan.X - old.X), Y + (m_TillerMan.Y - old.Y), Z + (m_TillerMan.Z - old.Z ) );
if ( TillerMan != null )
TillerMan.Location = new Point3D( X + (TillerMan.X - old.X), Y + (TillerMan.Y - old.Y), Z + (TillerMan.Z - old.Z ) );
if ( m_Hold != null )
m_Hold.Location = new Point3D( X + (m_Hold.X - old.X), Y + (m_Hold.Y - old.Y), Z + (m_Hold.Z - old.Z ) );
if ( Hold != null )
Hold.Location = new Point3D( X + (Hold.X - old.X), Y + (Hold.Y - old.Y), Z + (Hold.Z - old.Z ) );
if ( m_PPlank != null )
m_PPlank.Location = new Point3D( X + (m_PPlank.X - old.X), Y + (m_PPlank.Y - old.Y), Z + (m_PPlank.Z - old.Z ) );
if ( PPlank != null )
PPlank.Location = new Point3D( X + (PPlank.X - old.X), Y + (PPlank.Y - old.Y), Z + (PPlank.Z - old.Z ) );
if ( m_SPlank != null )
m_SPlank.Location = new Point3D( X + (m_SPlank.X - old.X), Y + (m_SPlank.Y - old.Y), Z + (m_SPlank.Z - old.Z ) );
if ( SPlank != null )
SPlank.Location = new Point3D( X + (SPlank.X - old.X), Y + (SPlank.Y - old.Y), Z + (SPlank.Z - old.Z ) );
}
public override void OnMapChange()
{
if ( m_TillerMan != null )
m_TillerMan.Map = Map;
if ( TillerMan != null )
TillerMan.Map = Map;
if ( m_Hold != null )
m_Hold.Map = Map;
if ( Hold != null )
Hold.Map = Map;
if ( m_PPlank != null )
m_PPlank.Map = Map;
if ( PPlank != null )
PPlank.Map = Map;
if ( m_SPlank != null )
m_SPlank.Map = Map;
if ( SPlank != null )
SPlank.Map = Map;
}
public bool CanCommand( Mobile m )
@ -429,10 +391,10 @@ namespace Server.Multis
public bool CheckKey( uint keyValue )
{
if ( m_SPlank != null && m_SPlank.KeyValue == keyValue )
if ( SPlank != null && SPlank.KeyValue == keyValue )
return true;
if ( m_PPlank != null && m_PPlank.KeyValue == keyValue )
if ( PPlank != null && PPlank.KeyValue == keyValue )
return true;
return false;
@ -488,7 +450,7 @@ namespace Server.Multis
{
m_DecayTime = DateTime.UtcNow + BoatDecayDelay;
m_TillerMan?.InvalidateProperties();
TillerMan?.InvalidateProperties();
}
private class DecayTimer : Timer
@ -543,20 +505,20 @@ namespace Server.Multis
if ( CheckDecay() )
return false;
if ( m_Anchored )
if ( Anchored )
{
if ( message )
m_TillerMan?.Say( 501445 ); // Ar, the anchor was already dropped sir.
TillerMan?.Say( 501445 ); // Ar, the anchor was already dropped sir.
return false;
}
StopMove( false );
m_Anchored = true;
Anchored = true;
if ( message )
m_TillerMan?.Say( 501444 ); // Ar, anchor dropped sir.
TillerMan?.Say( 501444 ); // Ar, anchor dropped sir.
return true;
}
@ -566,18 +528,18 @@ namespace Server.Multis
if ( CheckDecay() )
return false;
if ( !m_Anchored )
if ( !Anchored )
{
if ( message )
m_TillerMan?.Say( 501447 ); // Ar, the anchor has not been dropped sir.
TillerMan?.Say( 501447 ); // Ar, the anchor has not been dropped sir.
return false;
}
m_Anchored = false;
Anchored = false;
if ( message )
m_TillerMan?.Say( 501446 ); // Ar, anchor raised sir.
TillerMan?.Say( 501446 ); // Ar, anchor raised sir.
return true;
}
@ -594,7 +556,7 @@ namespace Server.Multis
if ( StartMove( dir, speed, clientSpeed, interval, false, true ) )
{
m_TillerMan?.Say( 501429 ); // Aye aye sir.
