Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -6,19 +6,13 @@ namespace Server.Multis
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{
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public abstract class BaseDockedBoat : Item
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{
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private int m_MultiID;
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private Point3D m_Offset;
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private string m_ShipName;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID{ get => m_MultiID;
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set => m_MultiID = value;
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}
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public int MultiID { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset{ get => m_Offset;
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set => m_Offset = value;
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}
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public Point3D Offset { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public string ShipName{ get => m_ShipName;
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@ -29,8 +23,8 @@ namespace Server.Multis
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Weight = 1.0;
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LootType = LootType.Blessed;
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m_MultiID = id;
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m_Offset = offset;
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MultiID = id;
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Offset = offset;
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m_ShipName = boat.ShipName;
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}
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@ -45,8 +39,8 @@ namespace Server.Multis
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writer.Write( (int) 1 ); // version
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writer.Write( m_MultiID );
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writer.Write( m_Offset );
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writer.Write( MultiID );
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writer.Write( Offset );
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writer.Write( m_ShipName );
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}
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@ -61,8 +55,8 @@ namespace Server.Multis
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case 1:
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case 0:
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{
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m_MultiID = reader.ReadInt();
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m_Offset = reader.ReadPoint3D();
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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m_ShipName = reader.ReadString();
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if ( version == 0 )
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@ -134,7 +128,7 @@ namespace Server.Multis
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if ( boat == null )
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return;
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p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
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p = new Point3D( p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z );
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if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Ilshenar && map != Map.Malas )
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{
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