Changes properties to use automatic property initializers
This commit is contained in:
parent
f0a48ad431
commit
06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
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@ -41,13 +41,8 @@ namespace Server.Network {
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public delegate void NetStateCreatedCallback( NetState ns );
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public class NetState : IComparable<NetState> {
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private Socket m_Socket;
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private IPAddress m_Address;
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private ByteQueue m_Buffer;
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private byte[] m_RecvBuffer;
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private SendQueue m_SendQueue;
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private bool m_Seeded;
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private bool m_Running;
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#if NewAsyncSockets
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private SocketAsyncEventArgs m_ReceiveEventArgs, m_SendEventArgs;
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@ -56,33 +51,17 @@ namespace Server.Network {
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#endif
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private MessagePump m_MessagePump;
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private ServerInfo[] m_ServerInfo;
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private IAccount m_Account;
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private Mobile m_Mobile;
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private CityInfo[] m_CityInfo;
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private List<Gump> m_Gumps;
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private List<HuePicker> m_HuePickers;
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private List<IMenu> m_Menus;
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private List<SecureTrade> m_Trades;
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private int m_Sequence;
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private bool m_CompressionEnabled;
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private string m_ToString;
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private ClientVersion m_Version;
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private bool m_SentFirstPacket;
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private bool m_BlockAllPackets;
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private DateTime m_ConnectedOn;
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public DateTime ConnectedOn { get; }
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public DateTime ConnectedOn => m_ConnectedOn;
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public TimeSpan ConnectedFor => ( DateTime.UtcNow - m_ConnectedOn );
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public TimeSpan ConnectedFor => ( DateTime.UtcNow - ConnectedOn );
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internal int m_Seed;
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internal int m_AuthID;
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public IPAddress Address => m_Address;
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private ClientFlags m_Flags;
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public IPAddress Address { get; }
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private static bool m_Paused;
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@ -95,34 +74,15 @@ namespace Server.Network {
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private AsyncState m_AsyncState;
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private object m_AsyncLock = new object();
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private IPacketEncoder m_Encoder;
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public IPacketEncoder PacketEncoder { get; set; }
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public IPacketEncoder PacketEncoder {
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get => m_Encoder;
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set => m_Encoder = value;
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}
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public static NetStateCreatedCallback CreatedCallback { get; set; }
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private static NetStateCreatedCallback m_CreatedCallback;
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public bool SentFirstPacket { get; set; }
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public static NetStateCreatedCallback CreatedCallback {
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get => m_CreatedCallback;
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set => m_CreatedCallback = value;
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}
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public bool BlockAllPackets { get; set; }
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public bool SentFirstPacket {
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get => m_SentFirstPacket;
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set => m_SentFirstPacket = value;
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}
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public bool BlockAllPackets {
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get => m_BlockAllPackets;
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set => m_BlockAllPackets = value;
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}
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public ClientFlags Flags {
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get => m_Flags;
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set => m_Flags = value;
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}
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public ClientFlags Flags { get; set; }
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public ClientVersion Version {
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get => m_Version;
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@ -225,19 +185,19 @@ namespace Server.Network {
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public bool NewMobileIncoming => ((_ProtocolChanges & ProtocolChanges.NewMobileIncoming) != 0);
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public bool NewSecureTrading => ((_ProtocolChanges & ProtocolChanges.NewSecureTrading) != 0);
