Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -8,22 +8,11 @@ namespace Server.Items
{
public class HouseTeleporter : Item, ISecurable
{
private Item m_Target;
private SecureLevel m_Level;
[CommandProperty( AccessLevel.GameMaster )]
public Item Target { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public Item Target
{
get => m_Target;
set => m_Target = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get => m_Level;
set => m_Level = value;
}
public SecureLevel Level { get; set; }
[Constructible]
public HouseTeleporter( int itemID ) : this( itemID, null )
@ -34,9 +23,9 @@ namespace Server.Items
{
Movable = false;
m_Level = SecureLevel.Anyone;
Level = SecureLevel.Anyone;
m_Target = target;
Target = target;
}
public bool CheckAccess( Mobile m )
@ -46,12 +35,12 @@ namespace Server.Items
if ( house != null && (house.Public ? house.IsBanned( m ) : !house.HasAccess( m )) )
return false;
return ( house != null && house.HasSecureAccess( m, m_Level ) );
return ( house != null && house.HasSecureAccess( m, Level ) );
}
public override bool OnMoveOver( Mobile m )
{
if ( m_Target != null && !m_Target.Deleted )
if ( Target != null && !Target.Deleted )
{
if ( CheckAccess( m ) )
{
@ -85,9 +74,9 @@ namespace Server.Items
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Level );
writer.Write( (int) Level );
writer.Write( (Item) m_Target );
writer.Write( (Item) Target );
}
public override void Deserialize( GenericReader reader )
@ -100,15 +89,15 @@ namespace Server.Items
{
case 1:
{
m_Level = (SecureLevel)reader.ReadInt();
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
m_Target = reader.ReadItem();
Target = reader.ReadItem();
if ( version < 0 )
m_Level = SecureLevel.Anyone;
Level = SecureLevel.Anyone;
break;
}
@ -152,7 +141,7 @@ namespace Server.Items
protected override void OnTick()
{
Item target = m_Teleporter.m_Target;
Item target = m_Teleporter.Target;
if ( target != null && !target.Deleted )
{