Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -6,14 +6,8 @@ namespace Server.Items
{
public override int LabelNumber => 1032629; // Arcane Focus
private int m_StrengthBonus;
[CommandProperty( AccessLevel.GameMaster )]
public int StrengthBonus
{
get => m_StrengthBonus;
set => m_StrengthBonus = value;
}
public int StrengthBonus { get; set; }
[Constructible]
public ArcaneFocus()
@ -30,7 +24,7 @@ namespace Server.Items
public ArcaneFocus( TimeSpan lifeSpan, int strengthBonus ) : base( 0x3155, lifeSpan )
{
LootType = LootType.Blessed;
m_StrengthBonus = strengthBonus;
StrengthBonus = strengthBonus;
}
public ArcaneFocus( Serial serial ) : base( serial )
@ -41,7 +35,7 @@ namespace Server.Items
{
base.GetProperties( list );
list.Add( 1060485, m_StrengthBonus.ToString() ); // strength bonus ~1_val~
list.Add( 1060485, StrengthBonus.ToString() ); // strength bonus ~1_val~
}
public override TextDefinition InvalidTransferMessage => 1073480; // Your arcane focus disappears.
@ -52,7 +46,7 @@ namespace Server.Items
base.Serialize( writer );
writer.Write( (int)0 );
writer.Write( m_StrengthBonus );
writer.Write( StrengthBonus );
}
public override void Deserialize( GenericReader reader )
@ -60,7 +54,7 @@ namespace Server.Items
base.Deserialize( reader );
int version = reader.ReadInt();
m_StrengthBonus = reader.ReadInt();
StrengthBonus = reader.ReadInt();
}
}
}