TillerMan?.Say( 501429 ); // Aye aye sir.
return true;
}
@ -613,7 +575,7 @@ namespace Server.Multis
if ( StartMove( dir, speed, 0x1, interval, true, true ) )
{
m_TillerMan?.Say( 501429 ); // Aye aye sir.
TillerMan?.Say( 501429 ); // Aye aye sir.
return true;
}
@ -626,14 +588,14 @@ namespace Server.Multis
if ( CheckDecay() )
return;
if ( from.AccessLevel < AccessLevel.GameMaster && from != m_Owner )
if ( from.AccessLevel < AccessLevel.GameMaster && from != Owner )
{
m_TillerMan?.Say( Utility.Random( 1042876, 4 ) ); // Arr, don't do that! | Arr, leave me alone! | Arr, watch what thour'rt doing, matey! | Arr! Do that again and Ill throw ye overhead!
TillerMan?.Say( Utility.Random( 1042876, 4 ) ); // Arr, don't do that! | Arr, leave me alone! | Arr, watch what thour'rt doing, matey! | Arr! Do that again and Ill throw ye overhead!
return;
}
m_TillerMan?.Say( 502580 ); // What dost thou wish to name thy ship?
TillerMan?.Say( 502580 ); // What dost thou wish to name thy ship?
from.Prompt = new RenameBoatPrompt( this );
}
@ -643,16 +605,16 @@ namespace Server.Multis
if ( Deleted || CheckDecay() )
return;
if ( from.AccessLevel < AccessLevel.GameMaster && from != m_Owner )
if ( from.AccessLevel < AccessLevel.GameMaster && from != Owner )
{
m_TillerMan?.Say( 1042880 ); // Arr! Only the owner of the ship may change its name!
TillerMan?.Say( 1042880 ); // Arr! Only the owner of the ship may change its name!
return;
}
if ( !from.Alive )
{
m_TillerMan?.Say( 502582 ); // You appear to be dead.
TillerMan?.Say( 502582 ); // You appear to be dead.
return;
}
@ -676,13 +638,13 @@ namespace Server.Multis
return DryDockResult.Dead;
Container pack = from.Backpack;
if ( (m_SPlank == null || !Key.ContainsKey( pack, m_SPlank.KeyValue )) && (m_PPlank == null || !Key.ContainsKey( pack, m_PPlank.KeyValue )) )
if ( (SPlank == null || !Key.ContainsKey( pack, SPlank.KeyValue )) && (PPlank == null || !Key.ContainsKey( pack, PPlank.KeyValue )) )
return DryDockResult.NoKey;
if ( !m_Anchored )
if ( !Anchored )
return DryDockResult.NotAnchored;
if ( m_Hold != null && m_Hold.Items.Count > 0 )
if ( Hold != null && Hold.Items.Count > 0 )
return DryDockResult.Hold;
Map map = Map;
@ -760,16 +722,16 @@ namespace Server.Multis
if ( CheckDecay() )
return;
if ( e.Mobile.AccessLevel < AccessLevel.GameMaster && e.Mobile != m_Owner )
if ( e.Mobile.AccessLevel < AccessLevel.GameMaster && e.Mobile != Owner )
{
m_TillerMan?.Say( 1042880 ); // Arr! Only the owner of the ship may change its name!
TillerMan?.Say( 1042880 ); // Arr! Only the owner of the ship may change its name!
return;
}
if ( !e.Mobile.Alive )
{
m_TillerMan?.Say( 502582 ); // You appear to be dead.
TillerMan?.Say( 502582 ); // You appear to be dead.
return;
}
@ -795,18 +757,18 @@ namespace Server.Multis
if ( m_ShipName == newName )
{
m_TillerMan?.Say( 502531 ); // Yes, sir.
TillerMan?.Say( 502531 ); // Yes, sir.
return;
}
ShipName = newName;
if ( m_TillerMan != null && m_ShipName != null )
m_TillerMan.Say( 1042885, m_ShipName ); // This ship is now called the ~1_NEW_SHIP_NAME~.
if ( TillerMan != null && m_ShipName != null )
TillerMan.Say( 1042885, m_ShipName ); // This ship is now called the ~1_NEW_SHIP_NAME~.
else
{
m_TillerMan?.Say( 502534 ); // This ship now has no name.
TillerMan?.Say( 502534 ); // This ship now has no name.