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public bool IsUOTDClient => ( (m_Flags & ClientFlags.UOTD) != 0 || ( m_Version != null && m_Version.Type == ClientType.UOTD ) );
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public bool IsUOTDClient => ( (Flags & ClientFlags.UOTD) != 0 || ( m_Version != null && m_Version.Type == ClientType.UOTD ) );
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public bool IsSAClient => ( m_Version != null && m_Version.Type == ClientType.SA );
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public List<SecureTrade> Trades => m_Trades;
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public List<SecureTrade> Trades { get; }
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public void ValidateAllTrades() {
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for ( int i = m_Trades.Count - 1; i >= 0; --i ) {
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if ( i >= m_Trades.Count ) {
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for ( int i = Trades.Count - 1; i >= 0; --i ) {
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if ( i >= Trades.Count ) {
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continue;
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}
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SecureTrade trade = m_Trades[i];
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SecureTrade trade = Trades[i];
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if ( trade.From.Mobile.Deleted || trade.To.Mobile.Deleted || !trade.From.Mobile.Alive || !trade.To.Mobile.Alive || !trade.From.Mobile.InRange( trade.To.Mobile, 2 ) || trade.From.Mobile.Map != trade.To.Mobile.Map ) {
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trade.Cancel();
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@ -246,20 +206,20 @@ namespace Server.Network {
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}
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public void CancelAllTrades() {
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for ( int i = m_Trades.Count - 1; i >= 0; --i ) {
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if ( i < m_Trades.Count ) {
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m_Trades[i].Cancel();
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for ( int i = Trades.Count - 1; i >= 0; --i ) {
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if ( i < Trades.Count ) {
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Trades[i].Cancel();
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}
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}
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}
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public void RemoveTrade( SecureTrade trade ) {
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m_Trades.Remove( trade );
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Trades.Remove( trade );
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}
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public SecureTrade FindTrade( Mobile m ) {
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for ( int i = 0; i < m_Trades.Count; ++i ) {
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SecureTrade trade = m_Trades[i];
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for ( int i = 0; i < Trades.Count; ++i ) {
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SecureTrade trade = Trades[i];
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if ( trade.From.Mobile == m || trade.To.Mobile == m ) {
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return trade;
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@ -270,17 +230,17 @@ namespace Server.Network {
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}
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public SecureTradeContainer FindTradeContainer( Mobile m ) {
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for ( int i = 0; i < m_Trades.Count; ++i ) {
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SecureTrade trade = m_Trades[i];
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for ( int i = 0; i < Trades.Count; ++i ) {
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SecureTrade trade = Trades[i];
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SecureTradeInfo from = trade.From;
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SecureTradeInfo to = trade.To;
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if ( from.Mobile == m_Mobile && to.Mobile == m ) {
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if ( from.Mobile == Mobile && to.Mobile == m ) {
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return from.Container;
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}
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if ( from.Mobile == m && to.Mobile == m_Mobile ) {
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if ( from.Mobile == m && to.Mobile == Mobile ) {
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return to.Container;
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}
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}
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@ -289,46 +249,29 @@ namespace Server.Network {
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}
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public SecureTradeContainer AddTrade( NetState state ) {
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SecureTrade newTrade = new SecureTrade( m_Mobile, state.m_Mobile );
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SecureTrade newTrade = new SecureTrade( Mobile, state.Mobile );
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m_Trades.Add( newTrade );
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state.m_Trades.Add( newTrade );
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Trades.Add( newTrade );
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state.Trades.Add( newTrade );
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return newTrade.From.Container;
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}
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public bool CompressionEnabled {
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get => m_CompressionEnabled;
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set => m_CompressionEnabled = value;
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}
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public bool CompressionEnabled { get; set; }
