Changes properties to use automatic property initializers
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f0a48ad431
commit
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623 changed files with 13072 additions and 19304 deletions
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@ -23,28 +23,27 @@ namespace Server
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public class Point3DList
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{
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private Point3D[] m_List;
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private int m_Count;
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public Point3DList()
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{
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m_List = new Point3D[8];
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m_Count = 0;
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Count = 0;
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}
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public int Count => m_Count;
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public int Count { get; private set; }
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public void Clear()
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{
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m_Count = 0;
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Count = 0;
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}
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public Point3D Last => m_List[m_Count - 1];
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public Point3D Last => m_List[Count - 1];
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public Point3D this[int index] => m_List[index];
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public void Add( int x, int y, int z )
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{
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if ( (m_Count + 1) > m_List.Length )
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if ( (Count + 1) > m_List.Length )
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{
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Point3D[] old = m_List;
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m_List = new Point3D[old.Length * 2];
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@ -53,15 +52,15 @@ namespace Server
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m_List[i] = old[i];
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}
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m_List[m_Count].m_X = x;
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m_List[m_Count].m_Y = y;
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m_List[m_Count].m_Z = z;
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++m_Count;
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m_List[Count].m_X = x;
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m_List[Count].m_Y = y;
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m_List[Count].m_Z = z;
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++Count;
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}
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public void Add( Point3D p )
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{
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if ( (m_Count + 1) > m_List.Length )
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if ( (Count + 1) > m_List.Length )
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{
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Point3D[] old = m_List;
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m_List = new Point3D[old.Length * 2];
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@ -70,25 +69,25 @@ namespace Server
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m_List[i] = old[i];
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}
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m_List[m_Count].m_X = p.m_X;
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m_List[m_Count].m_Y = p.m_Y;
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m_List[m_Count].m_Z = p.m_Z;
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++m_Count;
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m_List[Count].m_X = p.m_X;
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m_List[Count].m_Y = p.m_Y;
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m_List[Count].m_Z = p.m_Z;
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++Count;
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}
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private static Point3D[] m_EmptyList = new Point3D[0];
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public Point3D[] ToArray()
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{
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if ( m_Count == 0 )
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if ( Count == 0 )
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return m_EmptyList;
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Point3D[] list = new Point3D[m_Count];
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Point3D[] list = new Point3D[Count];
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for ( int i = 0; i < m_Count; ++i )
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for ( int i = 0; i < Count; ++i )
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list[i] = m_List[i];
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m_Count = 0;
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Count = 0;
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return list;
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}
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