}
}
@ -815,41 +777,41 @@ namespace Server.Multis
if ( CheckDecay() )
return;
if ( m.AccessLevel < AccessLevel.GameMaster && m != m_Owner )
if ( m.AccessLevel < AccessLevel.GameMaster && m != Owner )
{
m_TillerMan?.Say( 1042880 ); // Arr! Only the owner of the ship may change its name!
TillerMan?.Say( 1042880 ); // Arr! Only the owner of the ship may change its name!
return;
}
if ( !m.Alive )
{
m_TillerMan?.Say( 502582 ); // You appear to be dead.
TillerMan?.Say( 502582 ); // You appear to be dead.
return;
}
if ( m_ShipName == null )
{
m_TillerMan?.Say( 502526 ); // Ar, this ship has no name.
TillerMan?.Say( 502526 ); // Ar, this ship has no name.
return;
}
ShipName = null;
m_TillerMan?.Say( 502534 ); // This ship now has no name.
TillerMan?.Say( 502534 ); // This ship now has no name.
}
public void GiveName( Mobile m )
{
if ( m_TillerMan == null || CheckDecay() )
if ( TillerMan == null || CheckDecay() )
return;
if ( m_ShipName == null )
m_TillerMan.Say( 502526 ); // Ar, this ship has no name.
TillerMan.Say( 502526 ); // Ar, this ship has no name.
else
m_TillerMan.Say( 1042881, m_ShipName ); // This is the ~1_BOAT_NAME~.
TillerMan.Say( 1042881, m_ShipName ); // This is the ~1_BOAT_NAME~.
}
public void GiveNavPoint()
@ -1052,10 +1014,10 @@ namespace Server.Multis
if ( CheckDecay() )
return false;
if ( m_Anchored )
if ( Anchored )
{
if ( message )
m_TillerMan.Say( 501419 ); // Ar, the anchor is down sir!
TillerMan.Say( 501419 ); // Ar, the anchor is down sir!
return false;
}
@ -1088,10 +1050,10 @@ namespace Server.Multis
if ( CheckDecay() )
return false;
if ( m_Anchored )
if ( Anchored )
{
if ( message )
m_TillerMan.Say( 501419 ); // Ar, the anchor is down sir!
TillerMan.Say( 501419 ); // Ar, the anchor is down sir!
return false;
}
@ -1101,7 +1063,7 @@ namespace Server.Multis
return true;
}
if ( message )
m_TillerMan.Say( 501423 ); // Ar, can't turn sir.
TillerMan.Say( 501423 ); // Ar, can't turn sir.
return false;
}
@ -1131,18 +1093,18 @@ namespace Server.Multis
if ( CheckDecay() )
return false;
if ( m_Anchored )
if ( Anchored )
{
if ( message )
m_TillerMan?.Say( 501419 ); // Ar, the anchor is down sir!
TillerMan?.Say( 501419 ); // Ar, the anchor is down sir!
return false;
}
m_Moving = dir;
m_Speed = speed;
Moving = dir;
Speed = speed;
m_ClientSpeed = clientSpeed;
m_Order = BoatOrder.Move;
Order = BoatOrder.Move;
m_MoveTimer?.Stop();
@ -1160,19 +1122,19 @@ namespace Server.Multis
if ( m_MoveTimer == null )
{
if ( message )
m_TillerMan?.Say( 501443 ); // Er, the ship is not moving sir.
TillerMan?.Say( 501443 ); // Er, the ship is not moving sir.
return false;
}
m_Moving = Direction.North;
m_Speed = 0;
Moving = Direction.North;
Speed = 0;
m_ClientSpeed = 0;
m_MoveTimer.Stop();
m_MoveTimer = null;
if ( message )
m_TillerMan?.Say( 501429 ); // Aye aye sir.
