Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -22,44 +22,37 @@ namespace Server.Gumps
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{
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public class TextRelay
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{
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private int m_EntryID;
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private string m_Text;
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public TextRelay( int entryID, string text )
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{
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m_EntryID = entryID;
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m_Text = text;
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EntryID = entryID;
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Text = text;
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}
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public int EntryID => m_EntryID;
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public int EntryID { get; }
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public string Text => m_Text;
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public string Text { get; }
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}
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public class RelayInfo
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{
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private int m_ButtonID;
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private int[] m_Switches;
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private TextRelay[] m_TextEntries;
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public RelayInfo( int buttonID, int[] switches, TextRelay[] textEntries )
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{
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m_ButtonID = buttonID;
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m_Switches = switches;
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m_TextEntries = textEntries;
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ButtonID = buttonID;
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Switches = switches;
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TextEntries = textEntries;
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}
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public int ButtonID => m_ButtonID;
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public int ButtonID { get; }
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public int[] Switches => m_Switches;
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public int[] Switches { get; }
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public TextRelay[] TextEntries => m_TextEntries;
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public TextRelay[] TextEntries { get; }
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public bool IsSwitched( int switchID )
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{
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for ( int i = 0; i < m_Switches.Length; ++i )
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for ( int i = 0; i < Switches.Length; ++i )
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{
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if ( m_Switches[i] == switchID )
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if ( Switches[i] == switchID )
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{
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return true;
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}
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@ -70,11 +63,11 @@ namespace Server.Gumps
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public TextRelay GetTextEntry( int entryID )
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{
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for ( int i = 0; i < m_TextEntries.Length; ++i )
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for ( int i = 0; i < TextEntries.Length; ++i )
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{
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if ( m_TextEntries[i].EntryID == entryID )
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if ( TextEntries[i].EntryID == entryID )
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{
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return m_TextEntries[i];
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return TextEntries[i];
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}
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}
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