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public int Sequence {
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get => m_Sequence;
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set => m_Sequence = value;
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}
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public int Sequence { get; set; }
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public List<Gump> Gumps => m_Gumps;
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public List<Gump> Gumps { get; private set; }
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public List<HuePicker> HuePickers => m_HuePickers;
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public List<HuePicker> HuePickers { get; private set; }
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public List<IMenu> Menus => m_Menus;
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public List<IMenu> Menus { get; private set; }
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private static int m_GumpCap = 512, m_HuePickerCap = 512, m_MenuCap = 512;
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public static int GumpCap { get; set; } = 512;
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public static int GumpCap {
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get => m_GumpCap;
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set => m_GumpCap = value;
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}
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public static int HuePickerCap { get; set; } = 512;
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public static int HuePickerCap {
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get => m_HuePickerCap;
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set => m_HuePickerCap = value;
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}
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public static int MenuCap {
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get => m_MenuCap;
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set => m_MenuCap = value;
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}
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public static int MenuCap { get; set; } = 512;
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public void WriteConsole( string text ) {
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Console.WriteLine( "Client: {0}: {1}", this, text );
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@ -339,12 +282,12 @@ namespace Server.Network {
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}
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public void AddMenu( IMenu menu ) {
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if ( m_Menus == null ) {
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m_Menus = new List<IMenu>();
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if ( Menus == null ) {
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Menus = new List<IMenu>();
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}
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if ( m_Menus.Count < m_MenuCap ) {
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m_Menus.Add( menu );
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if ( Menus.Count < MenuCap ) {
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Menus.Add( menu );
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} else {
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WriteConsole( "Exceeded menu cap, disconnecting..." );
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Dispose();
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@ -353,26 +296,26 @@ namespace Server.Network {
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public void RemoveMenu( IMenu menu )
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{
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m_Menus?.Remove( menu );
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Menus?.Remove( menu );
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}
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public void RemoveMenu( int index )
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{
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m_Menus?.RemoveAt( index );
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Menus?.RemoveAt( index );
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}
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public void ClearMenus()
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{
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m_Menus?.Clear();
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Menus?.Clear();
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}
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public void AddHuePicker( HuePicker huePicker ) {
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if ( m_HuePickers == null ) {
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m_HuePickers = new List<HuePicker>();
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if ( HuePickers == null ) {
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HuePickers = new List<HuePicker>();
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}
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if ( m_HuePickers.Count < m_HuePickerCap ) {
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m_HuePickers.Add( huePicker );
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if ( HuePickers.Count < HuePickerCap ) {
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HuePickers.Add( huePicker );
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} else {
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WriteConsole( "Exceeded hue picker cap, disconnecting..." );
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Dispose();
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@ -381,26 +324,26 @@ namespace Server.Network {
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public void RemoveHuePicker( HuePicker huePicker )
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{
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m_HuePickers?.Remove( huePicker );
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HuePickers?.Remove( huePicker );
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}
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public void RemoveHuePicker( int index )
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{
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m_HuePickers?.RemoveAt( index );
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HuePickers?.RemoveAt( index );
