Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -42,30 +42,19 @@ namespace Server.Multis.Deeds
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public abstract class HouseDeed : Item
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{
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private int m_MultiID;
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private Point3D m_Offset;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID
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{
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get => m_MultiID;
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set => m_MultiID = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset
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{
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get => m_Offset;
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set => m_Offset = value;
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}
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public Point3D Offset { get; set; }
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public HouseDeed( int id, Point3D offset ) : base( 0x14F0 )
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{
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Weight = 1.0;
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LootType = LootType.Newbied;
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m_MultiID = id;
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m_Offset = offset;
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MultiID = id;
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Offset = offset;
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}
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public HouseDeed( Serial serial ) : base( serial )
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@ -78,9 +67,9 @@ namespace Server.Multis.Deeds
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writer.Write( (int) 1 ); // version
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writer.Write( m_Offset );
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writer.Write( Offset );
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writer.Write( m_MultiID );
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writer.Write( MultiID );
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}
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public override void Deserialize( GenericReader reader )
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@ -93,13 +82,13 @@ namespace Server.Multis.Deeds
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{
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case 1:
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{
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m_Offset = reader.ReadPoint3D();
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Offset = reader.ReadPoint3D();
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goto case 0;
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}
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case 0:
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{
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m_MultiID = reader.ReadInt();
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MultiID = reader.ReadInt();
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break;
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}
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@ -148,8 +137,8 @@ namespace Server.Multis.Deeds
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else
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{
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ArrayList toMove;
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Point3D center = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
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HousePlacementResult res = HousePlacement.Check( from, m_MultiID, center, out toMove );
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Point3D center = new Point3D( p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z );
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HousePlacementResult res = HousePlacement.Check( from, MultiID, center, out toMove );
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switch ( res )
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{
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