TillerMan?.Say( 501429 ); // Aye aye sir.
return true;
}
@ -1271,16 +1233,16 @@ namespace Server.Multis
if ( base.Contains( x, y ) )
return true;
if ( m_TillerMan != null && x == m_TillerMan.X && y == m_TillerMan.Y )
if ( TillerMan != null && x == TillerMan.X && y == TillerMan.Y )
return true;
if ( m_Hold != null && x == m_Hold.X && y == m_Hold.Y )
if ( Hold != null && x == Hold.X && y == Hold.Y )
return true;
if ( m_PPlank != null && x == m_PPlank.X && y == m_PPlank.Y )
if ( PPlank != null && x == PPlank.X && y == PPlank.Y )
return true;
if ( m_SPlank != null && x == m_SPlank.X && y == m_SPlank.Y )
if ( SPlank != null && x == SPlank.X && y == SPlank.Y )
return true;
return false;
@ -1335,8 +1297,8 @@ namespace Server.Multis
if ( Order == BoatOrder.Move )
{
dir = m_Moving;
speed = m_Speed;
dir = Moving;
speed = Speed;
clientSpeed = m_ClientSpeed;
}
else if ( MapItem == null || MapItem.Deleted )
@ -1417,10 +1379,10 @@ namespace Server.Multis
if ( map == null || Deleted || CheckDecay() )
return false;
if ( m_Anchored )
if ( Anchored )
{
if ( message )
m_TillerMan?.Say( 501419 ); // Ar, the anchor is down sir!
TillerMan?.Say( 501419 ); // Ar, the anchor is down sir!
return false;
}
@ -1436,7 +1398,7 @@ namespace Server.Multis
if ( i == 1 )
{
if ( message )
m_TillerMan?.Say( 501424 ); // Ar, we've stopped sir.
TillerMan?.Say( 501424 ); // Ar, we've stopped sir.
return false;
}
@ -1475,7 +1437,7 @@ namespace Server.Multis
if ( !CanFit( new Point3D( newX + (j * rx), newY + (j * ry), Z ), Map, ItemID ) )
{
if ( message )
m_TillerMan?.Say( 501424 ); // Ar, we've stopped sir.
TillerMan?.Say( 501424 ); // Ar, we've stopped sir.
return false;
}
@ -1494,10 +1456,10 @@ namespace Server.Multis
{
List<IEntity> toMove = GetMovingEntities();
SafeAdd( m_TillerMan, toMove );
SafeAdd( m_Hold, toMove );
SafeAdd( m_PPlank, toMove );
SafeAdd( m_SPlank, toMove );
SafeAdd( TillerMan, toMove );
SafeAdd( Hold, toMove );
SafeAdd( PPlank, toMove );
SafeAdd( SPlank, toMove );
// Packet must be sent before actual locations are changed
foreach ( NetState ns in Map.GetClientsInRange( Location, GetMaxUpdateRange() ) )
@ -1634,27 +1596,27 @@ namespace Server.Multis
m_Facing = facing;
m_TillerMan?.SetFacing( facing );
TillerMan?.SetFacing( facing );
m_Hold?.SetFacing( facing );
Hold?.SetFacing( facing );
m_PPlank?.SetFacing( facing );
PPlank?.SetFacing( facing );
m_SPlank?.SetFacing( facing );
SPlank?.SetFacing( facing );
List<IEntity> toMove = GetMovingEntities();
toMove.Add( m_PPlank );
toMove.Add( m_SPlank );
toMove.Add( PPlank );
toMove.Add( SPlank );
int xOffset = 0, yOffset = 0;
Movement.Movement.Offset( facing, ref xOffset, ref yOffset );
if ( m_TillerMan != null )
m_TillerMan.Location = new Point3D( X + (xOffset * TillerManDistance) + (facing == Direction.North ? 1 : 0), Y + (yOffset * TillerManDistance), m_TillerMan.Z );
if ( TillerMan != null )
TillerMan.Location = new Point3D( X + (xOffset * TillerManDistance) + (facing == Direction.North ? 1 : 0), Y + (yOffset * TillerManDistance), TillerMan.Z );
if ( m_Hold != null )
m_Hold.Location = new Point3D( X + (xOffset * HoldDistance), Y + (yOffset * HoldDistance), m_Hold.Z );
if ( Hold != null )
Hold.Location = new Point3D( X + (xOffset * HoldDistance), Y + (yOffset * HoldDistance), Hold.Z );
int count = (int)(m_Facing - old) & 0x7;
count /= 2;
@ -1708,8 +1670,8 @@ namespace Server.Multis
public static void UpdateAllComponents()
{
for ( int i = m_Instances.Count - 1; i >= 0; --i )
m_Instances[i].UpdateComponents();
for ( int i = Boats.Count - 1; i >= 0; --i )
Boats[i].UpdateComponents();
}
public static void Initialize()