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}
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public void ClearHuePickers()
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{
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m_HuePickers?.Clear();
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HuePickers?.Clear();
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}
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public void AddGump( Gump gump ) {
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if ( m_Gumps == null ) {
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m_Gumps = new List<Gump>();
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if ( Gumps == null ) {
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Gumps = new List<Gump>();
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}
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if ( m_Gumps.Count < m_GumpCap ) {
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m_Gumps.Add( gump );
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if ( Gumps.Count < GumpCap ) {
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Gumps.Add( gump );
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} else {
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WriteConsole( "Exceeded gump cap, disconnecting..." );
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Dispose();
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@ -409,17 +352,17 @@ namespace Server.Network {
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public void RemoveGump( Gump gump )
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{
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m_Gumps?.Remove( gump );
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Gumps?.Remove( gump );
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}
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public void RemoveGump( int index )
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{
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m_Gumps?.RemoveAt( index );
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Gumps?.RemoveAt( index );
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}
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public void ClearGumps()
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{
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m_Gumps?.Clear();
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Gumps?.Clear();
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}
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public void LaunchBrowser( string url ) {
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@ -427,80 +370,66 @@ namespace Server.Network {
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Send( new LaunchBrowser( url ) );
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}
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public CityInfo[] CityInfo {
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get => m_CityInfo;
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set => m_CityInfo = value;
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}
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public CityInfo[] CityInfo { get; set; }
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public Mobile Mobile {
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get => m_Mobile;
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set => m_Mobile = value;
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}
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public Mobile Mobile { get; set; }
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public ServerInfo[] ServerInfo {
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get => m_ServerInfo;
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set => m_ServerInfo = value;
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}
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public ServerInfo[] ServerInfo { get; set; }
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public IAccount Account {
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get => m_Account;
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set => m_Account = value;
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}
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public IAccount Account { get; set; }
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public override string ToString() {
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return m_ToString;
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}
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private static List<NetState> m_Instances = new List<NetState>();
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public static List<NetState> Instances => m_Instances;
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public static List<NetState> Instances { get; } = new List<NetState>();
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private static BufferPool m_ReceiveBufferPool = new BufferPool( "Receive", 2048, 2048 );
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public NetState( Socket socket, MessagePump messagePump )
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{
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m_Socket = socket;
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m_Buffer = new ByteQueue();
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m_Seeded = false;
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m_Running = false;
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Socket = socket;
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Buffer = new ByteQueue();
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Seeded = false;
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Running = false;
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m_RecvBuffer = m_ReceiveBufferPool.AcquireBuffer();
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m_MessagePump = messagePump;
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m_Gumps = new List<Gump>();
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m_HuePickers = new List<HuePicker>();
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m_Menus = new List<IMenu>();
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m_Trades = new List<SecureTrade>();
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Gumps = new List<Gump>();
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HuePickers = new List<HuePicker>();
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Menus = new List<IMenu>();
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Trades = new List<SecureTrade>();
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m_SendQueue = new SendQueue();
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m_NextCheckActivity = Core.TickCount + 30000;
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m_Instances.Add( this );
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Instances.Add( this );
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try {
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m_Address = Utility.Intern( ( ( IPEndPoint ) m_Socket.RemoteEndPoint ).Address );
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m_ToString = m_Address.ToString();
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Address = Utility.Intern( ( ( IPEndPoint ) Socket.RemoteEndPoint ).Address );
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m_ToString = Address.ToString();
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} catch ( Exception ex ) {
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TraceException( ex );
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m_Address = IPAddress.None;
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Address = IPAddress.None;
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m_ToString = "(error)";
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}
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m_ConnectedOn = DateTime.UtcNow;
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ConnectedOn = DateTime.UtcNow;
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m_CreatedCallback?.Invoke( this );
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CreatedCallback?.Invoke( this );
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}
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private bool _sending;
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private object _sendL = new object();
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public virtual void Send( Packet p ) {
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if ( m_Socket == null || m_BlockAllPackets ) {
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if ( Socket == null || BlockAllPackets ) {
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p.OnSend();
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return;
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}
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int length;
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byte[] buffer = p.Compile( m_CompressionEnabled, out length );
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byte[] buffer = p.Compile( CompressionEnabled, out length );
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if ( buffer != null ) {
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if ( buffer.Length <= 0 || length <= 0 ) {
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@ -514,7 +443,7 @@ namespace Server.Network {
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prof?.Start();
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m_Encoder?.EncodeOutgoingPacket( this, ref buffer, ref length );
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PacketEncoder?.EncodeOutgoingPacket( this, ref buffer, ref length );
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try {
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SendQueue.Gram gram;
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@ -567,9 +496,9 @@ namespace Server.Network {
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m_SendEventArgs = new SocketAsyncEventArgs();
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m_SendEventArgs.Completed += Send_Completion;
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m_Running = true;
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Running = true;
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if ( m_Socket == null || m_Paused ) {
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if ( Socket == null || m_Paused ) {
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return;
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}
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@ -585,7 +514,7 @@ namespace Server.Network {
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lock ( m_AsyncLock ) {
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if ( ( m_AsyncState & ( AsyncState.Pending | AsyncState.Paused ) ) == 0 ) {
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m_AsyncState |= AsyncState.Pending;
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result = !m_Socket.ReceiveAsync( m_ReceiveEventArgs );
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result = !Socket.ReceiveAsync( m_ReceiveEventArgs );
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if ( result )
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Receive_Process( m_ReceiveEventArgs );
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@ -602,7 +531,7 @@ namespace Server.Network {
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{
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Receive_Process( e );
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if ( !m_Disposing )
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if ( !IsDisposing )
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Receive_Start();
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}
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@ -615,7 +544,7 @@ namespace Server.Network {
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return;
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}
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if ( m_Disposing ) {
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if ( IsDisposing ) {
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return;
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}
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@ -623,10 +552,10 @@ namespace Server.Network {
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byte[] buffer = m_RecvBuffer;
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m_Encoder?.DecodeIncomingPacket( this, ref buffer, ref byteCount );
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PacketEncoder?.DecodeIncomingPacket( this, ref buffer, ref byteCount );
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lock ( m_Buffer )
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m_Buffer.Enqueue( buffer, 0, byteCount );
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lock ( Buffer )
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Buffer.Enqueue( buffer, 0, byteCount );
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m_MessagePump.OnReceive( this );
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@ -641,7 +570,7 @@ namespace Server.Network {
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bool result = false;
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||||
do {
|
||||
result = !m_Socket.SendAsync( m_SendEventArgs );
|
||||
result = !Socket.SendAsync( m_SendEventArgs );
|
||||
|
||||
if ( result )
|
||||
Send_Process( m_SendEventArgs );
|
||||
|
|
@ -656,11 +585,11 @@ namespace Server.Network {
|
|||
{
|
||||
Send_Process( e );
|
||||
|
||||
if ( m_Disposing )
|
||||
if ( IsDisposing )
|
||||
return;
|
||||
|
||||
if ( m_CoalesceSleep >= 0 ) {
|
||||
Thread.Sleep( m_CoalesceSleep );
|
||||
if ( CoalesceSleep >= 0 ) {
|
||||
Thread.Sleep( CoalesceSleep );
|
||||
}
|
||||
|
||||
SendQueue.Gram gram;
|
||||
|
|
@ -696,8 +625,8 @@ namespace Server.Network {
|
|||
public static void Pause() {
|
||||
m_Paused = true;
|
||||
|
||||
for ( int i = 0; i < m_Instances.Count; ++i ) {
|
||||
NetState ns = m_Instances[i];
|
||||
for ( int i = 0; i < Instances.Count; ++i ) {
|
||||
NetState ns = Instances[i];
|
||||
|
||||
lock ( ns.m_AsyncLock ) {
|
||||
ns.m_AsyncState |= AsyncState.Paused;
|
||||
|
|
@ -708,10 +637,10 @@ namespace Server.Network {
|
|||
public static void Resume() {
|
||||
m_Paused = false;
|
||||
|
||||
for ( int i = 0; i < m_Instances.Count; ++i ) {
|
||||
NetState ns = m_Instances[i];
|
||||
for ( int i = 0; i < Instances.Count; ++i ) {
|
||||
NetState ns = Instances[i];
|
||||
|
||||
if ( ns.m_Socket == null ) {
|
||||
if ( ns.Socket == null ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -725,7 +654,7 @@ namespace Server.Network {
|
|||
}
|
||||
|
||||
public bool Flush() {
|
||||
if ( m_Socket == null )
|
||||
if ( Socket == null )
|
||||
return false;
|
||||
|
||||
lock (_sendL) {
|
||||
|
|
@ -939,25 +868,20 @@ namespace Server.Network {
|
|||
}
|
||||
|
||||
public static void FlushAll() {
|
||||
if (m_Instances.Count >= 1024)
|
||||
Parallel.ForEach(m_Instances, ns => ns.Flush());
|
||||
if (Instances.Count >= 1024)
|
||||
Parallel.ForEach(Instances, ns => ns.Flush());
|
||||
else
|
||||
for ( int i = 0; i < m_Instances.Count; ++i ) {
|
||||
m_Instances[i].Flush();
|
||||
for ( int i = 0; i < Instances.Count; ++i ) {
|
||||
Instances[i].Flush();
|
||||
}
|
||||
}
|
||||
|
||||
private static int m_CoalesceSleep = -1;
|
||||
|
||||
public static int CoalesceSleep {
|
||||
get => m_CoalesceSleep;
|
||||
set => m_CoalesceSleep = value;
|
||||
}
|
||||
public static int CoalesceSleep { get; set; } = -1;
|
||||
|
||||
private long m_NextCheckActivity;
|
||||
|
||||
public void CheckAlive(long curTicks) {
|
||||
if ( m_Socket == null )
|
||||
if ( Socket == null )
|
||||
return;
|
||||
|
||||
if (m_NextCheckActivity - curTicks >= 0) {
|
||||
|
|
@ -992,32 +916,30 @@ namespace Server.Network {
|
|||
}
|
||||
}
|
||||
|
||||
private bool m_Disposing;
|
||||
|
||||
public bool IsDisposing => m_Disposing;
|
||||
public bool IsDisposing { get; private set; }
|
||||
|
||||
public void Dispose() {
|
||||
Dispose( true );
|
||||
}
|
||||
|
||||
public virtual void Dispose( bool flush ) {
|
||||
if ( m_Socket == null || m_Disposing ) {
|
||||
if ( Socket == null || IsDisposing ) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Disposing = true;
|
||||
IsDisposing = true;
|
||||
|
||||
if ( flush )
|
||||
flush = Flush();
|
||||
|
||||
try {
|
||||
m_Socket.Shutdown( SocketShutdown.Both );
|
||||
Socket.Shutdown( SocketShutdown.Both );
|
||||
} catch ( SocketException ex ) {
|
||||
TraceException( ex );
|
||||
}
|
||||
|
||||
try {
|
||||
m_Socket.Close();
|
||||
Socket.Close();
|
||||
} catch ( SocketException ex ) {
|
||||
TraceException( ex );
|
||||
}
|
||||
|
|
@ -1027,9 +949,9 @@ namespace Server.Network {
|
|||
m_ReceiveBufferPool.ReleaseBuffer( m_RecvBuffer );
|
||||
}
|
||||
|
||||
m_Socket = null;
|
||||
Socket = null;
|
||||
|
||||
m_Buffer = null;
|
||||
Buffer = null;
|
||||
m_RecvBuffer = null;
|
||||
|
||||
#if NewAsyncSockets
|
||||
|
|
@ -1040,7 +962,7 @@ namespace Server.Network {
|
|||
m_OnSend = null;
|
||||
#endif
|
||||
|
||||
m_Running = false;
|
||||
Running = false;
|
||||
|
||||
lock (m_Disposed)
|
||||
m_Disposed.Enqueue( this );
|
||||
|
|
@ -1059,11 +981,11 @@ namespace Server.Network {
|
|||
try {
|
||||
long curTicks = Core.TickCount;
|
||||
|
||||
if (m_Instances.Count >= 1024)
|
||||
Parallel.ForEach(m_Instances, ns => ns.CheckAlive(curTicks));
|
||||
if (Instances.Count >= 1024)
|
||||
Parallel.ForEach(Instances, ns => ns.CheckAlive(curTicks));
|
||||
else
|
||||
for ( int i = 0; i < m_Instances.Count; ++i ) {
|
||||
m_Instances[i].CheckAlive(curTicks);
|
||||
for ( int i = 0; i < Instances.Count; ++i ) {
|
||||
Instances[i].CheckAlive(curTicks);
|
||||
}
|
||||
} catch ( Exception ex ) {
|
||||
TraceException( ex );
|
||||
|
|
@ -1080,42 +1002,39 @@ namespace Server.Network {
|
|||
++breakout;
|
||||
NetState ns = m_Disposed.Dequeue();
|
||||
|
||||
Mobile m = ns.m_Mobile;
|
||||
IAccount a = ns.m_Account;
|
||||
Mobile m = ns.Mobile;
|
||||
IAccount a = ns.Account;
|
||||
|
||||
if ( m != null ) {
|
||||
m.NetState = null;
|
||||
ns.m_Mobile = null;
|
||||
ns.Mobile = null;
|
||||
}
|
||||
|
||||
ns.m_Gumps.Clear();
|
||||
ns.m_Menus.Clear();
|
||||
ns.m_HuePickers.Clear();
|
||||
ns.m_Account = null;
|
||||
ns.m_ServerInfo = null;
|
||||
ns.m_CityInfo = null;
|
||||
ns.Gumps.Clear();
|
||||
ns.Menus.Clear();
|
||||
ns.HuePickers.Clear();
|
||||
ns.Account = null;
|
||||
ns.ServerInfo = null;
|
||||
ns.CityInfo = null;
|
||||
|
||||
m_Instances.Remove( ns );
|
||||
Instances.Remove( ns );
|
||||
|
||||
if ( a != null ) {
|
||||
ns.WriteConsole( "Disconnected. [{0} Online] [{1}]", m_Instances.Count, a );
|
||||
ns.WriteConsole( "Disconnected. [{0} Online] [{1}]", Instances.Count, a );
|
||||
} else {
|
||||
ns.WriteConsole( "Disconnected. [{0} Online]", m_Instances.Count );
|
||||
ns.WriteConsole( "Disconnected. [{0} Online]", Instances.Count );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Running => m_Running;
|
||||
public bool Running { get; private set; }
|
||||
|
||||
public bool Seeded {
|
||||
get => m_Seeded;
|
||||
set => m_Seeded = value;
|
||||
}
|
||||
public bool Seeded { get; set; }
|
||||
|
||||
public Socket Socket => m_Socket;
|
||||
public Socket Socket { get; private set; }
|
||||
|
||||
public ByteQueue Buffer => m_Buffer;
|
||||
public ByteQueue Buffer { get; private set; }
|
||||
|
||||
public ExpansionInfo ExpansionInfo {
|
||||
get {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue